学习总结--View 的移动

在自定义 View 的时候经常会用到有关 View 的移动,用的比较多的估计是动画,但是除了动画还有没有什么方法可以实现相同的效果呢?有,而且还有好几种方法,这里总结一下目前所了解到的有关 View 的移动方法。在开始之前先来看张图:


这张图结合了 Android 坐标系和一些常用的 API(最大的矩形相当于手机屏幕;中间黄色的矩形是 ViewGroup,比如LinearLayout、RelativeLayout...;最中间的是具体的某个 View ,比如 Button、TextView...;小黑点表示触摸点),很直观的阐明了各个 API 的含义,根据这张图分别解释一下各个方法:
  • View 提供的获取坐标的方法:
    getLeft():获取到的是 View 自身的左边到其父布局左边的距离;
    getTop():获取到的是 View 自身的顶边到其父布局顶边的距离;
    getRight():获取到的是 View 自身的右边到其父布局左边的距离;
    getBottom():获取到的是 View 自身的底边到其父布局顶边的距离。
  • MotionEvent 提供的获取坐标的方法:
    getX():获取点击事件距离控件左边的距离,即视图坐标;
    getY():获取点击事件距离控件顶边的距离,即视图坐标;
    getRawX():获取点击事件距离整个屏幕左边的距离,即绝对坐标;
    getRawY():获取点击事件距离整个屏幕顶边的距离,即绝对坐标。

有了上面这些知识点,对于接下来的计算就容易很多了。这次的总结分为以下方面:

  1. layout()
  2. offsetLeftAndRight() 与 offsetTopAndBottom()
  3. setLayoutParams()
  4. scrollTo() 与 scrollBy()
  5. Scroller
  6. 属性动画
  7. ViewDragHelper

layout()

如果对自定义 View 有一定的了解就会知道,在 View 的绘制过程中会调用 onLayout() 方法来设置 View 的位置。那么同样可以通过修改 View 的 left、top、right、bottom 四个属性来控制 View 的位置。下面来看看用 layout() 怎么实现 View 的移动:

  1. 首先是自定义一个 View ,然后重写 onTouchEvent() 方法,在每次回调 onTouchEvent() 方法的时候获取触摸点的坐标:
     // 相对位置
     int x = (int) event.getX();
     int y = (int) event.getY();复制代码
  2. 在 ACTION_DOWN 事件中记录触摸点的坐标:
     case MotionEvent.ACTION_DOWN:
         lastX = x;
         lastY = y;
         break;复制代码
  3. 在 ACTION_MOVE 事件中计算偏移量,然后在 View 当前的 left、top、right、bottom 上加上偏移量,最后将相加的结果设置到 layout() 方法中:

     case MotionEvent.ACTION_MOVE:
         // 计算偏移量
         int offSetX = x - lastX;
         int offSetY = y - lastY;
    
         // 在 View 当前的left、top、right、bottom 基础上加上偏移量
         layout(getLeft() + offSetX,
             getTop() + offSetY,
             getRight() + offSetX,
             getBottom() + offSetY);
         break;复制代码

这里有一点需要提示一下:layout() 方法的参数顺序是 left、top、right、bottom。经过上面的三个步骤,每次移动后 View 都会调用 layout() 方法对自己重新布局,从而达到移动 View 的效果。


下面是 onTouchEvent() 方法完整的代码:
    @Override
    public boolean onTouchEvent(MotionEvent event) {

        // 相对位置
        int x = (int) event.getX();
        int y = (int) event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                lastX = x;
                lastY = y;
                break;
            case MotionEvent.ACTION_MOVE:
                // 计算偏移量
                int offSetX = x - lastX;
                int offSetY = y - lastY;

                // 在当前的left、top、right、bottom 基础上加上偏移量
                layout(getLeft() + offSetX,
                        getTop() + offSetY,
                        getRight() + offSetX,
                        getBottom() + offSetY);
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }复制代码

在上面的代码中使用的是 getX()、getY() 方法来获取触摸点的坐标值,即使用相对位置。自定义 View 的布局代码:

    <cn.ljuns.androidgrowing.practice.DragView
        android:id="@+id/dragView"
        android:layout_width="100dp"
        android:layout_height="100dp">
    </cn.ljuns.androidgrowing.practice.DragView>复制代码

那可不可以使用 getRawX() 和 getRawY() 方法即绝对位置呢?答案是肯定的,只需要在前面的基础上修改一小部分代码就可以实现同样的效果:

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        // 绝对位置
        int rawX = (int) event.getRawX();
        int rawY = (int) event.getRawY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                lastX = rawX;
                lastY = rawY;
                break;
            case MotionEvent.ACTION_MOVE:
                // 计算偏移量
                int offSetX = rawX - lastX;
                int offSetY = rawY - lastY;

                // 在当前的left、top、right、bottom 基础上加上偏移量
                layout(getLeft() + offSetX,
                        getTop() + offSetY,
                        getRight() + offSetX,
                        getBottom() + offSetY);

                // 重新设置坐标
                lastX = rawX;
                lastY = rawY;
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }复制代码

主要修改的是:1、在第1步获取触摸点坐标的时候用 getRawX()和 getRawY() 代替 getX()和 getY() ;2、在第3步 ACTION_MOVE 事件中重新设置初始坐标。至于为什么要在最后设置初始坐标,根据一开始的图自己比划比划就懂了。

offsetLeftAndRight() 和 offsetTopAndBottom()

其实根据方法名字很容易猜到这两个方法的意思:左右的偏移、上下的偏移。那该怎么用呢?也很简单,不管是使用相对位置还是绝对位置来计算偏移量,前面的第1步和第2步不变,只需要把 layout() 方法替换为 offsetLeftAndRight() 和 offsetTopAndBottom() 就可以了,即:

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        // 相对位置
        int x = (int) event.getX();
        int y = (int) event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                lastX = x;
                lastY = y;
                break;
            case MotionEvent.ACTION_MOVE:
                // 计算偏移量
                int offSetX = x - lastX;
                int offSetY = y - lastY;

                // 同时对 left 和 right 进行偏移
                offsetLeftAndRight(offSetX);
                // 同时对 top 和 bottom 进行偏移
                offsetTopAndBottom(offSetY);
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }复制代码

这里是用相对位置计算的偏移量,用绝对位置计算的便宜量也一样可以实现相同的效果,只要记住:在最后需要重新设置初始坐标。

setLayoutParams()

首先我们要知道 LayoutParams 中保存了一个 View 的布局参数,通过改变 LayoutParams 来动态修改一个布局的位置参数也可以实现前面的效果。前面的第1、2步依然不变,只需修改第3步:

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        // 相对位置
        int x = (int) event.getX();
        int y = (int) event.getY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                lastX = x;
                lastY = y;
                break;
            case MotionEvent.ACTION_MOVE:
                // 计算偏移量
                int offSetX = x - lastX;
                int offSetY = y - lastY;

                /**
                 * LayoutParams 主要是通过修改 margin 来修改 view 的位置
                 */
                LinearLayout.LayoutParams params =
                        (LinearLayout.LayoutParams) getLayoutParams();
                params.leftMargin = getLeft() + offSetX;
                params.topMargin = getTop() + offSetY;
                setLayoutParams(params);
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }复制代码

scrollTo() 和 scrollBy()

在一个 View 中,系统提供了 scrollTo() 和 scrollBy() 两种方法来改变一个 View 的位置。这两个方法的区别是:scrollTo(x, y) 表示移动到一个具体的坐标点(x, y);scrollBy(x, y) 表示移动的偏移量为 x、y。与前面几种方式相同,只需修改第3步的关键方法就可以实现相同的效果:

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        // 相对位置
//        int x = (int) event.getX();
//        int y = (int) event.getY();

        // 绝对位置
        int rawX = (int) event.getRawX();
        int rawY = (int) event.getRawY();

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
//                lastX = x;
//                lastY = y;
                lastX = rawX;
                lastY = rawY;
                break;
            case MotionEvent.ACTION_MOVE:
                // 计算偏移量
//                int offSetX = x - lastX;
//                int offSetY = y - lastY;
                int offSetX = rawX - lastX;
                int offSetY = rawY - lastY;

               ((View)getParent()).scrollBy(-offSetX, -offSetY);
    //          ((View)getParent()).scrollTo(-offSetX, -offSetY);
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }复制代码

懵逼了吧?为毛是 ((View)getParent()).scrollBy(-offSetX, -offSetY) 而不是 scrollBy(offSetX, offSetY) ??为毛是 (-offSetX, -offSetY) ??
第一个问题:因为 scrollTo() 和 scrollBy() 方法移动的是 View 的 content,即移动的是 View 的内容。例如 TextView 的 content 就是它的文本,所以如果要移动某个 View ,那么就要在 View 所在的 ViewGroup 中使用 scrollTo()、scrollBy() 方法。明白了第一个问题,第二个问题也就迎刃而解了:因为 scrollTo()、scrollBy() 方法作用在 ViewGroup 上,所以要往反方向移动才能实现我们需要的效果。

Scroller

首先来看个效果图:

当我鼠标松开时,蓝色的矩形会平滑的移动,这是怎么做到的呢?
由于在 ACTION_MOVE 事件中不断获取手指移动的微小的偏移量,这样就将一段距离划分成了 N 个非常小的偏移量,在每个小的偏移量里面通过调用 scrollTo() 方法进行了移动。因为人眼的视觉暂留特性,使得在整体上是一个平滑移动的效果。
这就是 Scroller ,接下来看看代码是怎么实现的:

  • 创建 Scroller 对象
      // 初始化 Scroller
      mScroller = new Scroller(context);复制代码
  • 重写 computeScroll() 方法
      /**
       * 核心方法,该方法是个空方法,实质是通过调用 scrollTo 实现移动
       */
      @Override
      public void computeScroll() {
          super.computeScroll();
          // 判断 Scroller 是否执行完毕
          if (mScroller.computeScrollOffset()) {
              ((View)getParent()).scrollTo(
                      mScroller.getCurrX(),
                      mScroller.getCurrY());
              // 通过重绘来不断调用 computeScroll()
              invalidate();
          }
      }复制代码
    computeScroll() 方法是使用Scroller 类的核心,系统在绘制 View 的时候会在 draw() 方法中调用该方法。Scroller 类提供了 computeScrollOffset() 方法来判断是否完成了整个滑动,同时也提供了 getCurrX()、getCurrY() 方法来获得当前的滑动坐标。
  • 使用 startScroll() 开启平滑移动

      View viewGroup = (View) getParent();
      // 启动
      mScroller.startScroll(viewGroup.getScrollX(),
              viewGroup.getScrollY(),
              -viewGroup.getScrollX(),
              -viewGroup.getScrollY(),
              3000);
      invalidate();复制代码

    这里给它设置了一个时长:3000,是平滑移动的时长,当然也可以省略。最重要的是 computeScroll() 方法不会自动调用,只能通过 invalidate() -> draw() -> computeScroll() 来间接调用 computeScroll() ,所以一定要在最后调用 invalidate() 方法。
    总的执行流程是这样的:startScroll() -> invalidate() -> draw() -> computeScroll() -> invalidate() -> draw() -> computeScroll()... 就这样一直循环下去直到结束。整个自定义 View 的完整代码:

      public class DragView extends View {
    
          private int lastX;
          private int lastY;
          private Scroller mScroller;
    
          public DragView6(Context context) {
              this(context, null);
          }
    
          public DragView6(Context context, AttributeSet attrs) {
              super(context, attrs);
              // 设置背景色
              setBackgroundColor(Color.BLUE);
              mScroller = new Scroller(context);
          }
    
          /**
          * 核心方法,该方法是个空方法,实质是通过调用 scrollTo 实现移动
           */
          @Override
          public void computeScroll() {
              super.computeScroll();
              // 判断 Scroller 是否执行完毕
              if (mScroller.computeScrollOffset()) {
                  ((View)getParent()).scrollTo(
                          mScroller.getCurrX(),
                          mScroller.getCurrY());
                  // 通过重绘来不断调用 computeScroll
                  postInvalidate();
              }
          }
    
          @Override
          public boolean onTouchEvent(MotionEvent event) {
    
              // 相对位置
              int x = (int) event.getX();
              int y = (int) event.getY();
    
              switch (event.getAction()) {
                  case MotionEvent.ACTION_DOWN:
                      lastX = x;
                      lastY = y;
                      break;
                  case MotionEvent.ACTION_MOVE:
                      // 计算偏移量
                      int offSetX = x - lastX;
                      int offSetY = y - lastY;
    
                      ((View)getParent()).scrollBy(-offSetX, -offSetY);
                      break;
                  case MotionEvent.ACTION_UP:
                      View viewGroup = (View) getParent();
                      // 启动
                      mScroller.startScroll(viewGroup.getScrollX(),
                              viewGroup.getScrollY(),
                              -viewGroup.getScrollX(),
                              -viewGroup.getScrollY(),
                              3000);
                      invalidate();
                      break;
              }
              return true;
          }
      }复制代码

    属性动画

    之前写了一篇属性动画的总结:学习总结--属性动画,用属性动画来实现 View 的移动会更简单,先获取到需要移动的 View ,然后给它设置动画:

      //属性动画
      dragView = (DragView) findViewById(R.id.dragView);
      ObjectAnimator animator1 = ObjectAnimator.ofFloat(dragView,
                  "translationX", 0, 200);
      ObjectAnimator animator2 = ObjectAnimator.ofFloat(dragView,
                  "translationY", 0, 200);
      AnimatorSet set = new AnimatorSet();
      set.playTogether(animator1, animator2);
      set.setDuration(3000);
      set.start();复制代码

    这里是属性动画组合,View 会从坐标 (0, 0) 平滑移动到坐标 (200, 200),持续时长是3000ms(也就是3秒)。

ViewDragHelper

在 support 库中有 DrawerLayout 和 SlidingPaneLayout 两个布局可以实现侧边栏的滑动,而它们的核心就是 ViewDragHelper 类,通过 ViewDragHelper 基本可以实现各种不同的滑动、拖放的需求。依然是前面的效果:

  • 初始化 ViewDragHelper
      // 初始化
      mHelper = ViewDragHelper.create(this, callback);复制代码
    第一个参数是要监听的 View,通常是一个 ViewGroup ;第二个参数是一个 Callback 回调。
  • 拦截事件
    重写 onInterceptTouchEvent() 和 onTouchEvent() 方法。如果不了解这两个方法,得先去了解下 Android 的事件拦截机制。

      /**
       * 事件拦截
       */
      @Override
      public boolean onInterceptTouchEvent(MotionEvent ev) {
          return mHelper.shouldInterceptTouchEvent(ev);
      }
    
      /**
       * 事件处理
       */
      @Override
      public boolean onTouchEvent(MotionEvent event) {
          // 将触摸事件传递给 ViewDragHelper
          mHelper.processTouchEvent(event);
          return true;
      }复制代码
  • 重写 computeScroll()
      @Override
      public void computeScroll() {
          if (mHelper.continueSettling(true)) {
              ViewCompat.postInvalidateOnAnimation(this);
          }
      }复制代码
    computeScroll() 方法在前面 Scroller 类的时候有提到过,ViewGroupHelper 内部也是通过 Scroller 来实现平滑移动的。
  • Callback 回调

      private class HelperCallback extends ViewDragHelper.Callback{
    
          /**
           * 检测触摸事件
           */
          @Override
          public boolean tryCaptureView(View child, int pointerId) {
              // 如果当前触摸的 View 是 mView 就开始检测触摸事件
              return mView == child;
          }
    
          @Override
          public int clampViewPositionVertical(View child,
                                  int top, int dy) {
              return top;
          }
    
          @Override
          public int clampViewPositionHorizontal(View child,
                                  int left, int dx) {
              return left;
          }
      }复制代码

    通过 tryCaptureView() 方法可以指定哪一个子 View 可以移动;clampViewPositionVertical() 和 clampViewPositionHorizontal() 分别对应垂直和水平方向上的滑动。它们的默认返回值是0,即不滑动。

  • 加载布局
      @Override
      protected void onFinishInflate() {
          super.onFinishInflate();
          mView = getChildAt(0);
      }复制代码
    通过 getChildAt() 方法按顺序来加载子 View。

其实 ViewDragHelper 还有更多更复杂的用法,可以实现更炫的效果,感兴趣的可以自己去搜索一下相关的文章。
上面一共总结了7种方法可以实现 View 的移动,这篇学习总结也就到这了。这是第二篇学习总结,接下来会继续学习继续总结。

转载于:https://juejin.im/post/58855eca1b69e600591eb7b4

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{25.5}Spring容器对Bean对象的管理}{436}{section.25.5} {25.5.1}lazy-init}{436}{subsection.25.5.1} {25.5.2}Bean对象的初始化与销毁}{437}{subsection.25.5.2} {25.6}AOP与代理模式}{437}{section.25.6} {25.6.1}动态代理模式}{438}{subsection.25.6.1} {25.6.2}Spring代理模式}{440}{subsection.25.6.2} {25.6.2.1}第一种情况}{440}{subsubsection.25.6.2.1} {25.6.2.2}第二种情况}{441}{subsubsection.25.6.2.2} {25.6.2.3}第三种情况:使用schema配置}{443}{subsubsection.25.6.2.3} {25.7}单例模式及Bean的作用域}{445}{section.25.7} {25.8}Spring JDBC}{446}{section.25.8} {25.9}Spring与Struts2集成}{448}{section.25.9} {25.10}Struts2, Spring, Hibernate}{450}{section.25.10} {25.10.1}spring-test: 使用注解方式测试}{455}{subsection.25.10.1} {25.11}Spring管理Hibernate}{456}{section.25.11} {25.12}分层管理Spring配置文件}{462}{section.25.12} {25.13}Spring中的Hibernate懒加载}{462}{section.25.13} {25.14}Spring中文过滤器}{463}{section.25.14} {25.15}Spring读取属性(.properties)文件}{464}{section.25.15} {25.16}Spring中的Hibernate数据库操作}{465}{section.25.16} {25.17}分页查询}{465}{section.25.17} \contentsline {chapter}{Todo list}{478}{lstnumber.-637.8} {A}T-GWAP}{480}{appendix.A} {A.1}PO}{480}{section.A.1} {A.2}DAO}{480}{section.A.2} {A.2.1}使用连接池}{480}{subsection.A.2.1} {A.3}BO}{485}{section.A.3} {A.3.1}ThreadLocal}{486}{subsection.A.3.1} {A.4}FC}{486}{section.A.4} {A.5}View}{486}{section.A.5} {A.6}框架}{486}{section.A.6} {A.6.1}简单工厂}{486}{subsection.A.6.1} {B}问题}{489}{appendix.B} \contentsline {chapter}{Index}{491}{section*.9} {B.0.2},}{491}{subsection.B.0.2}

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