设计模式c_源码经典版
设计模式-c#语言实现
收集整理制作:畅雨(chyinfo@)
日期:2003-07-15
原网址:/Patterns/Patterns.aspx#list
――-赠人玫瑰之手 历久犹有余香―――
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设计模式-c#语言实现
Design patterns are recurring solutions to software design problems you find again
and again in real-world application development. Design patterns are about design and
interaction of objects, as well as providing a communication platform concerning elegant,
reusable solutions to commonly encountered programming challenges.
第一部分 Creational Patterns
01 Abstract Factory - 抽象工厂模式
Definition
Provide an interface for creating families of related or dependent objects without specifying
their concrete classes.
提供一个接口来构建一群(families)相关(related)或相依(dependent) 的对象;而无须具体指定(specify)它们的具
体类。
Frequency of use: med