慕田峪7331174
SWIFT 3.0更新arc4randomSWIFT运行良好,但基函数仅限于32位整数类型(Int是64位在iPhone5S和现代Mac电脑上)。下面是一个泛型函数,用于一个可由整数文字表示的类型的随机数:public func arc4random(_ type: T.Type) -> T {
var r: T = 0
arc4random_buf(&r, MemoryLayout.size)
return r}我们可以使用这个新的泛型函数来扩展UInt64,添加边界参数和减轻模块偏差。(这是直接从ARC 4随机.c)public extension UInt64 {
public static func random(lower: UInt64 = min, upper: UInt64 = max) -> UInt64 {
var m: UInt64
let u = upper - lower var r = arc4random(UInt64.self)
if u > UInt64(Int64.max) {
m = 1 + ~u } else {
m = ((max - (u * 2)) + 1) % u }
while r
r = arc4random(UInt64.self)
}
return (r % u) + lower }}这样我们就可以扩展Int64对于相同的参数,处理溢出:public extension Int64 {
public static func random(lower: Int64 = min, upper: Int64 = max) -> Int64 {
let (s, overflow) = Int64.subtractWithOverflow(upper, lower)
let u = overflow ? UInt64.max - UInt64(~s) : UInt64(s)
let r = UInt64.random(upper: u)
if r > UInt64(Int64.max) {
return Int64(r - (UInt64(~lower) + 1))
} else {
return Int64(r) + lower }
}}为了完成这个家庭.。private let _wordSize = __WORDSIZEpublic extension UInt32 {
public static func random(lower: UInt32 = min, upper: UInt32 = max) -> UInt32 {
return arc4random_uniform(upper - lower) + lower }}public extension Int32 {
public static func random(lower: Int32 = min, upper: Int32 = max) -> Int32 {
let r = arc4random_uniform(UInt32(Int64(upper) - Int64(lower)))
return Int32(Int64(r) + Int64(lower))
}}public extension UInt {
public static func random(lower: UInt = min, upper: UInt = max) -> UInt {
switch (_wordSize) {
case 32: return UInt(UInt32.random(UInt32(lower), upper: UInt32(upper)))
case 64: return UInt(UInt64.random(UInt64(lower), upper: UInt64(upper)))
default: return lower }
}}public extension Int {
public static func random(lower: Int = min, upper: Int = max) -> Int {
switch (_wordSize) {
case 32: return Int(Int32.random(Int32(lower), upper: Int32(upper)))
case 64: return Int(Int64.random(Int64(lower), upper: Int64(upper)))
default: return lower }
}}在这之后,我们终于可以这样做了:let diceRoll = UInt64.random(lower: 1, upper: 7)