客户端:
DuplexService.xaml
<UserControl x:Class="Silverlight20.Communication.DuplexService"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <StackPanel HorizontalAlignment="Left" Margin="5">
        
                <TextBox x:Name="txtStockCode" Text="请输入股票代码" Margin="5" />
                <Button x:Name="btnSubmit" Content="获取股票信息" Click="btnSubmit_Click" Margin="5" />
                <Button x:Name="btnStop" Content="停止获取" Click="btnStop_Click"    Margin="5" />
                <TextBlock x:Name="lblStockMessage" Margin="5" />
        
        </StackPanel>
</UserControl>
 
DuplexService.xaml.cs
InBlock.gif using System;
InBlock.gif using System.Collections.Generic;
InBlock.gif using System.Linq;
InBlock.gif using System.Net;
InBlock.gif using System.Windows;
InBlock.gif using System.Windows.Controls;
InBlock.gif using System.Windows.Documents;
InBlock.gif using System.Windows.Input;
InBlock.gif using System.Windows.Media;
InBlock.gif using System.Windows.Media.Animation;
InBlock.gif using System.Windows.Shapes;
InBlock.gif
InBlock.gif using System.ServiceModel;
InBlock.gif using System.ServiceModel.Channels;
InBlock.gif using System.Threading;
InBlock.gif using System.IO;
InBlock.gif
InBlock.gif namespace Silverlight20.Communication
InBlock.gif{
InBlock.gif         public partial class DuplexService : UserControl
InBlock.gif        {
InBlock.gif                SynchronizationContext _syncContext;
InBlock.gif
InBlock.gif                 // 是否接收服务端发送过来的消息
InBlock.gif                 bool _status = true;
InBlock.gif
InBlock.gif                 public DuplexService()
InBlock.gif                {
InBlock.gif                        InitializeComponent();
InBlock.gif                }
InBlock.gif
InBlock.gif                 private void btnSubmit_Click( object sender, RoutedEventArgs e)
InBlock.gif                {
InBlock.gif                        _status = true;
InBlock.gif
InBlock.gif                         // UI 线程
InBlock.gif                        _syncContext = SynchronizationContext.Current;
InBlock.gif
InBlock.gif                        PollingDuplexHttpBinding binding = new PollingDuplexHttpBinding()
InBlock.gif                        {
InBlock.gif                                 // InactivityTimeout - 服务端与客户端在此超时时间内无任何消息交换的情况下,服务会关闭其会话
InBlock.gif                                InactivityTimeout = TimeSpan.FromMinutes(1)
InBlock.gif                        };
InBlock.gif
InBlock.gif                         // 构造 IDuplexSessionChannel 的信道工厂
InBlock.gif                        IChannelFactory<IDuplexSessionChannel> factory =
InBlock.gif                                binding.BuildChannelFactory<IDuplexSessionChannel>( new BindingParameterCollection());
InBlock.gif
InBlock.gif                         // 打开信道工厂
InBlock.gif                        IAsyncResult factoryOpenResult =
InBlock.gif                                factory.BeginOpen( new AsyncCallback(OnOpenCompleteFactory), factory);
InBlock.gif
InBlock.gif                         if (factoryOpenResult.CompletedSynchronously)
InBlock.gif                        {
InBlock.gif                                 // 如果信道工厂被打开的这个 异步操作 已经被 同步完成 则执行下一步
InBlock.gif                                CompleteOpenFactory(factoryOpenResult);
InBlock.gif                        }
InBlock.gif                }
InBlock.gif
InBlock.gif                 private void btnStop_Click( object sender, RoutedEventArgs e)
InBlock.gif                {
InBlock.gif                        _status = false;
InBlock.gif                }
InBlock.gif
InBlock.gif                 void OnOpenCompleteFactory(IAsyncResult result)
InBlock.gif                {
InBlock.gif                         // 该异步操作已被同步完成的话则不做任何操作,反之则执行下一步
InBlock.gif                         if (result.CompletedSynchronously)
InBlock.gif                                 return;
InBlock.gif                         else
InBlock.gif                                CompleteOpenFactory(result);
InBlock.gif                }
InBlock.gif
InBlock.gif                 void CompleteOpenFactory(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        IChannelFactory<IDuplexSessionChannel> factory = result.AsyncState as IChannelFactory<IDuplexSessionChannel>;
InBlock.gif
InBlock.gif                         // 完成异步操作,以打开信道工厂
InBlock.gif                        factory.EndOpen(result);
InBlock.gif
InBlock.gif                         // 在信道工厂上根据指定的地址创建信道
InBlock.gif                        IDuplexSessionChannel channel =
InBlock.gif                                factory.CreateChannel( new EndpointAddress( "http://localhost:3036/DuplexService.svc"));
InBlock.gif
InBlock.gif                        // 打开信道
InBlock.gif                        IAsyncResult channelOpenResult =
InBlock.gif                                channel.BeginOpen(new AsyncCallback(OnOpenCompleteChannel), channel);
InBlock.gif
InBlock.gif                        if (channelOpenResult.CompletedSynchronously)
InBlock.gif                        {
InBlock.gif                                // 如果信道被打开的这个 异步操作 已经被 同步完成 则执行下一步
InBlock.gif                                CompleteOpenChannel(channelOpenResult);
InBlock.gif                        }
InBlock.gif                }
InBlock.gif
InBlock.gif                void OnOpenCompleteChannel(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        // 该异步操作已被同步完成的话则不做任何操作,反之则执行下一步
InBlock.gif                        if (result.CompletedSynchronously)
InBlock.gif                                return;
InBlock.gif                        else
InBlock.gif                                CompleteOpenChannel(result);
InBlock.gif                }
InBlock.gif
InBlock.gif                void CompleteOpenChannel(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        IDuplexSessionChannel channel = result.AsyncState as IDuplexSessionChannel;
InBlock.gif
InBlock.gif                        // 完成异步操作,以打开信道
InBlock.gif                        channel.EndOpen(result);
InBlock.gif
InBlock.gif                        // 构造需要发送到服务端的 System.ServiceModel.Channels.Message (客户端终结点与服务端终结点之间的通信单元)
InBlock.gif                        Message message = Message.CreateMessage(
InBlock.gif                                channel.GetProperty<MessageVersion>(), // MessageVersion.Soap11 (Duplex 服务仅支持 Soap11)
InBlock.gif                                "Silverlight20/IDuplexService/SendStockCode", // Action 为请求的目的地(需要执行的某行为的路径)
InBlock.gif                                txtStockCode.Text);
InBlock.gif
InBlock.gif                        // 向目的地发送消息
InBlock.gif                        IAsyncResult resultChannel =
InBlock.gif                                channel.BeginSend(message, new AsyncCallback(OnSend), channel);
InBlock.gif
InBlock.gif                        if (resultChannel.CompletedSynchronously)
InBlock.gif                        {
InBlock.gif                                // 如果向目的地发送消息的这个 异步操作 已经被 同步完成 则执行下一步
InBlock.gif                                CompleteOnSend(resultChannel);
InBlock.gif                        }
InBlock.gif
InBlock.gif                        // 监听指定的信道,用于接收返回的消息
InBlock.gif                        ReceiveLoop(channel);
InBlock.gif                }
InBlock.gif
InBlock.gif                void OnSend(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        // 该异步操作已被同步完成的话则不做任何操作,反之则执行下一步
InBlock.gif                        if (result.CompletedSynchronously)
InBlock.gif                                return;
InBlock.gif                        else
InBlock.gif                                CompleteOnSend(result);
InBlock.gif                }
InBlock.gif
InBlock.gif                void CompleteOnSend(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        try
InBlock.gif                        {
InBlock.gif                                IDuplexSessionChannel channel = (IDuplexSessionChannel)result.AsyncState;
InBlock.gif
InBlock.gif                                // 完成异步操作,以完成向目的地发送消息的操作
InBlock.gif                                channel.EndSend(result);
InBlock.gif                        }
InBlock.gif                        catch (Exception ex)
InBlock.gif                        {
InBlock.gif                                _syncContext.Post(WriteText, ex.ToString() + Environment.NewLine);
InBlock.gif                        }
InBlock.gif                }
InBlock.gif
InBlock.gif                void ReceiveLoop(IDuplexSessionChannel channel)
InBlock.gif                {
InBlock.gif                        // 监听指定的信道,用于接收返回的消息
InBlock.gif                        IAsyncResult result =    
InBlock.gif                                channel.BeginReceive(new AsyncCallback(OnReceiveComplete), channel);
InBlock.gif
InBlock.gif                        if (result.CompletedSynchronously)
InBlock.gif                        {
InBlock.gif                                CompleteReceive(result);
InBlock.gif                        }
InBlock.gif                }
InBlock.gif
InBlock.gif                void OnReceiveComplete(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        if (result.CompletedSynchronously)
InBlock.gif                                return;
InBlock.gif                        else
InBlock.gif                                CompleteReceive(result);
InBlock.gif                }
InBlock.gif
InBlock.gif                void CompleteReceive(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        IDuplexSessionChannel channel = (IDuplexSessionChannel)result.AsyncState;
InBlock.gif
InBlock.gif                        try
InBlock.gif                        {
InBlock.gif                                // 完成异步操作,以接收到服务端发过来的消息
InBlock.gif                                Message receivedMessage = channel.EndReceive(result);
InBlock.gif
InBlock.gif                                if (receivedMessage == null)
InBlock.gif                                {
InBlock.gif                                        // 服务端会话已被关闭
InBlock.gif                                        // 此时应该关闭客户端会话,或向服务端发送消息以启动一个新的会话
InBlock.gif                                }
InBlock.gif                                else
InBlock.gif                                {
InBlock.gif                                        // 将接收到的信息输出到界面上
InBlock.gif                                        string text = receivedMessage.GetBody<string>();
InBlock.gif                                        _syncContext.Post(WriteText, text + Environment.NewLine);
InBlock.gif
InBlock.gif                                        if (!_status)
InBlock.gif                                        {
InBlock.gif                                                // 关闭信道
InBlock.gif                                                IAsyncResult resultFactory =
InBlock.gif                                                        channel.BeginClose(new AsyncCallback(OnCloseChannel), channel);
InBlock.gif
InBlock.gif                                                if (resultFactory.CompletedSynchronously)
InBlock.gif                                                {
InBlock.gif                                                        CompleteCloseChannel(result);
InBlock.gif                                                }
InBlock.gif
InBlock.gif                                        }
InBlock.gif                                        else
InBlock.gif                                        {
InBlock.gif                                                // 继续监听指定的信道,用于接收返回的消息
InBlock.gif                                                ReceiveLoop(channel);
InBlock.gif                                        }
InBlock.gif                                }
InBlock.gif                        }
InBlock.gif                        catch (Exception ex)
InBlock.gif                        {
InBlock.gif                                // 出错则记日志
InBlock.gif                                using (StreamWriter sw = new StreamWriter(@"C:\Silverlight_Duplex_Log.txt", true))
InBlock.gif                                {
InBlock.gif                                        sw.Write(ex.ToString());
InBlock.gif                                        sw.WriteLine();
InBlock.gif                                }
InBlock.gif                        }
InBlock.gif                }
InBlock.gif
InBlock.gif                void OnCloseChannel(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        if (result.CompletedSynchronously)
InBlock.gif                                return;
InBlock.gif                        else
InBlock.gif                                CompleteCloseChannel(result);
InBlock.gif                }
InBlock.gif
InBlock.gif                void CompleteCloseChannel(IAsyncResult result)
InBlock.gif                {
InBlock.gif                        IDuplexSessionChannel channel = (IDuplexSessionChannel)result.AsyncState;
InBlock.gif
InBlock.gif                        // 完成异步操作,以关闭信道
InBlock.gif                        channel.EndClose(result);
InBlock.gif                }
InBlock.gif
InBlock.gif                void WriteText(object text)
InBlock.gif                {
InBlock.gif                        // 将信息打到界面上
InBlock.gif                        lblStockMessage.Text += (string)text;
InBlock.gif                }
InBlock.gif        }
InBlock.gif}