俄罗斯方块c语言代码及注释,俄罗斯方块C语言代码

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1、精选文档#include #include #include #include #include #ifdef__cplusplus #define __CPPARGS . #else #define __CPPARGS #endif#define MINBOXSIZE 15 /* 最小方块的尺寸 */ #define BGCOLOR 7 /* 背景着色 */ #define GX 200 #define GY 10 #define SJNUM 10000 /* 每当玩家打到一万分等级加一级*/ /* 按键码*/ #define VK_LEFT 0x4b00 #define VK_RIGHT 。

2、0x4d00 #define VK_DOWN 0x5000 #define VK_UP 0x4800 #define VK_HOME 0x4700 #define VK_END 0x4f00 #define VK_SPACE 0x3920 #define VK_ESC 0x011b #define VK_ENTER 0x1c0d /* 定义俄罗斯方块的方向(我定义他为4种)*/ #define F_DONG 0 #define F_NAN 1 #define F_XI 2 #define F_BEI 3 #define NEXTCOL 20 /* 要出的下一个方块的纵坐标*/ #define 。

3、NEXTROW 12 /* 要出的下一个方块的横从标*/ #define MAXROW 14 /* 游戏屏幕大小*/ #define MAXCOL 20 #define SCCOL 100 /*游戏屏幕大显示器上的相对位置*/ #define SCROW 60 int gril2216; /* 游戏屏幕坐标*/ int col=1,row=7; /* 当前方块的横纵坐标*/ int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/ int nextboxfx=0,nextboxgs=0,maxcol=22;/*下一个方块的形壮和方向*/ int minboxcolor=6,ne。

4、xtminboxcolor=6; int num=0; /*游戏分*/ int dj=0,gamedj10=18,16,14,12,10,8,6,4,2,1;/* 游戏等级*/ /* 以下我用了一个3维数组来纪录方块的最初形状和方向*/ int boxstr7416= 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0, 。

5、1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0, 0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0, 1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0, 1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0, 1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0, 0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0, 1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0, 1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0, 0,1。

6、,0,0,0,1,0,0,1,1,0,0,0,0,0,0, 1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0, 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0, 1,1,0,。

7、0,1,1,0,0,0,0,0,0.0,0,0,0, 0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0, 1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0, 0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0 ; /* 随机得到当前方块和下一个方块的形状和方向*/ void boxrad() minboxcolor=nextminboxcolor; boxgs=nextboxgs; boxfx=nextboxfx; nextminboxcolor=random(14)+1; if(next。

8、minboxcolor=4|nextminboxcolor=7|nextminboxcolor=8) nextminboxcolor=9; nextboxfx=F_DONG; nextboxgs=random(7); /*初始化图形模试*/ void init(int gdrive,int gmode) int errorcode; initgraph(&gdrive,&gmode,e:tc); errorcode=graphresult(); if(errorcode!=grOk) printf(error of: %s,grapherrormsg(errorcode); exit(1); 。

9、/* 在图形模式下的清屏 */ void cls() setfillstyle(SOLID_FILL,0); setcolor(0); bar(0,0,640,480); /*在图形模式下的高级清屏*/ void clscr(int a,int b,int c,int d,int color) setfillstyle(SOLID_FILL,color); setcolor(color); bar(a,b,c,d); /*最小方块的绘制*/ void minbox(int asc,int bsc,int color,int bdcolor) int a=0,b=0; a=SCCOL+asc; 。

10、b=SCROW+bsc; clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color); if(color!=BGCOLOR) setcolor(bdcolor); line(a+1,b+1,a-1+MINBOXSIZE,b+1); line(a+1,b+1,a+1,b-1+MINBOXSIZE); line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE); line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE); /*游戏中出现的文字*/ void。

11、 txt(int a,int b,char *txt,int font,int color) setcolor(color); settextstyle(0,0,font); outtextxy(a,b,txt); /*windows 绘制*/ void win(int a,int b,int c,int d,int bgcolor,int bordercolor) clscr(a,b,c,d,bgcolor); setcolor(bordercolor); line(a,b,c,b); line(a,b,a,d); line(a,d,c,d); line(c,b,c,d); /* 当前方块的。

12、绘制*/ void funbox(int a,int b,int color,int bdcolor) int i,j; int boxz44; for(i=0;i1;i-) for(j=1;j=0;i-) for(j=3;j=0;j-) if(aj & grilcol+irow+j) k=0; return(k); /*当前方块落下之后,给屏幕坐标作标记*/ void setgril() int i,j,a44; funbox(0,0,minboxcolor,0); for(i=0;i0;i-) for(j=1;j3) boxfx=0; funbox(0,0,minboxcolor,0); 。

13、break; case VK_LEFT: /*左方向键,纵坐标减一*/ if(leftok() row-; funbox(0,0,minboxcolor,0); break; case VK_RIGHT: /*右方向键,纵坐标加一*/ if(rightok() row+; funbox(0,0,minboxcolor,0); break; case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/ while(downok() col+; funbox(0,0,minboxcolor,0); setgril(); nextfunbox(NEXTCOL,NEXTROW,4,4); 。

14、boxrad(); nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0); delete(); break; default: txt(423,53,worng key!,1,4); txt(428,80,Plese Enter Anly Key AG!,1,4); getch()(); clscr(420,50,622,97,BGCOLOR); /*时间中断开始*/ void timezd(void) int key; SetTimer(newhandler); boxrad(); nextfunbox(NEXTCOL,NEXTROW,nextminbo。

15、xcolor,0); for(;) if(bioskey(1) key=bioskey(0); funbox(0,0,BGCOLOR,BGCOLOR); if(key=VK_ESC) break; call_key(key); if(TimerCountergamedjdj) TimerCounter=0; if(downok() funbox(0,0,BGCOLOR,BGCOLOR); col+; funbox(0,0,minboxcolor,0); else if(col=1) gameover(); getch()(); break; setgril(); delete(); funbo。

16、x(0,0,minboxcolor,0); col=1;row=7; funbox(0,0,BGCOLOR,BGCOLOR); nextfunbox(NEXTCOL,NEXTROW,4,4); boxrad(); nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0); /*主程序开始*/ void main(void) int i,j; char *nm=00000; init(VGA,VGAHI); cls(); /*屏幕坐标初始化*/ for(i=0;i=MAXCOL+1;i+) for(j=0;j=MAXROW+1;j+) grilij=0;for(。

17、i=0;i=MAXCOL+1;i+) grili0=1;grili15=1; for(j=1;j=MAXROW;j+) gril0j=1; gril21j=1; clscr(0,0,640,480,15); win(1,1,639,479,4,15); win(SCCOL+MINBOXSIZE-2,SCROW+MINBOXSIZE-2,SCCOL+15*MINBOXSIZE+2,SCROW+21*MINBOXSIZE+2,BGCOLOR,0); nextboxgs=random(8); nextboxfx=random(4); sprintf(nm,%d,num); txt(456,173,Number:,1,15); txt(456,193,nm,1,15); txt(456,243,Next Box:,1,15); timezd(); KillTimer(); closegraph(); getch()();11。

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