最近做的项目中,有一个类似微博中的评论转发功能,屏幕底端有一个输入框用textView来做,当textView成为第一响应者的时候它的Y值随着键盘高度的改变而改变,保证textView紧贴着键盘,但又不会被键盘挡住。
下面是我实现的方法:(利用通知)
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// 键盘通知
// 键盘的frame发生改变时发出的通知(位置和尺寸)
// UIKeyboardWillChangeFrameNotification
// UIKeyboardDidChangeFrameNotification
// 键盘显示时发出的通知
// UIKeyboardWillShowNotification
// UIKeyboardDidShowNotification
// 键盘隐藏时发出的通知
// UIKeyboardWillHideNotification
// UIKeyboardDidHideNotification
[[NSNotificationCenter defaultCenter] addObserver:self selector:
@selector
(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];
//在这里注册通知
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下面是监听通知:
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#pragma mark - 监听方法
/**
* 键盘的frame发生改变时调用(显示、隐藏等)
*/
- (
void
)keyboardWillChangeFrame:(NSNotification *)notification
{
// if (self.picking) return;
/**
notification.userInfo = @{
// 键盘弹出\隐藏后的frame
UIKeyboardFrameEndUserInfoKey = NSRect: {{0, 352}, {320, 216}},
// 键盘弹出\隐藏所耗费的时间
UIKeyboardAnimationDurationUserInfoKey = 0.25,
// 键盘弹出\隐藏动画的执行节奏(先快后慢,匀速)
UIKeyboardAnimationCurveUserInfoKey = 7
}
*/
NSDictionary *userInfo = notification.userInfo;
// 动画的持续时间
double
duration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
// 键盘的frame
CGRect keyboardF = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
// 执行动画
[UIView animateWithDuration:duration animations:^{
// 工具条的Y值 == 键盘的Y值 - 工具条的高度
if
(keyboardF.origin.y > self.view.height) {
// 键盘的Y值已经远远超过了控制器view的高度
self.toolbar.y = self.view.height - self.toolbar.height;
//这里的<span style="background-color: rgb(240, 240, 240);">self.toolbar就是我的输入框。</span>
}
else
{
self.toolbar.y = keyboardF.origin.y - self.toolbar.height;
}
}];
}
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.h文件中声明
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@interface
UIView (Extension)
@property
(nonatomic, assign) CGFloat x;
@property
(nonatomic, assign) CGFloat y;
@property
(nonatomic, assign) CGFloat width;
@property
(nonatomic, assign) CGFloat height;
@property
(nonatomic, assign) CGFloat centerX;
@property
(nonatomic, assign) CGFloat centerY;
@property
(nonatomic, assign) CGSize size;
@property
(nonatomic, assign) CGPoint origin;
@end
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@implementation
UIView (Extension)
- (
void
)setX:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (
void
)setY:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)x
{
return
self.frame.origin.x;
}
- (CGFloat)y
{
return
self.frame.origin.y;
}
- (
void
)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerX
{
return
self.center.x;
}
- (
void
)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)centerY
{
return
self.center.y;
}
- (
void
)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (
void
)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)height
{
return
self.frame.size.height;
}
- (CGFloat)width
{
return
self.frame.size.width;
}
- (
void
)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGSize)size
{
return
self.frame.size;
}
- (
void
)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGPoint)origin
{
return
self.frame.origin;
}
@end
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