Hashtable和HashMap基本上一样,通过查看源码,可以看出它们在设计上的区别
Hashtable的存储单元
private static class Entry<K,V> implements Map.Entry<K,V> { final int hash; final K key; V value; Entry<K,V> next; protected Entry(int hash, K key, V value, Entry<K,V> next) { this.hash = hash; this.key = key; this.value = value; this.next = next; }
... }
这里基本和HashMap一样,只是名字不一样
构造方法
public Hashtable() { this(11, 0.75f); } public Hashtable(int initialCapacity, float loadFactor) { if (initialCapacity < 0) throw new IllegalArgumentException("Illegal Capacity: "+ initialCapacity); if (loadFactor <= 0 || Float.isNaN(loadFactor)) throw new IllegalArgumentException("Illegal Load: "+loadFactor); if (initialCapacity==0) initialCapacity = 1; this.loadFactor = loadFactor; table = new Entry<?,?>[initialCapacity]; threshold = (int)Math.min(initialCapacity * loadFactor, MAX_ARRAY_SIZE + 1); }
hashTable的初始容量是11
再来看看Hashtable的put方法
public synchronized V put(K key, V value) { // Make sure the value is not null if (value == null) { throw new NullPointerException(); } // Makes sure the key is not already in the hashtable. Entry<?,?> tab[] = table; int hash = key.hashCode(); int index = (hash & 0x7FFFFFFF) % tab.length;//计算数组下标 @SuppressWarnings("unchecked") Entry<K,V> entry = (Entry<K,V>)tab[index];//取出该位置的键值对 for(; entry != null ; entry = entry.next) {//如果键值对非空,顺着键值对的链往下,直到找到最后一个节点 if ((entry.hash == hash) && entry.key.equals(key)) {//hash相同,键相同 修改值 V old = entry.value; entry.value = value; return old; } } addEntry(hash, key, value, index);//向链表尾部添加键值对 return null; } private void addEntry(int hash, K key, V value, int index) { modCount++; Entry<?,?> tab[] = table; if (count >= threshold) {//达到阈值扩容 // Rehash the table if the threshold is exceeded rehash(); tab = table; hash = key.hashCode(); index = (hash & 0x7FFFFFFF) % tab.length; } // Creates the new entry. @SuppressWarnings("unchecked") Entry<K,V> e = (Entry<K,V>) tab[index]; tab[index] = new Entry<>(hash, key, value, e); count++; } protected void rehash() { int oldCapacity = table.length; Entry<?,?>[] oldMap = table; // overflow-conscious code int newCapacity = (oldCapacity << 1) + 1;//容量提升一倍 if (newCapacity - MAX_ARRAY_SIZE > 0) { if (oldCapacity == MAX_ARRAY_SIZE) // Keep running with MAX_ARRAY_SIZE buckets return; newCapacity = MAX_ARRAY_SIZE; } Entry<?,?>[] newMap = new Entry<?,?>[newCapacity]; modCount++; threshold = (int)Math.min(newCapacity * loadFactor, MAX_ARRAY_SIZE + 1); table = newMap; for (int i = oldCapacity ; i-- > 0 ;) { for (Entry<K,V> old = (Entry<K,V>)oldMap[i] ; old != null ; ) { Entry<K,V> e = old; old = old.next; int index = (e.hash & 0x7FFFFFFF) % newCapacity; e.next = (Entry<K,V>)newMap[index]; newMap[index] = e; } } }
和HashMap不同的地方在于,
1.大部分Hashtable的方法是同步的
2.存储在数组的下标位置的算法不一样
int hash = key.hashCode();
int index = (hash & 0x7FFFFFFF) % tab.length;
而在hashMap中 如果key是null的话,会将hash值设为0,即hashMap可以存key为null的键值对
static final int hash(Object key) { int h; return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16); }
HashMap下标值计算:i = (n - 1) & hash 是位运算,效率要高
3.扩容机制
Hashtable:int newCapacity = (oldCapacity << 1) + 1
新数组是原数组大小的 2n+1, 是奇数/素数,方便取模计算
HashMap:newCap = oldCap << 1
新数组是原数组的两倍,大小是2的n次幂,方便位运算
4.jdk1.8以后 hashMap做了红黑树优化