Linux系统关闭服务的命令,linux 关闭hcid服务 用什么命令

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afosan

2017.03.22

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luetooth: Core ver 2.10

NET: Registered protocol family 31

Bluetooth: HCI device and connection manager initialized

Bluetooth: HCI socket layer initialized

Bluetooth: L2CAP ver 2.8

Bluetooth: L2CAP socket layer initialized

Bluetooth: RFCOMM socket layer initialized

Bluetooth: RFCOMM TTY layer initialized

Bluetooth: RFCOMM ver 1.8

Bluetooth: HIDP (Human Interface Emulation) ver 1.1

eth1: no IPv6 routers present

usb 1-1: new full speed USB device using uhci_hcd and address 2

usb 1-1: configuration #1 chosen from 1 choice

usb 1-2: new full speed USB device using uhci_hcd and address 3

Bluetooth: HCI USB driver ver 2.9

usb 1-2: configuration #1 chosen from 1 choice

hub 1-2:1.0: USB hub found

hub 1-2:1.0: 7 ports detected

usbcore: registered new driver hci_usb

hci_scodata_packet: hci0 SCO packet for unknown connection handle 20480

hci_scodata_packet: hci0 SCO packet for unknown connection handle 43088

hci_acldata_packet: hci0 ACL packet for unknown connection handle 0

hci_acldata_packet: hci0 ACL packet for unknown connection handle 0

hci_scodata_packet: hci0 SCO packet for unknown connection handle 20480

hci_scodata_packet: hci0 SCO packet for unknown connection handle 43088

hci_scodata_packet: hci0 SCO packet for unknown

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在 Geant4 中,可以使用 G4Scintillation 类来模拟闪烁体中粒子的能量沉积和闪烁光发射过程。对于闪烁体中的光信号,可以使用 G4SensitiveDetector 类来进行处理。 下面是一个简单的示例代码,演示如何获取闪烁体中粒子打击产生的脉冲波形。假设我们有一个 10cm x 10cm x 1cm 的闪烁体,其闪烁光产额为 10000 光子/MeV。我们将在其中投射一些质子,并在闪烁体上安装一个简单的光探测器,以记录每个质子的脉冲波形。 ``` #include "G4Scintillation.hh" #include "G4SDManager.hh" #include "G4VSensitiveDetector.hh" #include "G4OpticalPhoton.hh" class MySensitiveDetector : public G4VSensitiveDetector { public: MySensitiveDetector(G4String name) : G4VSensitiveDetector(name) {} virtual void Initialize(G4HCofThisEvent* HCE) { // 在事件开始前初始化探测器 hitsCollection = new G4THitsCollection<MyHit>("MyHitCollection", collectionName[0]); G4int hcID = G4SDManager::GetSDMpointer()->GetCollectionID(collectionName[0]); HCE->AddHitsCollection(hcID, hitsCollection); } virtual G4bool ProcessHits(G4Step* step, G4TouchableHistory* history) { // 处理每个粒子的能量沉积,产生的光子信息 G4Track* track = step->GetTrack(); G4ParticleDefinition* particle = track->GetDefinition(); G4double energyDeposit = step->GetTotalEnergyDeposit(); G4StepPoint* preStep = step->GetPreStepPoint(); G4StepPoint* postStep = step->GetPostStepPoint(); G4ThreeVector position = postStep->GetPosition(); G4ThreeVector momentum = postStep->GetMomentum(); G4double time = postStep->GetGlobalTime(); if (particle == G4OpticalPhoton::OpticalPhotonDefinition()) { // 处理光子信息 MyHit* hit = new MyHit(); hit->SetPosition(position); hit->SetMomentum(momentum); hit->SetTime(time); hitsCollection->insert(hit); } else { // 处理能量沉积信息 // ... } return true; } private: G4THitsCollection<MyHit>* hitsCollection; }; int main(int argc, char** argv) { G4RunManager* runManager = new G4RunManager(); // 设置材料属性 G4NistManager* nist = G4NistManager::Instance(); G4Material* scintillator = nist->FindOrBuildMaterial("G4_PLASTIC_SC_VINYLTOLUENE"); // 设置几何形状 G4Box* solid = new G4Box("solid", 5*cm, 5*cm, 0.5*cm); G4LogicalVolume* logic = new G4LogicalVolume(solid, scintillator, "logic"); G4VPhysicalVolume* physical = new G4PVPlacement(nullptr, G4ThreeVector(), logic, "physical", nullptr, false, 0); // 设置闪烁光模型 G4Scintillation* scintillation = new G4Scintillation(); scintillation->SetScintillationYieldFactor(10000); // 设置闪烁光产额 logic->SetUserLimits(new G4UserLimits(1.0*mm)); // 设置能量沉积阈值 // 设置光探测器 MySensitiveDetector* sensitiveDetector = new MySensitiveDetector("MySensitiveDetector"); G4SDManager::GetSDMpointer()->AddNewDetector(sensitiveDetector); logic->SetSensitiveDetector(sensitiveDetector); // 运行一个简单的事件 runManager->Initialize(); G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* proton = particleTable->FindParticle("proton"); G4PrimaryParticle* primaryParticle = new G4PrimaryParticle(proton, 10*MeV, G4ThreeVector(0, 0, -1*cm)); G4PrimaryVertex* primaryVertex = new G4PrimaryVertex(G4ThreeVector(), 0); primaryVertex->SetPrimary(primaryParticle); G4Event* event = new G4Event(); event->AddPrimaryVertex(primaryVertex); runManager->BeamOn(event); // 输出每个粒子打在光探测器上产生的脉冲波形 G4THitsMap<G4double>* hitsMap = sensitiveDetector->GetHitsMap(); for (auto it = hitsMap->GetMap()->begin(); it != hitsMap->GetMap()->end(); ++it) { G4double time = it->first; G4double energy = *(it->second); std::cout << time << ", " << energy << std::endl; } return 0; } ``` 在上面的示例代码中,我们定义了一个自定义的敏感探测器 `MySensitiveDetector`,它继承了 `G4VSensitiveDetector` 类,并实现了其中的 `Initialize()` 和 `ProcessHits()` 方法,用于处理每个粒子的能量沉积和光子信息。在 `Initialize()` 方法中,我们初始化了一个 `G4THitsCollection<MyHit>` 对象,用于存储每个光子的位置、动量和时间信息。在 `ProcessHits()` 方法中,我们判断当前粒子是否为光子,如果是,则将其位置、动量和时间信息存储到 `MyHit` 对象中,然后插入到 `G4THitsCollection<MyHit>` 集合中。在主函数中,我们创建了一个 `MySensitiveDetector` 对象,并将其设置为闪烁体的敏感探测器。然后我们运行了一个简单的事件,投射了一些质子,并记录了每个光子打在光探测器上产生的脉冲波形。最后,我们输出了每个光子的时间和能量信息。 需要注意的是,在实际应用中,我们可能需要对模拟结果进行后处理,以获得更准确的脉冲波形信息。例如,我们可能需要考虑光子在闪烁体中的传输损失、反射损失和散射损失等因素。此外,我们还需要考虑光探测器的量子效率、探测器响应和噪声等因素,以将模拟结果与实际测量结果进行比较。
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