html2canvas 原理,html2canvas原理

html2canvas有2种模式,一种是利用foreignObject,一种是纯canvas绘制

1.foreignObject到canvas

步骤:

1.把要截图的dom克隆一份,过程中把getComputedStyle附上style

2.放到svg的foreignObject中

3.把svg序列化成img的src(SVG直接内联):

img.src = "data:image/svg+xml;charset=utf-8," + encodeURIComponent(new XMLSerializer().serializeToString(svg));

4.ctx.drawImage(img, ....)

2.纯canvas

步骤:

1.把要截图的dom克隆一份,过程中把getComputedStyle附上style

2.把克隆的dom转成类似VirtualDom的对象

3.递归这个对象,根据父子关系、层叠关系来计算出一个renderQueue

4.每个renderQueue Item都是一个虚拟dom对象,根据之前getComputedStyle得到的style信息,调用ctx的各种方法

总结:

性能:如果文本多,节点少,svg foreignObject的方式往往性能更高;文本少,节点多的时候,canvas反而性能更高

准确性:纯canvas方式往往更准确的还原dom的表现;svg foreignObject在比较复杂的情况下会出现截图不准确的问题

综上所述,建议使用纯canvas方式,但是注意要对文本进行限流!

原文:https://www.cnblogs.com/amiezhang/p/10977477.html

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JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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