动态向Canvas添加布局对象和元素

动态向Canvas添加布局对象和元素

前台代码:

<UserControl x:Class="SilverlightApplication45.MainPage"
xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d
="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc
="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable
="d"
d:DesignHeight
="640" d:DesignWidth="400">

<Grid x:Name="LayoutRoot">
<Canvas x:Name="parentCanvas" Background="SlateGray">
<TextBox x:Name="tbLeft" FontSize="18" Width="80" Height="30" Text="0"
Canvas.Left
="530" Canvas.Top="60"/>

<TextBox x:Name="tbTop" FontSize="18" Width="80" Height="30" Text="0"
Canvas.Left
="530" Canvas.Top="140"/>

<TextBlock Text="Canvas.Left:" FontSize="18" Canvas.Left="500" Canvas.Top="20"/>
<TextBlock Text="Canvas.Top:" FontSize="18" Canvas.Left="500" Canvas.Top="100"/>

<Button x:Name="btnAdd" Content="添加" Width="100" Height="40" FontSize="18"
Canvas.Left
="520" Canvas.Top="200" Click="btnAdd_Click"/>

<Button x:Name="btnClear" Content="清除" Width="100" Height="40" FontSize="18"
Canvas.Left
="520" Canvas.Top="280" Click="btnClear_Click"/>
</Canvas>
</Grid>
</UserControl>

 

后台代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace SilverlightApplication45
{
public partial class MainPage : UserControl
{
private Canvas myCanvas = new Canvas();
public MainPage()
{
InitializeComponent();
myCanvas.Width
= 480;
myCanvas.Height
= 400;
myCanvas.Background
= new SolidColorBrush(Colors.Red);
this.parentCanvas.Children.Add(myCanvas);
}

private void btnAdd_Click(object sender, RoutedEventArgs e)
{
Ellipse myell
= new Ellipse();
myell.Width
= 40;
myell.Height
= 40;
myell.StrokeThickness
= 3;
myell.Stroke
= new SolidColorBrush(Colors.Black);
myell.Fill
= new SolidColorBrush(Colors.Green);
Canvas.SetLeft(myell, Convert.ToDouble(
this.tbLeft.Text));
Canvas.SetTop(myell, Convert.ToDouble(
this.tbTop.Text));
myCanvas.Children.Add(myell);
}

private void btnClear_Click(object sender, RoutedEventArgs e)
{
myCanvas.Children.Clear();
}
}
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值