点格棋人机大战

人机大战,我的点格棋1.0程序开始挑战女儿,2:1。C#编写,生成贪婪着法和让格着法,6层alphabeta剪枝搜索,下一个版本估计能打败绝大多数的人类棋手!

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好的,以下是Java实现的点格棋程序的基本思路: 1. 首先需要定义一个棋盘,可以使用二维数组或者其他数据结构来表示。 2. 接着,需要定义玩家和AI两个角色,在玩家下完一步棋后,AI会根据当前局面做出回应。 3. 玩家和AI轮流下棋,每次下完棋之后需要判断是否有人获胜或者平局,如果没有,则交换角色继续下棋。 4. 在AI下棋时,可以使用一些算法来评估当前局面的价值,比如极大极小值算法、alpha-beta剪枝算法等。 5. 最后,需要实现一个简单的GUI界面,让用户可以点击棋盘上的空位来下棋,并且能够显示当前的游戏进度和结果。 下面是一个简单的点格棋程序的Java代码示例,仅供参考: ```java import java.awt.*; import java.awt.event.*; import javax.swing.*; public class DotBox extends JFrame implements ActionListener { private JButton[][] button; private int[][] board; private int currentPlayer; private final int player1 = 1; private final int player2 = 2; private final int size; private final int maxMoves; private int movesLeft; public DotBox(int size) { super("Dot Box"); this.size = size; maxMoves = size * (size + 1) * 2; movesLeft = maxMoves; currentPlayer = player1; board = new int[size][size]; button = new JButton[size + 1][size + 1]; JPanel p = new JPanel(); p.setLayout(new GridLayout(size + 1, size + 1)); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { board[i][j] = 0; } } for (int i = 0; i < size + 1; i++) { for (int j = 0; j < size + 1; j++) { button[i][j] = new JButton(); button[i][j].setPreferredSize(new Dimension(50, 50)); button[i][j].addActionListener(this); p.add(button[i][j]); } } add(p); setSize(600, 600); setVisible(true); } public void actionPerformed(ActionEvent e) { for (int i = 0; i < size + 1; i++) { for (int j = 0; j < size + 1; j++) { if (e.getSource() == button[i][j]) { if (i == 0 || j == 0 || i == size || j == size) { // Border button clicked return; } else if (board[i - 1][j - 1] == 0) { board[i - 1][j - 1] = currentPlayer; movesLeft--; button[i][j].setEnabled(false); if (currentPlayer == player1) { button[i][j].setBackground(Color.RED); } else { button[i][j].setBackground(Color.BLUE); } checkForBoxes(i - 1, j - 1); if (movesLeft == 0) { endGame(); } currentPlayer = (currentPlayer == player1) ? player2 : player1; return; } } } } } private void checkForBoxes(int row, int col) { int boxesCompleted = 0; // Check square above if (row > 0) { if (board[row - 1][col] > 0 && board[row - 1][col + 1] > 0 && board[row][col] > 0 && board[row][col + 1] > 0) { boxesCompleted++; if (currentPlayer == player1) { button[row][col].setBackground(Color.ORANGE); button[row - 1][col].setBackground(Color.ORANGE); button[row - 1][col + 1].setBackground(Color.ORANGE); button[row][col + 1].setBackground(Color.ORANGE); board[row - 1][col] = board[row - 1][col + 1] = board[row][col] = board[row][col + 1] = player1 + 2; } else { button[row][col].setBackground(Color.GREEN); button[row - 1][col].setBackground(Color.GREEN); button[row - 1][col + 1].setBackground(Color.GREEN); button[row][col + 1].setBackground(Color.GREEN); board[row - 1][col] = board[row - 1][col + 1] = board[row][col] = board[row][col + 1] = player2 + 2; } } } // Check square below if (row < size - 1) { if (board[row][col] > 0 && board[row][col + 1] > 0 && board[row + 1][col] > 0 && board[row + 1][col + 1] > 0) { boxesCompleted++; if (currentPlayer == player1) { button[row][col].setBackground(Color.ORANGE); button[row][col + 1].setBackground(Color.ORANGE); button[row + 1][col].setBackground(Color.ORANGE); button[row + 1][col + 1].setBackground(Color.ORANGE); board[row][col] = board[row][col + 1] = board[row + 1][col] = board[row + 1][col + 1] = player1 + 2; } else { button[row][col].setBackground(Color.GREEN); button[row][col + 1].setBackground(Color.GREEN); button[row + 1][col].setBackground(Color.GREEN); button[row + 1][col + 1].setBackground(Color.GREEN); board[row][col] = board[row][col + 1] = board[row + 1][col] = board[row + 1][col + 1] = player2 + 2; } } } // Check square left if (col > 0) { if (board[row][col - 1] > 0 && board[row + 1][col - 1] > 0 && board[row][col] > 0 && board[row + 1][col] > 0) { boxesCompleted++; if (currentPlayer == player1) { button[row][col].setBackground(Color.ORANGE); button[row + 1][col].setBackground(Color.ORANGE); button[row][col - 1].setBackground(Color.ORANGE); button[row + 1][col - 1].setBackground(Color.ORANGE); board[row][col - 1] = board[row + 1][col - 1] = board[row][col] = board[row + 1][col] = player1 + 2; } else { button[row][col].setBackground(Color.GREEN); button[row + 1][col].setBackground(Color.GREEN); button[row][col - 1].setBackground(Color.GREEN); button[row + 1][col - 1].setBackground(Color.GREEN); board[row][col - 1] = board[row + 1][col - 1] = board[row][col] = board[row + 1][col] = player2 + 2; } } } // Check square right if (col < size - 1) { if (board[row][col] > 0 && board[row + 1][col] > 0 && board[row][col + 1] > 0 && board[row + 1][col + 1] > 0) { boxesCompleted++; if (currentPlayer == player1) { button[row][col].setBackground(Color.ORANGE); button[row + 1][col].setBackground(Color.ORANGE); button[row][col + 1].setBackground(Color.ORANGE); button[row + 1][col + 1].setBackground(Color.ORANGE); board[row][col] = board[row + 1][col] = board[row][col + 1] = board[row + 1][col + 1] = player1 + 2; } else { button[row][col].setBackground(Color.GREEN); button[row + 1][col].setBackground(Color.GREEN); button[row][col + 1].setBackground(Color.GREEN); button[row + 1][col + 1].setBackground(Color.GREEN); board[row][col] = board[row + 1][col] = board[row][col + 1] = board[row + 1][col + 1] = player2 + 2; } } } if (boxesCompleted > 0) { if (currentPlayer == player1) { // Player 1 gets another turn movesLeft++; } else { // Switch to player 2's turn currentPlayer = player2; } } } private void endGame() { int player1Score = 0; int player2Score = 0; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (board[i][j] == player1 + 2) { player1Score++; } else if (board[i][j] == player2 + 2) { player2Score++; } } } if (player1Score > player2Score) { JOptionPane.showMessageDialog(this, "Player 1 wins!"); } else if (player2Score > player1Score) { JOptionPane.showMessageDialog(this, "Player 2 wins!"); } else { JOptionPane.showMessageDialog(this, "It's a tie!"); } System.exit(0); } public static void main(String[] args) { int size = 5; new DotBox(size); } } ``` 这个程序使用了Swing框架来实现GUI界面,玩家和AI的角色切换是在`actionPerformed()`方法中实现的,AI的下棋算法可以在这个方法中添加。检查是否有人获胜或者平局的方法是在`checkForBoxes()`方法中实现的。最后,当游戏结束时,会调用`endGame()`方法来显示游戏结果。
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