Fabric.js 的简单介绍和使用 (二)

之前我们学习了基础用法 现在我们开始一些好玩的

Animation

我们先回顾设置一下正方形角度方法

rect.set('angle', 45);

这是没有动画的

Fabric object都有animate方法

rect.animate('angle', 45, {
  onChange: canvas.renderAll.bind(canvas)
});

那么正方形会从0到45有一个动画过度

从左到右进行变动

rect.animate('left', '+=100', { onChange: canvas.renderAll.bind(canvas) });

逆时针转5度

rect.animate('angle', '-=5', { onChange: canvas.renderAll.bind(canvas) });

当然animate还支持这些方法

  1. from: Allows to specify starting value of animatable property (if we don't want 2. current value to be used).

  2. duration: Defaults to 500 (ms). Can be used to change duration of an animation.

  3. onComplete: Callback that's invoked at the end of the animation.

  4. easing: Easing function.

rect.animate('left', '+=100', {
    onChange: canvas.renderAll.bind(canvas),
    duration: 3000,
    easing: fabric.util.ease.easeOutBounce
});

Image filters

图片可以使用filter效果

fabric.Image.fromURL('pug.jpg', function(img) {

  // add filter
  img.filters.push(new fabric.Image.filters.Grayscale());

  // apply filters and re-render canvas when done
  img.applyFilters(canvas.renderAll.bind(canvas));

  // add image onto canvas
  canvas.add(img);
});

filter一次可以使用多个效果

当然 你也可以自己定义filter

fabric.Image.filters.Redify = fabric.util.createClass({

  type: 'Redify',

  applyTo: function(canvasEl) {
    var context = canvasEl.getContext('2d'),
        imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
        data = imageData.data;

    for (var i = 0, len = data.length; i < len; i += 4) {
      data[i + 1] = 0;
      data[i + 2] = 0;
    }

    context.putImageData(imageData, 0, 0);
  }
});

fabric.Image.filters.Redify.fromObject = function(object) {
  return new fabric.Image.filters.Redify(object);
};

Colors

fabric 支持 hex rgb rgba颜色

new fabric.Color('#f55');
new fabric.Color('#123123');
new fabric.Color('356735');
new fabric.Color('rgb(100,0,100)');
new fabric.Color('rgba(10, 20, 30, 0.5)');

并且支持相互转换

new fabric.Color('#f55').toRgb(); // "rgb(255,85,85)"
new fabric.Color('rgb(100,100,100)').toHex(); // "646464"
new fabric.Color('fff').toHex(); // "FFFFFF"

两种颜色可以叠加 并且你可以使用一些特定效果

var redish = new fabric.Color('#f55');
var greenish = new fabric.Color('#5f5');

redish.overlayWith(greenish).toHex(); // "AAAA55"
redish.toGrayscale().toHex(); // "A1A1A1"

Gradients

可以使用渐变色

var circle = new fabric.Circle({
  left: 100,
  top: 100,
  radius: 50
});

circle.setGradient('fill', {
  x1: 0,
  y1: -circle.height / 2,
  x2: 0,
  y2: circle.height / 2,
  colorStops: {
    0: '#000',
    1: '#fff'
  }
});

首先确定两个点 在其距离中以百分比定位颜色

circle.setGradient('fill', {
  x1: -circle.width / 2,
  y1: 0,
  x2: circle.width / 2,
  y2: 0,
  colorStops: {
    0: "red",
    0.2: "orange",
    0.4: "yellow",
    0.6: "green",
    0.8: "blue",
    1: "purple"
  }
});

Text

  1. Multiline support. Native text methods unfortunately simply ignore new lines.

  2. Text alignment. Left, center, right. Useful when working with multiline text.

  3. Text background. Background also respects text alignment.

  4. Text decoration. Underline, overline, strike-through.

  5. Line height. Useful when working with multiline text.

如何添加文字

var text = new fabric.Text('hello world', { left: 100, top: 100 });
canvas.add(text);

fontFamily

var comicSansText = new fabric.Text("I'm in Comic Sans", {
  fontFamily: 'Comic Sans'
});

fontSize

var text40 = new fabric.Text("I'm at fontSize 40", {
  fontSize: 40
});
var text20 = new fabric.Text("I'm at fontSize 20", {
  fontSize: 20
});

fontWeight

var normalText = new fabric.Text("I'm a normal text", {
  fontWeight: 'normal'
});
var boldText = new fabric.Text("I'm at bold text", {
  fontWeight: 'bold'
});

textDecoration

var underlineText = new fabric.Text("I'm an underlined text", {
  textDecoration: 'underline'
});
var strokeThroughText = new fabric.Text("I'm a stroke-through text", {
  textDecoration: 'line-through'
});
var overlineText = new fabric.Text("I'm an overline text", {
  textDecoration: 'overline'
});

shadow

var shadowText1 = new fabric.Text("I'm a text with shadow", {
  shadow: 'rgba(0,0,0,0.3) 5px 5px 5px'
});
var shadowText2 = new fabric.Text("And another shadow", {
  shadow: 'rgba(0,0,0,0.2) 0 0 5px'
});
var shadowText3 = new fabric.Text("Lorem ipsum dolor sit", {
  shadow: 'green -5px -5px 3px'
});

fontStyle

var italicText = new fabric.Text("A very fancy italic text", {
  fontStyle: 'italic',
  fontFamily: 'Delicious'
});
var anotherItalicText = new fabric.Text("another italic text", {
  fontStyle: 'italic',
  fontFamily: 'Hoefler Text'
});

stroke & strokeWidth

var textWithStroke = new fabric.Text("Text with a stroke", {
  stroke: '#ff1318',
  strokeWidth: 1
});
var loremIpsumDolor = new fabric.Text("Lorem ipsum dolor", {
  fontFamily: 'Impact',
  stroke: '#c3bfbf',
  strokeWidth: 3
});

textAlign

var text = 'this is\na multiline\ntext\naligned right!';
var alignedRightText = new fabric.Text(text, {
  textAlign: 'right'
});

lineHeight

var lineHeight3 = new fabric.Text('Lorem ipsum ...', {
  lineHeight: 3
});
var lineHeight1 = new fabric.Text('Lorem ipsum ...', {
  lineHeight: 1
});

textBackgroundColor

var text = 'this is\na multiline\ntext\nwith\ncustom lineheight\n&background';
var textWithBackground = new fabric.Text(text, {
  textBackgroundColor: 'rgb(0,200,0)'
})

Events

怎么可以没有事件呢

事件以on off使用 canvas 可以捕捉事件

mouseevent
"mouse:down", "mouse:move", and "mouse:up".

renderevent
"after:render".

selectionevent
"before:selection:cleared", "selection:created", "selection:cleared".

objectevent
object ones: "object:modified", "object:selected", "object:moving", "object:scaling", "object:rotating", "object:added", and "object:removed"

var canvas = new fabric.Canvas('...');
canvas.on('mouse:down', function(options) {
  console.log(options.e.clientX, options.e.clientY);
});

同样这些事件也可以用任何fabric对象监听

var rect = new fabric.Rect({ width: 100, height: 50, fill: 'green' });
rect.on('selected', function() {
  console.log('selected a rectangle');
});

var circle = new fabric.Circle({ radius: 75, fill: 'blue' });
circle.on('selected', function() {
  console.log('selected a circle');
});
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值