突破 Silverlight 自身限制, 做更好的动态加载导航机制(二)

上一篇文章中, 动态导航的思路已经比较完善了, 现在来实现动态导航机制。

实现按需加载 Silverlight 组件

Silverlight 客户端加载一个程序集很容易, 关键是如何分析并加载程序集引用的其它程序集, 这些程序集又会引用另外的程序集, 然后再加在这些程序集。

借助于 Mono.Cecil ,可以在客户端很容易的分析出程序集引用的其它程序集

至于如何加载, 我的实现思路是, 做一个下载队列, 每下载一个程序集, 分析其引用的程序集列表, 找出其没有加载过的程序集, 添加到下载队列, 从下载队列中删除下载过的程序集, 如果队列不为空, 则依次进行递归; 否则,触发下载完成事件。实现代如下:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
public  class  AssemblyDownloader {
 
    private  static  readonly  IDictionary< string  assembly= ""  ,= "" > LoadedAssemblies = new  Dictionary< string  assembly= ""  ,= "" >(StringComparer.OrdinalIgnoreCase);
    private  readonly  ISet< string > _loadingSet = new  HashSet< string >();
    private  static  readonly  object  LoadingSetLock = new  object ();
    
    private  static  readonly  string [] SilverlightRuntimeAssemblyNames = new [] {
       "Microsoft.VisualBasic.dll" ,
       "mscorlib.dll" ,
       "System.Core.dll" ,
       "System.dll" ,
       "System.Net.dll" ,
       "System.Runtime.Serialization.dll" ,
       "System.ServiceModel.dll" ,
       "System.ServiceModel.Web.dll" ,
       "System.Windows.Browser.dll" ,
       "System.Windows.dll" ,
       "System.Windows.RuntimeHost.dll" ,
       "System.Xml.dll"
    };
    
    private  bool  _isbusy;
    private  string  _loadingAssemblyName;
 
    public  event  EventHandler<downloadassemblycommpletedeventargs> DownloadAssemblyCommpleted;
    public  event  EventHandler<asynccompletedeventargs> DownloadFailed;
 
    public  Assembly GetAssembly( string  assemblyName) {
       return  LoadedAssemblies.ContainsKey(assemblyName) ? LoadedAssemblies[assemblyName] : null ;
    }
 
    public  void  OnDownloadFailed(Exception ex) {
       var  handler = this .DownloadFailed;
       if  (handler != null ) {
          handler( this , new  AsyncCompletedEventArgs(ex, true , null ));
       }
    }
 
    private  void  OnDownloadAssemblyCommpleted(DownloadAssemblyCommpletedEventArgs e) {
       var  handler = this .DownloadAssemblyCommpleted;
       if  (handler != null ) {
          handler( this , e);
       }
    }
 
    public  void  DownloadAssemblyAsync( string  assemblyName) {
       if  ( this ._isbusy) {
          throw  new  InvalidOperationException( string .Format( "AssemblyDownloader is loading {0}, please waite ..." , this ._loadingAssemblyName));
       }
       assemblyName = EnsureEndWdithDll(assemblyName);
       this ._loadingAssemblyName = assemblyName;
       if  (IsAssemblyLoaded(assemblyName)) {
          this .DownloadCompleted();
       }
       else  {
          DownloadAssemblyAsyncCore(assemblyName);
       }
    }
 
    private  void  DownloadAssemblyAsyncCore( string  assemblyName) {
       this ._isbusy = true ;
       assemblyName = EnsureEndWdithDll(assemblyName);
       var  name = assemblyName;
       var  webClient = new  WebClient();
       webClient.OpenReadCompleted += (sender, e) => this .OnReadOneAssembly(name, e);
       try  {
          webClient.OpenReadAsync( new  Uri(assemblyName, UriKind.Relative));
       }
       catch  (Exception ex) {
          this .OnDownloadFailed(ex);
       }
    }
 
    private  static  string  EnsureEndWdithDll( string  assemblyName) {
       if  (!assemblyName.EndsWith( ".dll" , StringComparison.OrdinalIgnoreCase)) {
          assemblyName += ".dll" ;
       }
       return  assemblyName;
    }
 
    private  void  OnReadOneAssembly( string  name, OpenReadCompletedEventArgs e) {
       if  (e.Error != null ) {
          this .OnDownloadFailed(e.Error);
          this ._isbusy = false ;
          return ;
       }
       var  assemblyStream = e.Result;
       var  references = GetReferenceAssemblyNames(assemblyStream);
       AddNotLoadedReferenceAssemblyToLoadingSet(references);
 
       assemblyStream.Seek(0, SeekOrigin.Begin);
       LoadToAssemblyPart(assemblyStream, name);
 
       if  ( this ._loadingSet.Count > 0) {
          var  asm = this ._loadingSet.First();
          lock  (LoadingSetLock) {
             this ._loadingSet.Remove(asm);
          }
          this .DownloadAssemblyAsyncCore(asm);
       }
       else  {
          this .DownloadCompleted();
       }
    }
 
    private  void  DownloadCompleted() {
       this ._isbusy = false ;
       var  assembly = this .GetAssembly( this ._loadingAssemblyName);
       this .OnDownloadAssemblyCommpleted( new  DownloadAssemblyCommpletedEventArgs(assembly));
    }
 
    private  static  void  LoadToAssemblyPart(Stream assemblyStream, string  name) {
       var  part = new  AssemblyPart {
          Source = name
       };
       var  assembly = part.Load(assemblyStream);
       LoadedAssemblies.Add(name, assembly);
    }
 
    private  void  AddNotLoadedReferenceAssemblyToLoadingSet(IEnumerable< string > references) {
       var  referencesNotLoaded = from  reference in  references
                                 where  !(IsAssemblyLoaded(reference))
                                 select  reference;
       foreach  ( var  @ ref  in  referencesNotLoaded) {
          lock  (LoadingSetLock) {
             if  (! this ._loadingSet.Contains(@ ref )) {
                this ._loadingSet.Add(@ ref );
             }
          }
       }
    }
 
    private  static  bool  IsAssemblyLoaded( string  assemblyName) {
       return  SilverlightRuntimeAssemblyNames.Any(asmName => asmName.Equals(assemblyName, StringComparison.OrdinalIgnoreCase))
          || LoadedAssemblies.ContainsKey(assemblyName)
          || Deployment.Current.Parts.Any(ap => ap.Source.Equals(assemblyName, StringComparison.OrdinalIgnoreCase));
    }
 
    private  static  IEnumerable< string > GetReferenceAssemblyNames(Stream assemblyStream) {
       var  asmDef = AssemblyDefinition.ReadAssembly(assemblyStream);
       return  asmDef.MainModule.AssemblyReferences.Select(anr => anr.Name + ".dll" );
    }
}</ string ></ string ></asynccompletedeventargs></downloadassemblycommpletedeventargs></ string ></ string ></ string ></ string >

实现一个自定义的 ContentLoader

实现自定义的 ContentLoader 很容易, 只要实现 INavigationContentLoader 接口即可, 结合上面的AssemblyDownloader, 实现代码如下:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
public  class  MyContentLoader : INavigationContentLoader {
 
    private  static  AssemblyDownloader _assemblyDownloader;
 
    public  IAsyncResult BeginLoad(Uri targetUri, Uri currentUri, AsyncCallback userCallback, object  asyncState) {
       var  typeFullName = targetUri.ToString();
       if  ( string .IsNullOrEmpty(typeFullName)) {
          return  null ;
       }
       var  arr = typeFullName.Split( ',' );
       var  typeName = arr[0];
       var  assemblyName = arr[1];
       if  (!assemblyName.EndsWith( ".dll" , StringComparison.OrdinalIgnoreCase)) {
          assemblyName += ".dll" ;
       }
       var  asyncResult = new  MyContentLoaderAsyncResult {
          AsyncState = asyncState,
          TypeName = typeName,
          AssemblyName = assemblyName
       };
       BeginLoadCore(userCallback, asyncResult);
       return  asyncResult;
    }
 
    private  static  void  BeginLoadCore(AsyncCallback userCallback, MyContentLoaderAsyncResult result) {
       if  (_assemblyDownloader == null ) {
          _assemblyDownloader = new  AssemblyDownloader();
       }
       var  handlers = new  EventHandler<downloadassemblycommpletedeventargs>[1];
       handlers[0] = (sender, e) => {
          _assemblyDownloader.DownloadAssemblyCommpleted -= handlers[0];
          result.Assembly = e.Result;
          userCallback(result);
       };
       _assemblyDownloader.DownloadAssemblyCommpleted += handlers[0];
       _assemblyDownloader.DownloadAssemblyAsync(result.AssemblyName);
    }
 
    public  void  CancelLoad(IAsyncResult asyncResult) {
    }
 
    public  LoadResult EndLoad(IAsyncResult asyncResult) {
       var  result = asyncResult as  MyContentLoaderAsyncResult;
       if  (result == null ) {
          throw  new  InvalidOperationException( string .Format( "Wrong kind of {0} passed in.  The {0} passed in should only come from {1}." , "IAsyncResult" , "MyContentLoader.BeginLoad" ));
       }
       var  loadResult = new  LoadResult(result.GetResultInstance());
       return  loadResult;
    }
 
    public  bool  CanLoad(Uri targetUri, Uri currentUri) {
       return  targetUri.ToString().Split( ',' ).Length == 2;
    }
}</downloadassemblycommpletedeventargs>

使用自定义的 ContentLoader

只要设置 Frame 控件的 ContentLoader 为自定义的 ContentLoader 即可, 比如可以这样使用:

1
2
3
4
5
6
7
< hyperlinkbutton  navigationuri="Widget1.HomeWidget, Widget1" navigationtarget="NavFrame">
< hyperlinkbutton  navigationuri="Widget2.HomeWidget, Widget2" navigationtarget="NavFrame">
< sdk:frame  name="NavFrame">
    < sdk:frame.contentloader >
       < my:mycontentloader >
    </ SDK:FRAME.CONTENTLOADER  />
</ my:mycontentloader ></ sdk:frame.contentloader ></ sdk:frame ></ hyperlinkbutton ></ hyperlinkbutton >

当加载第一个程序集的时候, 会自动加载引用的程序集, 如下图:

image

当加载第二个程序集的时候, 重复引用的程序集将不会被加载, 如下图:

image

与 Silverlight 内置的导航机制比较

与内置的导航机制相比, 最大的优点是实现了真正的按需加载, 可以有效地减少主程序的大小, 减少用户的初次等待时间, 而且可以支持 OOB 模式。

张志敏所有文章遵循创作共用版权协议,要求署名、非商业 、保持一致。在满足创作共用版权协议的基础上可以转载,但请以超链接形式注明出处。

本博客已经迁移到 GitHub , 围观地址: http://beginor.github.io/

本文转自张志敏博客园博客,原文链接:http://www.cnblogs.com/beginor/archive/2011/08/11/2130109.html ,如需转载请自行联系原作者
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值