Handler是Android消息机制的上层接口。很多人认为Handler的作用是更新UI,这的确没错,但是更新UI仅仅是Handler的一个特殊的使用场景。具体来说是这样的:有时候需要在子线程中进行耗时的I/O操作,可能是读取文件或者访问网络等,当耗时操作完成以后可能需要在UI上做一些改变,由于Android开发规范的限制,我们并不能在主线程中访问UI控件,否则就会触发程序异常,这个时候通过Handler就可以将更新UI的操作切换到主线程中执行。
概述
Handler, Looper, MessageQueue 三者是一个整体。Handler的作用是将一个任务切换到某个指定的线程中去执行。
因为Android规定访问UI只能在主线程中进行,如果在子线程中访问UI,那么程序就会抛出异常。ViewRootImpl对UI操作做了验证,这个验证工作是由ViewRootImpl的checkThread方法来完成的。
ViewRootImpl#checkThread()
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
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系统之所以提供Handler,主要原因就是为了解决在子线程中无法访问UI的矛盾。
为什么不允许在子线程中访问UI呢?
Android的UI控件不是线程安全的,如果在多线程中并发访问可能会导致UI控件处于不可预期的状态,那为什么系统不对UI控件的访问加上锁机制呢?缺点有两个:首先加上锁机制会让UI访问的逻辑变得复杂;其次锁机制会降低UI访问的效率,因为锁机制会阻塞某些线程的执行。鉴于这两个缺点,最简单且高效的方法就是采用单线程模型来处理UI操作,对于开发者来说也不是很麻烦,只是需要通过Handler切换一下UI访问的执行线程即可。
Handler的工作原理
Handler 创建时会使用当前线程的 Looper 来构建循环系统,如果线程中没有 Looper,就会报错。 需要在执行任务前调用
Looper.prepare()
创建Looper。
E/AndroidRuntime(27568):
java.lang.RuntimeException:
Can't create handler inside thread that has not called Looper.prepare()
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Handler的post和send方法最终都会调用sendMessageAtTime()
Handler#sendMessageAtTime()
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
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Handler#enqueueMessage()
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
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最后他回调用MessageQueue的enqueueMessage() 将消息放入消息队列,然后Looper发现有新消息到来时,就回处理这个消息,最后消息中的Runnable或者Handler的handleMessage方法就会被调用。
Looper 运行在创建 Handler 所在的线程中,这样Handler中的业务逻辑就被切换到创建Handler所在的线程中去执行了。
分析
ThreadLocal 工作原理
某些数据是以线程为作用域并且不同线程具有不同的数据副本。
使用场景:
- 对于 Handler,需要获取当前线程的 Looper,不同的线程对应不同的 Looper,通过 ThreadLocal 就可以轻松实现 Looper 在线程中的存取。如果不用 ThreadLocal,系统就必须提供一个 LooperManager 类来管理。
- 复杂逻辑下的对象传递。比如存储监听器。
ThreaLocal#set()、get()
/**
* Sets the current thread's copy of this thread-local variable
* to the specified value. Most subclasses will have no need to
* override this method, relying solely on the {@link #initialValue}
* method to set the values of thread-locals.
*
* @param value the value to be stored in the current thread's copy of
* this thread-local.
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
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ThreadLocal 将数据存储在一个 ThradLocalMap 里,每个线程都有一个 map。
消息队列的工作原理
MessageQueue 主要有 2 个操作:插入和读取。
MessageQueue#enqueueMessage()
boolean enqueueMessage(Message msg, long when) {
// ...
synchronized (this) {
// ...
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
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主要的操作就是一个单链表的插入。
MessageQueue#next()
Message next() {
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
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next 是一个无限循环的方法,如果消息队列没有消息,next会一直阻塞在这。有新消息到来时,next会返回新消息并将其从单链表删除。
Looper的工作原理
构造方法
Looper#Looper()
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
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构造方法中创建消息队列,把当前的线程对象保存。
使用例子:
class LooperThread extends Thread {
public Handler mHandler;
@Override
public void run() {
// 为当前线程创建一个Looper
Looper.prepare();
mHandler = new Handler(){
@Override
public void handleMessage(Message msg){
}
};
// 开启消息循环
Looper.loop();
}
}
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Looper#prepare()
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
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prepare方法就是将当前线程的looper存入ThreadLocal中。
另外给主线程单独提供了prepareMainLooper()方法,内部也是调用prepare方法,只是保存了静态值sMainLooper
。
Looper的退出
// 直接退出Looper
public void quit() {
mQueue.quit(false);
}
// 设定一个退出标记,把消息队列中已有的消息处理完再退出。
public void quitSafely() {
mQueue.quit(true);
}
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Looper 退出后,通过 Handler 发送的消息会失败,Handler 的 send 方法返回 false。
loop
Looper#loop()
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
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这是一个死循环,当 queue.next()==null
时才跳出循环。
如果 MessageQueue 的 next() 返回了新消息,Looper 就会处理这条消息: msg.target.dispatchMessage(msg);
,msg.target
就是发送这条消息的 Handler 对象。
Handler#dispatchMessage()
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
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Handler 的 dispatchMessage 方法是在创建 Handler 时所使用的 Looper 中执行的,这样就成功地将代码逻辑切换到指定的线程中去执行了。
Handler 的工作原理
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(Runnable r, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
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最终都会调用sendMessageAtTime
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
// 向消息队列中插入一条消息,MessageQueue的next方法就会返回消息给
// Looper,Looper收到后开始处理,最终交给Handler处理。
return enqueueMessage(queue, msg, uptimeMillis);
}
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public void dispatchMessage(Message msg) {
// 检查Message的callback是否为空
if (msg.callback != null) {
handleCallback(msg);
} else {
// 这里的mCallback是构造方法传入的,默认为null
if (mCallback != null) {
// 如果这里返回true就不会走下面的handleMessage
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
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主线程的消息循环
Android 的主线程就是 ActivityThread,入口就是 Java 的 main 方法。
public static void main(String[] args) {
// ...
// 创建Looper
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
// 创建主线程的Handler,是一个H类
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
// 循环looper
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
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H 类内部定义了一组消息类型,主要包含四大组件的启动和停止等过程。
ActivityThread#H
private class H extends Handler {
public static final int LAUNCH_ACTIVITY = 100;
public static final int PAUSE_ACTIVITY = 101;
public static final int PAUSE_ACTIVITY_FINISHING= 102;
public static final int STOP_ACTIVITY_SHOW = 103;
public static final int STOP_ACTIVITY_HIDE = 104;
public static final int SHOW_WINDOW = 105;
public static final int HIDE_WINDOW = 106;
public static final int RESUME_ACTIVITY = 107;
public static final int SEND_RESULT = 108;
public static final int DESTROY_ACTIVITY = 109;
public static final int BIND_APPLICATION = 110;
public static final int EXIT_APPLICATION = 111;
public static final int NEW_INTENT = 112;
public static final int RECEIVER = 113;
public static final int CREATE_SERVICE = 114;
public static final int SERVICE_ARGS = 115;
public static final int STOP_SERVICE = 116;
public static final int CONFIGURATION_CHANGED = 118;
public static final int CLEAN_UP_CONTEXT = 119;
public static final int GC_WHEN_IDLE = 120;
public static final int BIND_SERVICE = 121;
public static final int UNBIND_SERVICE = 122;
public static final int DUMP_SERVICE = 123;
public static final int LOW_MEMORY = 124;
public static final int ACTIVITY_CONFIGURATION_CHANGED = 125;
public static final int RELAUNCH_ACTIVITY = 126;
public static final int PROFILER_CONTROL = 127;
public static final int CREATE_BACKUP_AGENT = 128;
public static final int DESTROY_BACKUP_AGENT = 129;
public static final int SUICIDE = 130;
public static final int REMOVE_PROVIDER = 131;
public static final int ENABLE_JIT = 132;
public static final int DISPATCH_PACKAGE_BROADCAST = 133;
public static final int SCHEDULE_CRASH = 134;
public static final int DUMP_HEAP = 135;
public static final int DUMP_ACTIVITY = 136;
public static final int SLEEPING = 137;
public static final int SET_CORE_SETTINGS = 138;
public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;
public static final int TRIM_MEMORY = 140;
public static final int DUMP_PROVIDER = 141;
public static final int UNSTABLE_PROVIDER_DIED = 142;
public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;
public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;
public static final int INSTALL_PROVIDER = 145;
public static final int ON_NEW_ACTIVITY_OPTIONS = 146;
public static final int CANCEL_VISIBLE_BEHIND = 147;
public static final int BACKGROUND_VISIBLE_BEHIND_CHANGED = 148;
public static final int ENTER_ANIMATION_COMPLETE = 149;
public static final int START_BINDER_TRACKING = 150;
public static final int STOP_BINDER_TRACKING_AND_DUMP = 151;
public static final int MULTI_WINDOW_MODE_CHANGED = 152;
public static final int PICTURE_IN_PICTURE_MODE_CHANGED = 153;
public static final int LOCAL_VOICE_INTERACTION_STARTED = 154;
String codeToString(int code) {
if (DEBUG_MESSAGES) {
switch (code) {
case LAUNCH_ACTIVITY: return "LAUNCH_ACTIVITY";
case PAUSE_ACTIVITY: return "PAUSE_ACTIVITY";
case PAUSE_ACTIVITY_FINISHING: return "PAUSE_ACTIVITY_FINISHING";
case STOP_ACTIVITY_SHOW: return "STOP_ACTIVITY_SHOW";
case STOP_ACTIVITY_HIDE: return "STOP_ACTIVITY_HIDE";
case SHOW_WINDOW: return "SHOW_WINDOW";
case HIDE_WINDOW: return "HIDE_WINDOW";
case RESUME_ACTIVITY: return "RESUME_ACTIVITY";
case SEND_RESULT: return "SEND_RESULT";
case DESTROY_ACTIVITY: return "DESTROY_ACTIVITY";
case BIND_APPLICATION: return "BIND_APPLICATION";
case EXIT_APPLICATION: return "EXIT_APPLICATION";
case NEW_INTENT: return "NEW_INTENT";
case RECEIVER: return "RECEIVER";
case CREATE_SERVICE: return "CREATE_SERVICE";
case SERVICE_ARGS: return "SERVICE_ARGS";
case STOP_SERVICE: return "STOP_SERVICE";
case CONFIGURATION_CHANGED: return "CONFIGURATION_CHANGED";
case CLEAN_UP_CONTEXT: return "CLEAN_UP_CONTEXT";
case GC_WHEN_IDLE: return "GC_WHEN_IDLE";
case BIND_SERVICE: return "BIND_SERVICE";
case UNBIND_SERVICE: return "UNBIND_SERVICE";
case DUMP_SERVICE: return "DUMP_SERVICE";
case LOW_MEMORY: return "LOW_MEMORY";
case ACTIVITY_CONFIGURATION_CHANGED: return "ACTIVITY_CONFIGURATION_CHANGED";
case RELAUNCH_ACTIVITY: return "RELAUNCH_ACTIVITY";
case PROFILER_CONTROL: return "PROFILER_CONTROL";
case CREATE_BACKUP_AGENT: return "CREATE_BACKUP_AGENT";
case DESTROY_BACKUP_AGENT: return "DESTROY_BACKUP_AGENT";
case SUICIDE: return "SUICIDE";
case REMOVE_PROVIDER: return "REMOVE_PROVIDER";
case ENABLE_JIT: return "ENABLE_JIT";
case DISPATCH_PACKAGE_BROADCAST: return "DISPATCH_PACKAGE_BROADCAST";
case SCHEDULE_CRASH: return "SCHEDULE_CRASH";
case DUMP_HEAP: return "DUMP_HEAP";
case DUMP_ACTIVITY: return "DUMP_ACTIVITY";
case SLEEPING: return "SLEEPING";
case SET_CORE_SETTINGS: return "SET_CORE_SETTINGS";
case UPDATE_PACKAGE_COMPATIBILITY_INFO: return "UPDATE_PACKAGE_COMPATIBILITY_INFO";
case TRIM_MEMORY: return "TRIM_MEMORY";
case DUMP_PROVIDER: return "DUMP_PROVIDER";
case UNSTABLE_PROVIDER_DIED: return "UNSTABLE_PROVIDER_DIED";
case REQUEST_ASSIST_CONTEXT_EXTRAS: return "REQUEST_ASSIST_CONTEXT_EXTRAS";
case TRANSLUCENT_CONVERSION_COMPLETE: return "TRANSLUCENT_CONVERSION_COMPLETE";
case INSTALL_PROVIDER: return "INSTALL_PROVIDER";
case ON_NEW_ACTIVITY_OPTIONS: return "ON_NEW_ACTIVITY_OPTIONS";
case CANCEL_VISIBLE_BEHIND: return "CANCEL_VISIBLE_BEHIND";
case BACKGROUND_VISIBLE_BEHIND_CHANGED: return "BACKGROUND_VISIBLE_BEHIND_CHANGED";
case ENTER_ANIMATION_COMPLETE: return "ENTER_ANIMATION_COMPLETE";
case MULTI_WINDOW_MODE_CHANGED: return "MULTI_WINDOW_MODE_CHANGED";
case PICTURE_IN_PICTURE_MODE_CHANGED: return "PICTURE_IN_PICTURE_MODE_CHANGED";
case LOCAL_VOICE_INTERACTION_STARTED: return "LOCAL_VOICE_INTERACTION_STARTED";
}
}
return Integer.toString(code);
}
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case LAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
final ActivityClientRecord r = (ActivityClientRecord) msg.obj;
r.packageInfo = getPackageInfoNoCheck(
r.activityInfo.applicationInfo, r.compatInfo);
handleLaunchActivity(r, null, "LAUNCH_ACTIVITY");
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case RELAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityRestart");
ActivityClientRecord r = (ActivityClientRecord)msg.obj;
handleRelaunchActivity(r);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case PAUSE_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
SomeArgs args = (SomeArgs) msg.obj;
handlePauseActivity((IBinder) args.arg1, false,
(args.argi1 & USER_LEAVING) != 0, args.argi2,
(args.argi1 & DONT_REPORT) != 0, args.argi3);
maybeSnapshot();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case PAUSE_ACTIVITY_FINISHING: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
SomeArgs args = (SomeArgs) msg.obj;
handlePauseActivity((IBinder) args.arg1, true, (args.argi1 & USER_LEAVING) != 0,
args.argi2, (args.argi1 & DONT_REPORT) != 0, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case STOP_ACTIVITY_SHOW: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
SomeArgs args = (SomeArgs) msg.obj;
handleStopActivity((IBinder) args.arg1, true, args.argi2, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case STOP_ACTIVITY_HIDE: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
SomeArgs args = (SomeArgs) msg.obj;
handleStopActivity((IBinder) args.arg1, false, args.argi2, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case SHOW_WINDOW:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityShowWindow");
handleWindowVisibility((IBinder)msg.obj, true);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case HIDE_WINDOW:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityHideWindow");
handleWindowVisibility((IBinder)msg.obj, false);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case RESUME_ACTIVITY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityResume");
SomeArgs args = (SomeArgs) msg.obj;
handleResumeActivity((IBinder) args.arg1, true, args.argi1 != 0, true,
args.argi3, "RESUME_ACTIVITY");
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SEND_RESULT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityDeliverResult");
handleSendResult((ResultData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case DESTROY_ACTIVITY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityDestroy");
handleDestroyActivity((IBinder)msg.obj, msg.arg1 != 0,
msg.arg2, false);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case BIND_APPLICATION:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case EXIT_APPLICATION:
if (mInitialApplication != null) {
mInitialApplication.onTerminate();
}
Looper.myLooper().quit();
break;
case NEW_INTENT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityNewIntent");
handleNewIntent((NewIntentData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case RECEIVER:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastReceiveComp");
handleReceiver((ReceiverData)msg.obj);
maybeSnapshot();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CREATE_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceCreate: " + String.valueOf(msg.obj)));
handleCreateService((CreateServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case BIND_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceBind");
handleBindService((BindServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case UNBIND_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceUnbind");
handleUnbindService((BindServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SERVICE_ARGS:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceStart: " + String.valueOf(msg.obj)));
handleServiceArgs((ServiceArgsData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case STOP_SERVICE:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceStop");
handleStopService((IBinder)msg.obj);
maybeSnapshot();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CONFIGURATION_CHANGED:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "configChanged");
mCurDefaultDisplayDpi = ((Configuration)msg.obj).densityDpi;
mUpdatingSystemConfig = true;
handleConfigurationChanged((Configuration)msg.obj, null);
mUpdatingSystemConfig = false;
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CLEAN_UP_CONTEXT:
ContextCleanupInfo cci = (ContextCleanupInfo)msg.obj;
cci.context.performFinalCleanup(cci.who, cci.what);
break;
case GC_WHEN_IDLE:
scheduleGcIdler();
break;
case DUMP_SERVICE:
handleDumpService((DumpComponentInfo)msg.obj);
break;
case LOW_MEMORY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "lowMemory");
handleLowMemory();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case ACTIVITY_CONFIGURATION_CHANGED:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityConfigChanged");
handleActivityConfigurationChanged((ActivityConfigChangeData) msg.obj,
msg.arg1 == 1 ? REPORT_TO_ACTIVITY : !REPORT_TO_ACTIVITY);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case PROFILER_CONTROL:
handleProfilerControl(msg.arg1 != 0, (ProfilerInfo)msg.obj, msg.arg2);
break;
case CREATE_BACKUP_AGENT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupCreateAgent");
handleCreateBackupAgent((CreateBackupAgentData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case DESTROY_BACKUP_AGENT:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupDestroyAgent");
handleDestroyBackupAgent((CreateBackupAgentData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SUICIDE:
Process.killProcess(Process.myPid());
break;
case REMOVE_PROVIDER:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "providerRemove");
completeRemoveProvider((ProviderRefCount)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case ENABLE_JIT:
ensureJitEnabled();
break;
case DISPATCH_PACKAGE_BROADCAST:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastPackage");
handleDispatchPackageBroadcast(msg.arg1, (String[])msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SCHEDULE_CRASH:
throw new RemoteServiceException((String)msg.obj);
case DUMP_HEAP:
handleDumpHeap(msg.arg1 != 0, (DumpHeapData)msg.obj);
break;
case DUMP_ACTIVITY:
handleDumpActivity((DumpComponentInfo)msg.obj);
break;
case DUMP_PROVIDER:
handleDumpProvider((DumpComponentInfo)msg.obj);
break;
case SLEEPING:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "sleeping");
handleSleeping((IBinder)msg.obj, msg.arg1 != 0);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case SET_CORE_SETTINGS:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "setCoreSettings");
handleSetCoreSettings((Bundle) msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case UPDATE_PACKAGE_COMPATIBILITY_INFO:
handleUpdatePackageCompatibilityInfo((UpdateCompatibilityData)msg.obj);
break;
case TRIM_MEMORY:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "trimMemory");
handleTrimMemory(msg.arg1);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case UNSTABLE_PROVIDER_DIED:
handleUnstableProviderDied((IBinder)msg.obj, false);
break;
case REQUEST_ASSIST_CONTEXT_EXTRAS:
handleRequestAssistContextExtras((RequestAssistContextExtras)msg.obj);
break;
case TRANSLUCENT_CONVERSION_COMPLETE:
handleTranslucentConversionComplete((IBinder)msg.obj, msg.arg1 == 1);
break;
case INSTALL_PROVIDER:
handleInstallProvider((ProviderInfo) msg.obj);
break;
case ON_NEW_ACTIVITY_OPTIONS:
Pair<IBinder, ActivityOptions> pair = (Pair<IBinder, ActivityOptions>) msg.obj;
onNewActivityOptions(pair.first, pair.second);
break;
case CANCEL_VISIBLE_BEHIND:
handleCancelVisibleBehind((IBinder) msg.obj);
break;
case BACKGROUND_VISIBLE_BEHIND_CHANGED:
handleOnBackgroundVisibleBehindChanged((IBinder) msg.obj, msg.arg1 > 0);
break;
case ENTER_ANIMATION_COMPLETE:
handleEnterAnimationComplete((IBinder) msg.obj);
break;
case START_BINDER_TRACKING:
handleStartBinderTracking();
break;
case STOP_BINDER_TRACKING_AND_DUMP:
handleStopBinderTrackingAndDump((ParcelFileDescriptor) msg.obj);
break;
case MULTI_WINDOW_MODE_CHANGED:
handleMultiWindowModeChanged((IBinder) msg.obj, msg.arg1 == 1);
break;
case PICTURE_IN_PICTURE_MODE_CHANGED:
handlePictureInPictureModeChanged((IBinder) msg.obj, msg.arg1 == 1);
break;
case LOCAL_VOICE_INTERACTION_STARTED:
handleLocalVoiceInteractionStarted((IBinder) ((SomeArgs) msg.obj).arg1,
(IVoiceInteractor) ((SomeArgs) msg.obj).arg2);
break;
}
Object obj = msg.obj;
if (obj instanceof SomeArgs) {
((SomeArgs) obj).recycle();
}
if (DEBUG_MESSAGES) Slog.v(TAG, "<<< done: " + codeToString(msg.what));
}
复制代码
ActiviyThread 通过 ApplicationThread 和 AMS 进行进程间通信,AMS 以进程间通信的方式完成 ActivityThread 的请求后会回调 ApplicationThread 中的 Binder 方法,然后 ApplicationThread 会向 H 发送消息,H 收到消息后会将 ApplicationThread 中的逻辑切换到 ActivityThread 中去执行,即在主线程中执行,这就是主线程的消息循环模型。