【OC梳理】事件传递响应链-原理篇

关于OC中的事件传递与响应链已有很多文章讲述,例如:
深入浅出iOS事件机制
关于响应者链,也就如此。
看完这些文章对于其过程也有了大致的理解,那么接下来让我们进行一些测试,加深印象:

TEST_1

让我们在新建的ViewController中,添加一些label:

// ...
/// 响应链测试View
@property ( nonatomic, strong ) UILabel *AA;
@property ( nonatomic, strong ) UILabel *AAA;
@property ( nonatomic, strong ) UILabel *BB;
@property ( nonatomic, strong ) UILabel *BBB;
@property ( nonatomic, strong ) UILabel *BBBB;
@property ( nonatomic, strong ) UILabel *BBBBB;

// ...
- (void)viewDidLoad {
    [super viewDidLoad];
    self.AA = [self labelWithString:@"AA"];
    self.AA.backgroundColor = [UIColor lightGrayColor];
    self.AA.frame = CGRectMake(10, 20, 300, 200);
    
    self.AAA = [self labelWithString:@"AAA"];
    self.AAA.backgroundColor = [UIColor grayColor];
    self.AAA.frame = CGRectMake(50, 50, 100, 100);
    
    self.BB = [self labelWithString:@"BB"];
    self.BB.backgroundColor = [UIColor lightGrayColor];
    self.BB.frame = CGRectMake(10, 250, 300, 300);
    
    self.BBB = [self labelWithString:@"BBB"];
    self.BBB.backgroundColor = [UIColor grayColor];
    self.BBB.frame = CGRectMake(50, 0, 200, 200);
    
    self.BBBB = [self labelWithString:@"BBBB"];
    self.BBBB.backgroundColor = [UIColor darkGrayColor];
    self.BBBB.frame = CGRectMake(50, 0, 180, 180);
    
    self.BBBBB = [self labelWithString:@"BBBBB"];
    self.BBBBB.backgroundColor = [UIColor greenColor];
    self.BBBBB.frame = CGRectMake(10, 0, 100, 50);
    
    [self.view addSubview:self.BB];
    [self.BB addSubview:self.BBB];
    [self.BBB addSubview:self.BBBB];
    [self.BBBB addSubview:self.BBBBB];
    [self.view addSubview:self.AA];
    [self.AA addSubview:self.AAA];
}

- (UILabel *)labelWithString:(NSString *)string{
    UILabel *label = [[UILabel alloc]init];
    label.text = string;
    label.userInteractionEnabled = YES;
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(viewTarget:)];
    [label addGestureRecognizer:tap];
    return label;
}

- (void)viewTarget:(UITapGestureRecognizer *)tap{
    UILabel *label = (UILabel *)tap.view;
    NSLog(@"%@",label.text);
}
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看看运行之后的样子:

我们要对上面的几个地方进行点击测试,查看输出结果。
让我们先来推导一下输出的结果

拍脑袋的思考结果:
1 ---> AAA
2 ---> AA
3 ---> BBBBB
4 ---> BBBB
5 ---> BBBB
6 ---> BBB
7 ---> BB

好了 让我们走起来:

实际输出结果:
1 ---> AAA
2 ---> AA
3 ---> BBBBB
4 ---> BBBB
5 ---> BB
6 ---> BBB
7 ---> BB

啥情况?

5点虽然看上去在BBBB的范围内,却不在BBB的范围中,因此在BBB的- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event中已经返回了NO,BB除了BBB外没有其他子View,事件传递到BB中止,开始响应,也就传递不到BBBB上了,因此输出的是BB而不是BBBB

弄清楚了这一点以后,我们要怎么让BBBB响应在5中的点击事件呢?后面再说...

TEST_2

让我们继承UILabel,并在其中做一些操作:

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
    return self;
}

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
    return YES;
}
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然后在ViewController的创建Label的方法中修改一下(其实也就改了个类名):

// ...
- (UILabel *)labelWithString:(NSString *)string{
    TestLabel *label = [[TestLabel alloc]init];
    label.text = string;
    label.userInteractionEnabled = YES;
    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(viewTarget:)];
    [label addGestureRecognizer:tap];
    return label;
}
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看看运行后(同TEST_1,点击几个点)的输出情况:

1 ---> AA
2 ---> AA
3 ---> AA
4 ---> AA
5 ---> AA
6 ---> AA
7 ---> AA

我们发现事件全被AA拦截了,原因是self.view在遍历subview时是从数组的最后往前遍历的(果然最小的孩子最受宠),因此最后加到self.view上的AA能够最先拦截点击事件,并响应。
通过修改添加AA和BB的顺序可以确认这一情况(这里就不水了)

TEST_3

在子类中大致模拟一下系统的调用过程:

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
    if (self.userInteractionEnabled
        && !self.hidden
        && [self pointInside:point withEvent:event]) {
        // 使用reverseObjectEnumerator进行倒序遍历
        for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
            CGPoint convertedPoint = [subview convertPoint:point fromView:self];
            UIView *responseView = [subview hitTest:convertedPoint withEvent:event];
            if (responseView) {
                return responseView;
            }
        }
        return self;
    }
    return nil;
}

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
    if (CGRectContainsPoint(self.bounds, point)) {
        return YES;
    }
    return NO;
}
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然后运行,可以看到输出结果与TEST_1中的是相同的。

然后我们改造一下,让BBBB可以响应在5上的点击事件:

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
    if (CGRectContainsPoint(self.bounds, point)) {
        return YES;
    }
    for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
        CGPoint convertedPoint = [subview convertPoint:point fromView:self];
        BOOL inside = [subview pointInside:convertedPoint withEvent:event];
        if (inside) {
            return YES;
        }
    }
    return NO;
}
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运行一下,完全达到了想要的效果

TEST_4

接下来我们测试一下userInteractionEnabled对事件传递的影响:

self.BBBB.userInteractionEnabled = NO;
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这样BBBB和BBBBB就不会响应点击事件啦:

输出结果
1 ---> AAA
2 ---> AA
3 ---> BBB
4 ---> BBB
5 ---> BBB
6 ---> BBB
7 ---> BB

好像有点不对劲啊? 5上的点击事件怎么成了BBB响应呢?
emm...虽然貌似不小心搞出了不规则的点击区域,但还是要弄清楚。

原来是我们修改点击区域方法- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event时,只对范围进行判断,所以将subview的范围也返回YES了,即使它已经设置了userInteractionEnabled

再改改:

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
    if (self.userInteractionEnabled
        && !self.hidden
        && CGRectContainsPoint(self.bounds, point)) {
        return YES;
    }
    for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
        CGPoint convertedPoint = [subview convertPoint:point fromView:self];
        BOOL inside = [subview pointInside:convertedPoint withEvent:event];
        if (inside) {
            return YES;
        }
    }
    return NO;
}
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大功告成,到此大概模拟了系统对点击事件的处理过程:

- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
    if (self.userInteractionEnabled
        && !self.hidden
        && [self pointInside:point withEvent:event]) {
        // 使用reverseObjectEnumerator进行倒序遍历
        for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
            CGPoint convertedPoint = [subview convertPoint:point fromView:self];
            UIView *responseView = [subview hitTest:convertedPoint withEvent:event];
            if (responseView) {
                return responseView;
            }
        }
        return self;
    }
    return nil;
}

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{
    if (self.userInteractionEnabled
        && !self.hidden
        && CGRectContainsPoint(self.bounds, point)) {
        return YES;
    }
    for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
        CGPoint convertedPoint = [subview convertPoint:point fromView:self];
        BOOL inside = [subview pointInside:convertedPoint withEvent:event];
        if (inside) {
            return YES;
        }
    }
    return NO;
}
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流程如下:

说了这么多,到底有什么用呢?且听下回分解。

转载于:https://juejin.im/post/5bcda0ffe51d457a262871f2

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