Prefer ThreadLocalRandom over Random

 

Java 7 has introduced a new random number generator - ThreadLocalRandom

Normally to generate Random numbers, we either do

However in a concurrent applications usage of above leads to contention issues -

  • Random is thread safe for use by multiple threads. But if multiple threads use the same instance of Random, the same seed is shared by multiple threads. It leads to contention between multiple threads and so to performance degradation. 
ThreadLocalRandom is solution to above problem. ThreadLocalRandom has a Random instance per thread and safeguards against contention.
 
From the api docs - 
Usages of this class should typically be of the form:  ThreadLocalRandom.current().nextX(...) (where  X is  IntLong, etc). When all usages are of this form, it is never possible to accidently share a  ThreadLocalRandom across multiple threads.
Usage Example - 
 
//Generate a random number b/w 0 and 10.  0 <= R < 10
//Using Math.random()
int r1 = (int)Math.random()*10;
//Using Random
Random rand = new Random();
int r2 = rand.nextInt(10);
//Using ThreadLocalRandom
int r3 = ThreadLocalRandom.current().nextInt(10);

 http://thoughtfuljava.blogspot.com/2012/09/prefer-threadlocalrandom-over-random.html

http://www.blogjava.net/yongboy/archive/2012/02/04/369574.html

    public static void main(String[] args) {
        Map<String, Integer> map = new HashMap<>();
        for (int i = 0; i < 10000; i++) {
            int nextInt = ThreadLocalRandom.current().nextInt(10);
            if (nextInt >= 0) {
                String positive = "positive";
                Integer current = map.get(positive);
                map.put(positive, current == null ? 1 : ++current);
            } else {
                System.out.println(nextInt);
                String positive = "negative";
                Integer current = map.get(positive);
                map.put(positive, current == null ? 1 : ++current);
            }
        }
        System.out.println(map);

    }

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值