java数组跟指针,Java中的数组是否存储数据或指针

I was reading about data locality and want to use it to improve my game engine that I'm writing.

Let's say that I have created five objects at different times that are now all in different places in the memory not next to each other. If I add them all to an array, will that array only hold pointers to those objects and they will stay in the same place in the memory or will adding them all to an array rearrange them and make them contiguous.

I ask this because I thought that using arrays would be a good way to make them contiguous, but I don't know if an array will fix my problem!

解决方案

tl;dr

Manipulating an array of references to objects has no effect on the objects, and has no effect on the objects’ location in memory.

Objects

An array of objects is really an array of references (pointers) to objects. A pointer is an address to another location in memory.

We speak of the array as holding objects, but that is not technically accurate. Because Java does not expose pointers themselves to us as programmers, we are generally unaware of their presence. When we access an element in the array, we are actually retrieving a pointer, but Java immediately follows that pointer to locate the object elsewhere in memory.

This automatic look-up, following the pointer to the object, makes the array of pointers feel like an array of objects. The Java programmer thinks of her array as holding her objects when in reality the objects are a hop-skip-and-a-jump away.

Arrays in Java are implemented as contiguous blocks of memory. For an array of objects, the pointers to those objects are being stored in contiguous memory. But when we access the elements, we are jumping to another location in memory to access the actual object that we want.

krzws.png

Adding elements may be “cheap” in that if memory happens to be available next door in memory, it can be allocated to the array to make room for more elements. In practice this is unlikely. Chances are a new array must be built elsewhere in memory, with all the pointers being copied over to the new array and then discarding the original array.

Such a new-array-and-copy-over is “expensive”. When feasible, we want to avoid this operation. If you know the likely maximum size of your array, specify that size when declaring the array. The entire block of contiguous memory is claimed immediately, with empty content in the array until you later assign a pointer to the elements.

Inserting into the middle of an array is also expensive. Either a new array is built and elements copied over, or all the elements after the insertion point must be moved down into their neighboring position.

None of these operations to the array affect the objects. The objects are floating around in the ether of memory. The objects know nothing of the array. Operations on the array do not affect the objects nor their position in memory. The only relationship is that if the reference held in the array is the last reference still pointing to the object, then when that array element is cleared or deleted, the object becomes a candidate for garbage-collection.

Primitives

In Java, the eight primitive types (byte, short, int, long, float, double, boolean, and char) are not objects/classes and are not Object-Oriented Programming. One advantage is that they are fast and take little memory, compared to objects.

An array of primitives hold the values within the array itself. So these values are stored next to one another, contiguous in memory. No references/pointers. No jumping around in memory.

As for adding or inserting, the same behavior discussed above applies. Except that instead of pointers being shuffled around, the actual primitive values are being shuffled around.

Fuw0s.png

Tips

In business apps, it is generally best to use objects.

That means using the wrapper classes instead of primitives. For example, Integer instead of int. The auto-boxing facility in Java makes this easier by automatically converting between primitive values and their object wrapper.

And preferring objects means using a Collection instead of arrays, usually a List, specifically a ArrayList. Or for immutable use, a List implementation returned from the new List.of method.

In contrast to business apps, in extreme situations where speed and memory usage are paramount, such as your game engine, then make the most of arrays and primitives.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值