我在一个侧面游戏中工作,我需要知道一个区域中的节点是否能够实现“视线”之类的东西.现在我正在尝试使用enumerateBodyiesInRect()但是它正在检测来自评估的rect的20px或更多的物体,我无法弄清楚为什么它如此不精确.
这就是我现在正在尝试的事情:
import SpriteKit
import CoreMotion
class GameScene: SKScene, SKPhysicsContactDelegate
{
var player = SKShapeNode()
var world = SKShapeNode()
var rShape = SKShapeNode()
override func didMoveToView(view: SKView) {
self.physicsWorld.contactDelegate = self
self.scaleMode = SKSceneScaleMode.AspectFit
self.size = view.bounds.size
// Add world
world = SKShapeNode(rectOfSize: view.bounds.size)
world.physicsBody = SKPhysicsBody(edgeLoopFromPath: world.path)
world.position = CGPointMake(self.frame.size.width/2, self.frame.size.height/2) // Move camera
self.addChild(world)
// Add player
player = SKShapeNode(rectOfSize: CGSize(width: 25, height: 25))
player.physicsBody = SKPhysicsBody(rectangleOfSize: player.frame.size)
player.physicsBody.dynamic = false
player.strokeColor = SKColor.blueColor()
player.fillColor = SKColor.blueColor()
player.position = CGPointMake(90, -50)
world.addChild(player)
}
override func update(currentTime: CFTimeInterval) {
// Define rect position and size (area that will be evaluated for bodies)
var r : CGRect = CGRect(x: 200, y: 200, width: 25, height: 25)
// Show rect for debug
rShape.removeFromParent()
rShape = SKShapeNode(rect: r)
rShape.strokeColor = SKColor.redColor()
self.addChild(rShape)
// Evaluate rect
rShape.fillColor = SKColor.clearColor()
self.physicsWorld.enumerateBodiesInRect(r) {
(body: SKPhysicsBody!, stop: UnsafePointer) in
self.rShape.fillColor = SKColor.redColor() // Paint the area blue if it detects a node
}
}
}
此代码应在屏幕上显示已评估的rect和ray(用于调试目的),如果它们与播放器节点联系,则将其绘制为红色.但是你可以在屏幕截图中看到当玩家离它25px或更远时它变成红色,就像绘图有点偏离,或者小于被评估的实际区域.您可以将其粘贴到项目中以复制问题.
这可能是因为这只是测试版,还是我做错了什么?