// 1.开源的分类 https://github.com/InderKumarRathore/UIDeviceUtil
// 2.SVGKit代码 https://github.com/SVGKit/SVGKit
//SVGKit -> SVGLength.m
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *machine = malloc(size);
sysctlbyname("hw.machine", machine, &size, NULL, 0);
NSString *platform = [NSString stringWithUTF8String:machine];
free(machine);
if( [platform hasPrefix:@"iPhone1"]
|| [platform hasPrefix:@"iPhone2"]
|| [platform hasPrefix:@"iPhone3"])
return 163.0f;
if( [platform hasPrefix:@"iPhone4"]
|| [platform hasPrefix:@"iPhone5"]
|| [platform hasPrefix:@"iPhone6"])
return 326.0f;
//
// For iPhone6+
// Added by Gerry 2014.11.22 10:12
//
// Note: iPhone6 326ppi
if( [platform hasPrefix:@"iPhone7"]) {
return 401.0f;
}
if( [platform hasPrefix:@"iPhone"]) // catch-all for higher-end devices not yet existing
{
NSAssert(FALSE, @"Not supported yet: you are using an iPhone that didn't exist when this code was written, we have no idea what the pixel count per inch is!");
return 326.0f;
}
if( [platform hasPrefix:@"iPod1"]
|| [platform hasPrefix:@"iPod2"]
|| [platform hasPrefix:@"iPod3"])
return 163.0f;
if( [platform hasPrefix:@"iPod4"]
|| [platform hasPrefix:@"iPod5"])
return 326.0f;
if( [platform hasPrefix:@"iPod"]) // catch-all for higher-end devices not yet existing
{
NSAssert(FALSE, @"Not supported yet: you are using an iPod that didn't exist when this code was written, we have no idea what the pixel count per inch is!");
return 326.0f;
}
if( [platform hasPrefix:@"iPad1"]
|| [platform hasPrefix:@"iPad2"])
return 132.0f;
if( [platform hasPrefix:@"iPad3"]
|| [platform hasPrefix:@"iPad4"])
return 264.0f;
if( [platform hasPrefix:@"iPad"]) // catch-all for higher-end devices not yet existing
{
NSAssert(FALSE, @"Not supported yet: you are using an iPad that didn't exist when this code was written, we have no idea what the pixel count per inch is!");
return 264.0f;
}
if( [platform hasPrefix:@"x86_64"])
{
DDLogWarn(@"[%@] WARNING: you are running on the simulator; it's impossible for us to calculate centimeter/millimeter/inches units correctly", [self class]);
return 132.0f; // Simulator, running on desktop machine
}
转载于:https://my.oschina.net/petsatan/blog/348520