#概述 FutureTask类是可取消式异步计算方法。该类是Future接口的基本实现。可以开启和取消异步计算,查询异步计算结果是否完成,并且抽取出计算结果。计算结果只能在异步计算完成后被获取。异步计算一旦完成,计算将不能被重新开始和取消。除非计算过程的调用使用了runAndReset方法。 Callable和Runnable类都能够包装成FutureTask类。FutureTask本身实现了Runnable接口,并能够被提到Executor中去执行。 作为独立的类,其内部有protested方法用于执行任务。 #静态方法块
try {
//使用了unsafe设置state、runner和waiters的字段偏移量。
UNSAFE = sun.misc.Unsafe.getUnsafe();
Class<?> k = FutureTask.class;
stateOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("state"));
runnerOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("runner"));
waitersOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("waiters"));
} catch (Exception e) {
throw new Error(e);
}
#任务运行状态 在FutureTask类中任务的运行状态设置为七种。 private volatile int state; private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6; 任务运行状态之间的转换如下:
NEW -> COMPLETING -> NORMAL
NEW -> COMPLETING -> EXCEPTIONAL
NEW -> CANCELLED
NEW -> INTERRUPTING -> INTERRUPTED
#重要字段 //可执行任务 private Callable<V> callable; //异步计算结果或者get方法抛错信息 private Object outcome; // non-volatile, protected by state reads/writes //执行任务的线程 private volatile Thread runner; //等待线程队列 private volatile WaitNode waiters;
#重要方法 ##构造
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
public FutureTask(Runnable runnable, V result) {
//将runnable wrapper成callable
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
##任务取消
public boolean cancel(boolean mayInterruptIfRunning) {
if (state != NEW)
return false;
if (mayInterruptIfRunning) {
if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING))
return false;
Thread t = runner;
if (t != null)
t.interrupt();
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state
}
else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED))
return false;
finishCompletion();
return true;
}
取消任务方法接收了一个布尔类型的变量 1、如果变量为true,则首先尝试将运行状态设置为interrupting,如果不允许则返回false,标示取消失败。否则获得任务,做中断操作,将对象的状态字段置为INTERRUPTED。 2、如果变量为false或者未设置,则直接尝试将任务状态置为cancelled,如果失败则返回false,表示取消失败。否则执行finishCompletion(),将所有线程队列中等待的线程全部释放掉。等待gc回收。 ##执行(任务不能被打断)
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
任务运行首先判断任务执行状态,如果当前任务执行状态不是new或者设置当前线程为执行线程操作失败,则返回空。 然后获得任务callable,如果任务状态是new并且任务非空,则调用call()方法获得结果,如果在异步计算的过程中抛异常则将返回null的结果。 最后继续获得任务执行状态,如果任务处于INTERRUPTING状态,则处理中断。
##任务执行(允许reset)
protected boolean runAndReset() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return false;
boolean ran = false;
int s = state;
try {
Callable<V> c = callable;
if (c != null && s == NEW) {
try {
c.call(); // don't set result
ran = true;
} catch (Throwable ex) {
setException(ex);
}
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
return ran && s == NEW;
}
和前一个run方法不同的有两个地方。第一个就是增加了一个boolean变量ran,第二个就是没有设置result。 ##获得结果
public V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
if (unit == null)
throw new NullPointerException();
int s = state;
if (s <= COMPLETING &&
(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
throw new TimeoutException();
return report(s);
}
获得结果的方法首先判断时间单位,如果未设置会抛空指针。然后获得任务运行状态,如果状态是未完成,并且等待指定时间后让然没有获得结果,则跑超时异常,否则运行 report(s)。
private V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL)
return (V)x;
if (s >= CANCELLED)
throw new CancellationException();
throw new ExecutionException((Throwable)x);
}
report(s)方法会判断任务执行状态,根据状态是normal还是cancelled分别返回执行结果或异常信息。