一、按压缩放效果
ImageView实现按压后实现动画缩小,松手或者滑出ImageView的边界时,实现动画放大效果。
具体案例请参考去哪儿网的 【去哪儿旅行app】
首先是布局文件image_wall_layout.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="horizontal"
android:padding="10dip"
android:weightSum="2" >
<ImageView
android:id="@+id/layout_wallitem_1"
android:layout_width="match_parent"
android:layout_height="80dip"
android:layout_marginBottom="16dip"
android:layout_weight="1"
android:scaleType="fitCenter"
android:src="@drawable/ic_category_15" />
<View
android:layout_width="16dip"
android:layout_height="match_parent" />
<ImageView
android:id="@+id/layout_wallitem_2"
android:layout_width="match_parent"
android:layout_height="80dip"
android:layout_marginBottom="16dip"
android:layout_weight="1"
android:scaleType="fitCenter"
android:src="@drawable/ic_category_2" />
</LinearLayout>
Activity代码
public class ImageWallActivity extends Activity implements OnTouchListener {
private View leftLayoutItem;
private View rightLayoutItem;
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image_wall_layout);
leftLayoutItem = findViewById(R.id.layout_wallitem_1);
rightLayoutItem = findViewById(R.id.layout_wallitem_2);
leftLayoutItem.setOnTouchListener(this);
rightLayoutItem.setOnTouchListener(this);
}
@Override
protected void onDestroy() {
super.onDestroy();
}
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
scaleToSmaller(v);
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
scaleToNormal(v);
break;
default:
break;
}
//這裡必須是true,否則事件監聽有問題
return true;
}
private void scaleToSmaller(View v)
{
Animation loadAnimation = AnimationUtils.loadAnimation(this, R.anim.scale_xysize_smaller_anim);
v.clearAnimation();
v.startAnimation(loadAnimation);
}
private void scaleToNormal(View v)
{
Animation loadAnimation = AnimationUtils.loadAnimation(this, R.anim.scale_xysize_normal_anim);
v.clearAnimation();
v.startAnimation(loadAnimation);
}
}
动画代码
scale_xysize_normal_anim.xml
<?xml version="1.0" encoding="utf-8"?>
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/bounce_interpolator"
android:duration="300"
android:fromXScale="0.9"
android:fromYScale="0.9"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:fillAfter="true"
/>
scale_xysize_smaller_anim.xml
<?xml version="1.0" encoding="utf-8"?>
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_interpolator"
android:duration="300"
android:fromXScale="1"
android:fromYScale="1"
android:toXScale="0.9"
android:toYScale="0.9"
android:pivotX="50%"
android:pivotY="50%"
android:fillAfter="true"
/>
问题来了,发现点击是可以了,按压时缩小,松手或者滑出边界也自动放大了,但新的问题来了,点击事件无法监听,解决办法如下
private long startTime = 0;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
scaleToSmaller(v);
startTime = System.currentTimeMillis();
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
scaleToNormal(v);
if(System.currentTimeMillis()-startTime<=800)
{
onItemClick(v);
}
break;
default:
break;
}
//這裡必須是true,否則事件監聽有問題
return true;
}
public void onItemClick(View v) {
Log.d("v", "id="+v.getId());
}
正常状态
点击左图标,以动画的方式缩小,手指释放,以动画的方式还原
点击右图标,以动画的方式缩小,手指释放,以动画的方式还原
二、毛玻璃效果
说明:需要的jar为:android-17版本及以上版本(或者需要android-support-v8-renderscript.jar),对于SDK版本较低的同学,可以使用android-support-v8-rendscript.jar,
假如说你上面2个都没有咋办,看下面的代码注释部分,可移除部分
package com.charbgr.BlurNavigationDrawer;
public class BlurUtils {
@SuppressLint("NewApi")
public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
/***************************start:可移除部分************************************/
if (VERSION.SDK_INT >= 17)
{
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(
rs,
sentBitmap,
Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius /* e.g. 3.f */);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
return bitmap;
}
/***************************end:可移除部分************************************/
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}