TextFieldEffects使用

TextFieldEffects作为漂亮字体的 TF,确实很赞

引入OC中遇到了些 小问题,希望对大家以后移植有所帮助

首先 ,TextFieldEffects文件夹 拖进去

然后呢 引入swift,选择你喜欢的效果开始写,每个效果的属性都不一样 ,自己慢慢摸索吧

最后要导入 CoreText.framework,  coreFoundation.framework(不然效果出不来,搞了半天才发现的)

 AkiraTextField *mTF = [[AkiraTextField alloc]init];

    mTF.placeholderColor = [UIColor grayColor];

    mTF.borderColor = [UIColor redColor];

    mTF.placeholder = @"pls write your name";

    mTF.frame = CGRectMake(50, 90, 200, 50);

    [self.view addSubview:mTF]112931_Q0X6_1244672.gif

转载于:https://my.oschina.net/u/1244672/blog/543800

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Unity3D UGUI 专用文字特效插件 Text Effects 1.15 UI Text Effects are a set of effects for the standard Unity UI (uGUI) Text. - All script and shader sources included! - Extremely easy to use - just choose the effect from the component menu, and it's applied. - Add fancy titles, custom text appearance, mix multiple effects. - Rich Text support. - Mobile platform support. 12 extremely valuable effects: - Better Outline: a more continuous outline than the standard one. - Gradient Color: global/local, vertical/horizontal, override/additive/multiply. - Depth Effect: add thickness to text. - Soft Shadow: blurry shadow. - Outer Bevel: add outer lit and shaded edges. - Skew Effect: add horizontal+vertical transformations and perspective. - Curve Effect: bend or distort text vertically. - Character Spacing: increase or decrease the distance between individual characters. - Limit Visible Characters: hide characters, make a typewriter. - Overlay Texture: add an image overlay, local/global, override/additive/multiply. - Inner Bevel: add lit and shaded edges inside the characters, override/additive/multiply (only "override" on SM2 level GPUs). - Inner Outline: add outline inside the characters, override/additive/multiply. - With this package, you can finally echo effects from Photoshop or Word, while still using the standard Unity UI Text. - Suggestions for new effects are very welcome. The newly made effects will be added to the package. 仅供学习交流使用,如有侵权请告知删除。
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