linux贪吃蛇小程序,贪吃蛇小程序

icon_smile.gif 贪吃蛇小程序

icon_smile.gif

自己已经运行过。没有问题!

第一个文件ShellMain.java

import javax.swing.JFrame;

public class ShellMain extends JFrame {

public ShellWin win;

public ShellMain()

{

this.win=new ShellWin();

this.setTitle("贪吃蛇");

this.setSize(800,800);

this.setVisible(true);

this.add(win);

this.setLocation(200, 100);

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

public static void main(String[] args) {

new ShellMain();

}

}

第二个文件ShellWin.java

import java.awt.Color;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.io.File;

import java.io.IOException;

import java.text.BreakIterator;

import javax.crypto.spec.IvParameterSpec;

import javax.imageio.ImageIO;

import javax.swing.JButton;

import javax.swing.JPanel;

import javax.swing.text.html.CSS;

public class ShellWin extends JPanel implements ActionListener,Runnable,KeyListener{

JButton startGame=new JButton("开始");

JButton stopGame=new JButton("停止");

int fang;

int chang;

int fen=0;

int[] xs=new int[400];

int[] ys=new int[400];

int douX;int douY;

Thread nThread;

public ShellWin()

{

nThread=new Thread(this);

this.add(startGame);this.add(stopGame);

this.startGame.addActionListener(this);

this.addKeyListener(this);

造蛇();

造豆();

}

public void paintComponent(Graphics g)

{

super.paintComponent(g);

g.drawString("分数:"+fen, 50, 50);

g.drawRect(100,100, 600, 600);

显示蛇(g);

显示豆(g);

}

@Override

public void actionPerformed(ActionEvent e) {

if(e.getSource()==startGame)

{

this.requestFocus();

nThread.start();

this.repaint();

}

}

//能不能吃豆,能不能死

void 死()

{

System.out.println("死了!");

}

void 吃()

{

chang++;

this.fen+=100;

造豆();

}

boolean 能出界死吗()

{

if(xs[0]==70||xs[0]==700||ys[0]==70||ys[0]==700)

{

return true;

}

return false;

}

void 转向(int 新方向)

{

if(fang%2!=新方向%2)

{

fang=新方向;

}

}

boolean 吃自己了吗()

{

for (int i = 1; i < chang; i++) {

if(xs[0]==xs[i]&&ys[0]==ys[i])

{

return true;

}

}

return false;

}

boolean 能吃豆吗()

{

if(xs[0]==douX&&ys[0]==douY)

{

return true;

}

return false;

}

void 造蛇()

{

fang=2;chang=5;

for (int i = 0; i < chang; i++) {

xs[i]=400;

ys[i]=400+30*i;

}

}

void 造豆()

{

douX=30*(int)(Math.random()*19)+100;

douY=30*(int)(Math.random()*19)+100;

for (int i = 0; i < chang; i++) {

if(xs[i]==douX&&ys[i]==douY)

{

造豆();

return;

}

}

}

void 显示豆(Graphics g)

{

g.setColor(Color.RED);

g.fillOval(douX, douY, 30, 30);

}

void 爬()

{

for (int i = chang-1; i >0; i--) {

xs[i]=xs[i-1];

ys[i]=ys[i-1];

}

switch (fang) {

case 1:

xs[0]=xs[0]+30;

break;

case 2:

ys[0]=ys[0]-30;

break;

case 3:

xs[0]=xs[0]-30;

break;

case 4:

ys[0]=ys[0]+30;

break;

default:

break;

}

}

void 显示蛇(Graphics g)

{

for (int i = 0; i < chang; i++) {

g.setColor(Color.BLUE);

g.drawRect(xs[i], ys[i], 30, 30);

}

}

@Override

public void run() {

while(true)

{

try {

if(能吃豆吗())

{

吃();

}

if(能出界死吗())

{

死();

return;

}

if(吃自己了吗())

{

死();

return;

}

爬();

Thread.sleep(80);

repaint();

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

void 转向()

{

}

@Override

public void keyPressed(KeyEvent e) {

switch (e.getKeyCode()) {

case KeyEvent.VK_UP:

转向(2);

break;

case KeyEvent.VK_DOWN:

转向(4);

break;

case KeyEvent.VK_LEFT:

转向(3);

break;

case KeyEvent.VK_RIGHT:

转向(1);

break;

default:

break;

}

}

@Override

public void keyReleased(KeyEvent e) {

// TODO Auto-generated method stub

}

@Override

public void keyTyped(KeyEvent e) {

// TODO Auto-generated method stub

}

}

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