html5撞击小游戏,html5 迷宫游戏(碰撞检测)实例一

迷宫

var canvas_width = 900;

var canvas_height = 350;

var ctx;

var canvas;

var everything = [];

var cur_wall;

var wall_width;

var wall_style = "rgb(200,0,200)";

var walls = [];

var in_motion = false;

var unit = 10;

function Token(sx, sy, rad, style_string, n)

{

this.sx = sx;

this.sy = sy;

this.rad = rad;

this.draw = draw_token;

this.n = n;

this.angle = (2 * Math.PI) / n;

this.move = move_token;

this.fill_style = style_string;

}

function draw_token()//绘制正n边形

{

ctx.fill_style = this.fill_style;

ctx.beginPath();

var i;

var rad = this.rad;

ctx.moveTo(this.sx + rad * Math.cos(-0.5 * this.angle), this.sy + rad * Math.sin(-0.5 * this.angle));

for (i = 1; i < this.n; i++)

ctx.lineTo(this.sx + rad * Math.cos((i - 0.5) * this.angle), this.sy + rad * Math.sin((i - 0.5) * this.angle));

ctx.fill();

}

function move_token(dx, dy)

{

this.sx += dx;

this.sy += dy;

var i;

var wall;

for (i = 0; i < walls.length; i++)

{

wall = walls[i];

if (intersect(wall.sx, wall.sy, wall.fx, wall.fy, this.sx, this.sy, this.rad))

{

this.sx -= dx;

this.sy -= dy;

break;

}

}

}

function Wall(sx, sy, fx, fy, width, styleString)

{

this.sx = sx;

this.sy = sy;

this.fx = fx;

this.fy = fy;

this.width = width;

this.draw = draw_line;

this.strokeStyle = styleString;

}

function draw_line()

{

ctx.lineWidth = this.width;

ctx.strokeStye = this.strokeStyle;

ctx.beginPath();

ctx.moveTo(this.sx, this.sy);

ctx.lineTo(this.fx, this.fy);

ctx.stroke();

}

//note

var mypent = new Token(100, 100, 20, "rgb(0,0,250)", 5);

everything.push(mypent);

function init()

{

canvas = document.getElementById("canvas");

ctx = canvas.getContext('2d');

//note

canvas.addEventListener('mousedown', start_wall, false);

canvas.addEventListener('mousemove', stretch_wall, false);

canvas.addEventListener('mouseup', finish_wall, false);

window.addEventListener('keydown', getkey_and_move, false);

draw_all();

}

function start_wall(ev)

{

var mx;

var my;

if (ev.layerX || ev.layerx == 0)

{

mx = ev.layerX;

my = ev.layerY;

}

else if (ev.offsetX || ev.offsetX == 0)

{

mx = ev.offsetX;

my = ev.offsetY;

}

cur_wall = new Wall(mx, my, mx + 1, my + 1, wall_width, wall_style);

in_motion = true;

everything.push(cur_wall);

draw_all();

}

function stretch_wall(ev)

{

if (in_motion)

{

var mx;

var my;

if (ev.layerX || ev.layerX == 0)

{

mx = ev.layerX;

my = ev.layerY;

}

else if (ev.offsetX || ev.offsetX == 0)

{

mx = ev.offsetX;

my = ev.offsetY;

}

cur_wall.fx = mx;

cur_wall.fy = my;

draw_all();

}

}

function finish_wall(ev)

{

in_motion = false;

walls.push(cur_wall);

}

function draw_all()

{

ctx.clearRect(0, 0, canvas_width, canvas_height);

var i;

for (i = 0; i < everything.length; i++)

{

everything[i].draw();

}

}

function getkey_and_move(event)

{

var keyCode;

if (event == null)

{

keyCode = window.event.keyCode;

window.event.preventDefault();

}

else

{

keyCode = event.keyCode;

event.preventDefault();

}

switch (keyCode)

{

case 37://left arrow

mypent.move(-unit, 0);

break;

case 38://up arrow

mypent.move(0, -unit);

break;

case 39://right arrow

mypent.move(unit, 0);

break;

case 40:

mypent.move(0, unit);

break;

default:

//window.removeEventListener('keydown', getkey_and_move, false);

}

draw_all();

}

function intersect(sx, sy, fx, fy, cx, cy, rad)

{

var dx;

var dy;

var t;

var rt;

dx = fx - sx;

dy = fy - sy;

t = 0.0 - (((sx - cx) * dx + (sy - cy) * dy) / (dx * dx + dy * dy));

if (t < 0.0)

{

t = 0.0;

}

else if (t > 1.0)

t = 1.0;

var dx1 = (sx + t * dx) - cx;

var dy1 = (sy + t * dy) - cy;

var rt = dx1 * dx1 + dy1 * dy1;

if (rt < rad * rad)

return true;

else

return false;

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值