cocos2d-x plist使用

  windows下通过TexturePacker将单个的sprite放入

  导出 niao.png        和         niao.plist

View Code
 1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
3 <plist version="1.0">
4 <dict>
5 <key>frames</key>
6 <dict>
7 <key>xiangsique_feixiang_001.png</key>
8 <dict>
9 <key>frame</key>
10 <string>{{0,73},{47,73}}</string>
11 <key>offset</key>
12 <string>{2,0}</string>
13 <key>rotated</key>
14 <true/>
15 <key>sourceColorRect</key>
16 <string>{{4,0},{47,73}}</string>
17 <key>sourceSize</key>
18 <string>{51,73}</string>
19 </dict>
20 <key>xiangsique_feixiang_002.png</key>
21 <dict>
22 <key>frame</key>
23 <string>{{0,0},{47,73}}</string>
24 <key>offset</key>
25 <string>{2,0}</string>
26 <key>rotated</key>
27 <false/>
28 <key>sourceColorRect</key>
29 <string>{{4,1},{47,73}}</string>
30 <key>sourceSize</key>
31 <string>{51,75}</string>
32 </dict>
33 </dict>
34 <key>metadata</key>
35 <dict>
36 <key>format</key>
37 <integer>2</integer>
38 <key>realTextureFileName</key>
39 <string>yingwu.png</string>
40 <key>size</key>
41 <string>{128,128}</string>
42 <key>textureFileName</key>
43 <string>yingwu.png</string>
44 </dict>
45 </dict>
46 </plist>

  将niao.png和niao.plist放入visual studio的 Resources目录下。

1 CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("niao.plist");
2
3 eagle_sprite_->initWithSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("xiangsique_feixiang_001.png"));

  在plist中只需要管sprite的<key>xiangsique_feixiang_001.png</key>

  使用合成的png加plist的好处:目前使用的比较少没啥感觉,现在看来最明显的好处就是不让png文件很多很杂乱; 这个待补充。

  好处:
  1.Reduced OpenGL ES bind calls-the more images contained the textrue atlas, the greater the reduction.
  2.Reduced memory footprint for the images stored as textrue in memory.
  3.Easy method to trim and save on transparent apace in your images,allowing for more images/texture in the same apace.
  4.Zwoptex and TexturePacker are fully supported by cocos2d, so creating and using texture atlases is painless. 

write by fgd

转载于:https://www.cnblogs.com/wendao/archive/2011/12/13/egn_cocos2dx_plist.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值