一个简单的线程池实现(java版)

 线程池代码: 


import java.util.List;
import java.util.Vector;

public   class  ThreadPool 
ExpandedBlockStart.gifContractedBlock.gif
{
    
private static ThreadPool instance_ = null;
    
//定义优先级别常数,空闲的线程按照优先级不同分别存放在三个vector中
    public static final int LOW_PRIORITY = 0
    
public static final int NORMAL_PRIORITY = 1;
    
public static final int HIGH_PRIORITY = 2;
    
//保存空闲线程的List,或者说它是"池"
    private List<PooledThread>[] idleThreads_;  
    
private boolean shutDown_ = false;
    
private int threadCreationCounter_; //以创建的线程的个数
    private boolean debug_ = false;    //是否输出调试信息
    
//构造函数,因为这个类视作为singleton实现的,因此构造函数为私有
    private ThreadPool() 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{       
        
// 产生空闲线程.三个vector分别存放分别处在三个优先级的线程的引用
ExpandedSubBlockStart.gifContractedSubBlock.gif
        List[] idleThreads = {new Vector(5), new Vector(5), new Vector(5)};
        idleThreads_ 
= idleThreads;
        threadCreationCounter_ 
= 0;
    }

    
ExpandedSubBlockStart.gifContractedSubBlock.gif    
public int getCreatedThreadsCount() {
        
return threadCreationCounter_;
    }

    
//通过这个函数得到线程池类的实例
ExpandedSubBlockStart.gifContractedSubBlock.gif
    public static ThreadPool instance() {
        
if (instance_ == null)
            instance_ 
= new ThreadPool();
        
return instance_;
    }

    
ExpandedSubBlockStart.gifContractedSubBlock.gif    
public boolean isDebug() {
        
return debug_;
    }

    
    
//将线程repoolingThread从新放回到池中,这个方式是同步方法。
    
//这个方法会在多线程的环境中调用,设计这个方法的目的是让工作者线程
    
//在执行完target中的任务后,调用池类的repool()方法,
    
//将线程自身从新放回到池中。只所以这么做是因为线程池并不能预见到
    
//工作者线程何时会完成任务。参考PooledThread的相关代码。
    protected synchronized void repool(PooledThread repoolingThread)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        
if (!shutDown_) 
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            
if (debug_)
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                System.
out.println("ThreadPool.repool() : repooling ");
            }

            
switch (repoolingThread.getPriority())
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                
case Thread.MIN_PRIORITY :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    idleThreads_[LOW_PRIORITY].add(repoolingThread);
                    
break;
                }

                
case Thread.NORM_PRIORITY :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    idleThreads_[NORMAL_PRIORITY].add(repoolingThread);
                    
break;
                }

                
case Thread.MAX_PRIORITY :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    idleThreads_[HIGH_PRIORITY].add(repoolingThread);
                    
break;
                }

                
default :
                    
throw new IllegalStateException("Illegal priority found while repooling a Thread!");
            }

            notifyAll();
//通知所有的线程
        }

        
else 
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            
if (debug_)
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                System.
out.println("ThreadPool.repool() : Destroying incoming thread.");
            }

            repoolingThread.shutDown();
//关闭线程
        }

        
if (debug_) 
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            System.
out.println("ThreadPool.recycle() : done.");
        }

    }

    
    
public void setDebug(boolean newDebug) 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        debug_ 
= newDebug;
    }

    
    
//停止池中所有线程
    public synchronized void shutdown()
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        shutDown_ 
= true;
        
if (debug_)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            System.
out.println("ThreadPool : shutting down ");
        }

        
for (int prioIndex = 0; prioIndex <= HIGH_PRIORITY; prioIndex++)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            List prioThreads 
= idleThreads_[prioIndex];
            
for (int threadIndex = 0; threadIndex < prioThreads.size(); threadIndex++)
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                PooledThread idleThread 
= (PooledThread) prioThreads.get(threadIndex);
                idleThread.shutDown();
            }

        }

        notifyAll();
        
if (debug_)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            System.
out.println("ThreadPool : shutdown done.");
        }

    }

    
    
//以Runnable为target,从池中选择一个优先级为priority的线程创建线程
    
//并让线程运行。
    public synchronized void start(Runnable target, int priority)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        PooledThread thread 
= null;  //被选出来执行target的线程
        List idleList = idleThreads_[priority];
        
if (idleList.size() > 0
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            
//如果池中相应优先级的线程有空闲的,那么从中取出一个
            
//设置它的target,并唤醒它
            
//从空闲的线程队列中获取
            int lastIndex = idleList.size() - 1;
            thread 
= (PooledThread) idleList.get(lastIndex);
            idleList.remove(lastIndex);
            thread.setTarget(target);
        }

        
//池中没有相应优先级的线程
        else 
ExpandedSubBlockStart.gifContractedSubBlock.gif        

            threadCreationCounter_
++;
            
// 创建新线程,
            thread = new PooledThread(target, "PooledThread #" + threadCreationCounter_, this);
            
// 新线程放入池中
            switch (priority) 
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                
case LOW_PRIORITY :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    thread.setPriority(Thread.MIN_PRIORITY);
                    
break;
                }

                
case NORMAL_PRIORITY :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    thread.setPriority(Thread.NORM_PRIORITY);
                    
break;
                }

                
case HIGH_PRIORITY :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    thread.setPriority(Thread.MAX_PRIORITY);
                    
break;
                }

                
default :
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    thread.setPriority(Thread.NORM_PRIORITY);
                    
break;
                }

            }

            
//启动这个线程
            thread.start();
        }

    }

}

工作者线程代码:

public   class  PooledThread extends Thread 
ExpandedBlockStart.gifContractedBlock.gif
{
    
private ThreadPool pool_;  // 池中线程需要知道自己所在的池
    private Runnable target_;   // 线程的任务
    private boolean shutDown_ = false;
    
private boolean idle_ = false;//设置是否让线程处于等待状态
    
ExpandedSubBlockStart.gifContractedSubBlock.gif    
private PooledThread() {
        super();
    }

    
    
private PooledThread(Runnable target)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(target); 
//初始化父类
    }

    
    
private PooledThread(Runnable target, String name) 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(target, name);
    }

    
    
public PooledThread(Runnable target, String name, ThreadPool pool)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(name);
        pool_ 
= pool;
        target_ 
= target;
    }

    
    
private PooledThread(String name) 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(name);
//初始化父类
    }

    
    
private PooledThread(ThreadGroup group, Runnable target)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(group, target);
    }

    
    
private PooledThread(ThreadGroup group, Runnable target, String name) 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(group, target, name);
    }

    
    
private PooledThread(ThreadGroup group, String name) 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        super(group, name);
    }

    
    
public java.lang.Runnable getTarget() 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        
return target_;
    }

    
    
public boolean isIdle() 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        
return idle_;//返回当前的状态
    }

    
    
//工作者线程与通常线程不同之处在于run()方法的不同。通常的线程,
    
//完成线程应该执行的代码后,自然退出,线程结束。
    
//虚拟机在线程结束后收回分配给线程的资源,线程对象被垃圾回收。]
    
//而这在池化的工作者线程中是应该避免的,否则线程池就失去了意义。
    
//作为可以被放入池中并重新利用的工作者线程,它的run()方法不应该结束,
    
//随意,在随后可以看到的实现中,run()方法执行完target对象的代码后,
    
//就将自身repool(),然后调用wait()方法,使自己睡眠而不是退出循环和run()。
    
//这就使线程池实现的要点。
    public void run() 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        
// 这个循环不能结束,除非池类要求线程结束
        
// 每一次循环都会执行一次池类分配给的任务target
        while (!shutDown_) 
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{  
            idle_ 
= false;
            
if (target_ != null
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                target_.run();  
// 运行target中的代码
            }

            idle_ 
= true;
            
try 
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                
//线程通知池重新将自己放回到池中
                pool_.repool(this);  // 
                
//进入池中后睡眠,等待被唤醒执行新的任务,
                
//这里是线程池中线程于普通线程的run()不同的地方。
                synchronized (this
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    wait();
                }

            }

            
catch (InterruptedException ie)
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
            }

            idle_ 
= false;
        }

        
//循环这里不能结束,否则线程结束,资源被VM收回,
        
//就无法起到线程池的作用了
    }

    
    
    
public synchronized void setTarget(java.lang.Runnable newTarget) 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{//设置新的target,并唤醒睡眠中的线程
        target_ = newTarget;  // 新任务
        notifyAll();          // 唤醒睡眠的线程
    }

    
    
public synchronized void shutDown()
ExpandedSubBlockStart.gifContractedSubBlock.gif    
{
        shutDown_ 
= true;
        notifyAll();
    }

}


测试代码:

public   static   void  main(String[] args)
ExpandedBlockStart.gifContractedBlock.gif    
{
        System.
out.println("Testing ThreadPool ");
        System.
out.println("Creating ThreadPool ");
        ThreadPool pool 
= ThreadPool.instance();
        pool.setDebug(
true);
        
class TestRunner implements Runnable 
ExpandedSubBlockStart.gifContractedSubBlock.gif        
{
            
public int count = 0;
            
public void run() 
ExpandedSubBlockStart.gifContractedSubBlock.gif            
{
                System.
out.println("Testrunner sleeping 5 seconds ");
                
//此方法使本线程睡眠5秒
                synchronized (this
ExpandedSubBlockStart.gifContractedSubBlock.gif                
{
                    
try 
ExpandedSubBlockStart.gifContractedSubBlock.gif                    
{
                        wait(
5000);//等待5秒时间
                    }

                    
catch (InterruptedException ioe) 
ExpandedSubBlockStart.gifContractedSubBlock.gif                    
{
                    }

                }

                System.
out.println("Testrunner leaving  ");
                count
++;
            }

        }

        System.
out.println("Starting a new thread ");
        TestRunner runner 
= new TestRunner();
        pool.start(runner, pool.HIGH_PRIORITY);
        System.
out.println("count : " + runner.count);
        System.
out.println("Thread count : " + pool.getCreatedThreadsCount());
        pool.shutdown();
    }

}

测试结果:

Testing ThreadPool 
Creating ThreadPool 

Starting a new thread 

Testrunner sleeping 
5  seconds 
count : 
0
Thread count : 
1
ThreadPool : shutting down 

ThreadPool : shutdown done
.
Testrunner leaving  

ThreadPool
. repool ()  : Destroying incoming thread .
ThreadPool
. recycle ()  : done .

  

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值