yuv420转rgb 及 rgb转bmp保存

 /// <summary>
        /// 将一桢 YUV 格式的图像转换为一桢 RGB 格式图像。
        /// </summary>
        /// <param name="yuvFrame">YUV 格式图像数据。</param>
        /// <param name="rgbFrame">RGB 格式图像数据。</param>
        /// <param name="width">图像宽(单位:像素)。</param>
        /// <param name="height">图像高(单位:像素)。</param>
        static void ConvertYUV2RGB(byte[] yuvFrame, byte[] rgbFrame, int width, int height)
        {
            int uIndex = width * height;
            int vIndex = uIndex + ((width * height) >> 2);
            int gIndex = width * height;
            int bIndex = gIndex * 2;

            int temp = 0;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    // R分量
                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[0, 2]);
                    rgbFrame[y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));

                    // G分量
                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 1] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 2]);
                    rgbFrame[gIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));

                    // B分量
                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[2, 1]);
                    rgbFrame[bIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
                }
            }
        }

        void WriteBMP(byte[] rgbFrame, int width, int height)
        {
            // 写 BMP 图像文件。
            int yu = width * 3 % 4;
            int bytePerLine = 0;
            yu = yu != 0 ? 4 - yu : yu;
            bytePerLine = width * 3 + yu;

            int length = rgbFrame.GetLength(0);

            //将文件头以及数据写到内存流里面
            using (MemoryStream stream = new MemoryStream(length + 54))
            {
                using (BinaryWriter bw = new BinaryWriter(stream, Encoding.Default))
                {
                    bw.Write('B');
                    bw.Write('M');
                    bw.Write(bytePerLine * height + 54);
                    bw.Write(0);
                    bw.Write(54);
                    bw.Write(40);
                    bw.Write(width);
                    bw.Write(height);
                    bw.Write((ushort)1);
                    bw.Write((ushort)24);
                    bw.Write(0);
                    bw.Write(bytePerLine * height);
                    bw.Write(0);
                    bw.Write(0);
                    bw.Write(0);
                    bw.Write(0);

                    byte[] data = new byte[bytePerLine * height];
                    int gIndex = width * height;
                    int bIndex = gIndex * 2;
                    for (int y = height - 1, j = 0; y >= 0; y--, j++)
                    {
                        for (int x = 0, i = 0; x < width; x++)
                        {
                            data[y * bytePerLine + i++] = rgbFrame[bIndex + j * width + x];
                            // B                    
                            data[y * bytePerLine + i++] = rgbFrame[gIndex + j * width + x];
                            // G          
                            data[y * bytePerLine + i++] = rgbFrame[j * width + x];
                            // R          
                        }
                    }

                    bw.Write(data, 0, data.Length);
                    Bitmap image = new Bitmap(stream);
                    this.pictureBox2.Image = image;
                    stream.Flush();
                    stream.Close();
                    bw.Flush();
                    bw.Close();

                }
            }
        }

 

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