android视频处理函数,Android视频硬解稳定性问题探讨和处理

原文出处——>[Android系统进程间通信(IPC)机制Binder中的Server启动过程源代码分析](http://blog.csdn.net/luoshengyang/article/details/6629298)

在前面一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中,介绍了在Android系统中Binder进程间通信机制中的Server角色是如何获得Service Manager远程接口的,即defaultServiceManager函数的实现。Server获得了Service Manager远程接口之后,就要把自己的Service添加到Service Manager中去,然后把自己启动起来,等待Client的请求。本文将通过分析源代码了解Server的启动过程是怎么样的。

本文通过一个具体的例子来说明Binder机制中Server的启动过程。我们知道,在Android系统中,提供了多媒体播放的功能,这个功能是以服务的形式来提供的。这里,我们就通过分析MediaPlayerService的实现来了解Media Server的启动过程。

首先,看一下MediaPlayerService的类图,以便我们理解下面要描述的内容。

![](http://hi.csdn.net/attachment/201107/24/0_1311479168os88.gif)

我们将要介绍的主角MediaPlayerService继承于BnMediaPlayerService类,熟悉Binder机制的同学应该知道BnMediaPlayerService是一个Binder Native类,用来处理Client请求的。BnMediaPlayerService继承于`BnInterface`类,BnInterface是一个模板类,它定义在**frameworks/base/include/binder/IInterface.h**文件中:

~~~

template

class BnInterface : public INTERFACE, public BBinder

{

public:

virtual sp queryLocalInterface(const String16& _descriptor);

virtual const String16& getInterfaceDescriptor() const;

protected:

virtual IBinder* onAsBinder();

};

~~~

这里可以看出,BnMediaPlayerService实际是继承了IMediaPlayerService和BBinder类。IMediaPlayerService和BBinder类又分别继承了IInterface和IBinder类,IInterface和IBinder类又同时继承了RefBase类。

实际上,BnMediaPlayerService并不是直接接收到Client处发送过来的请求,而是使用了IPCThreadState接收Client处发送过来的请求,而IPCThreadState又借助了ProcessState类来与Binder驱动程序交互。有关IPCThreadState和ProcessState的关系,可以参考上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路,接下来也会有相应的描述。IPCThreadState接收到了Client处的请求后,就会调用BBinder类的transact函数,并传入相关参数,BBinder类的transact函数最终调用BnMediaPlayerService类的onTransact函数,于是,就开始真正地处理Client的请求了。

了解了MediaPlayerService类结构之后,就要开始进入到本文的主题了。

首先,看看MediaPlayerService是如何启动的。启动MediaPlayerService的代码位于**frameworks/base/media/mediaserver/main_mediaserver.cpp**文件中:

~~~

int main(int argc, char** argv)

{

sp proc(ProcessState::self());

sp sm = defaultServiceManager();

LOGI("ServiceManager: %p", sm.get());

AudioFlinger::instantiate();

MediaPlayerService::instantiate();

CameraService::instantiate();

AudioPolicyService::instantiate();

ProcessState::self()->startThreadPool();

IPCThreadState::self()->joinThreadPool();

}

~~~

这里我们不关注AudioFlinger和CameraService相关的代码。

先看下面这句代码:

~~~

sp proc(ProcessState::self());

~~~

这句代码的作用是通过ProcessState::self()调用创建一个ProcessState实例。ProcessState::self()是ProcessState类的一个静态成员变量,定义在**frameworks/base/libs/binder/ProcessState.cpp**文件中:

~~~

sp ProcessState::self()

{

if (gProcess != NULL) return gProcess;

AutoMutex _l(gProcessMutex);

if (gProcess == NULL) gProcess = new ProcessState;

return gProcess;

}

~~~

这里可以看出,这个函数作用是返回一个全局唯一的ProcessState实例gProcess。全局唯一实例变量gProcess定义在**frameworks/base/libs/binder/Static.cpp**文件中:

~~~

Mutex gProcessMutex;

sp gProcess;

~~~

再来看ProcessState的构造函数:

~~~

ProcessState::ProcessState()

: mDriverFD(open_driver())

, mVMStart(MAP_FAILED)

, mManagesContexts(false)

, mBinderContextCheckFunc(NULL)

, mBinderContextUserData(NULL)

, mThreadPoolStarted(false)

, mThreadPoolSeq(1)

{

if (mDriverFD >= 0) {

// XXX Ideally, there should be a specific define for whether we

// have mmap (or whether we could possibly have the kernel module

// availabla).

#if !defined(HAVE_WIN32_IPC)

// mmap the binder, providing a chunk of virtual address space to receive transactions.

mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);

if (mVMStart == MAP_FAILED) {

// *sigh*

LOGE("Using /dev/binder failed: unable to mmap transaction memory.\n");

close(mDriverFD);

mDriverFD = -1;

}

#else

mDriverFD = -1;

#endif

}

if (mDriverFD < 0) {

// Need to run without the driver, starting our own thread pool.

}

}

~~~

这个函数有两个关键地方,一是通过open_driver函数打开Binder设备文件/dev/binder,并将打开设备文件描述符保存在成员变量mDriverFD中;二是通过mmap来把设备文件/dev/binder映射到内存中。

先看open_driver函数的实现,这个函数同样位于**frameworks/base/libs/binder/ProcessState.cpp**文件中:

~~~

static int open_driver()

{

if (gSingleProcess) {

return -1;

}

int fd = open("/dev/binder", O_RDWR);

if (fd >= 0) {

fcntl(fd, F_SETFD, FD_CLOEXEC);

int vers;

#if defined(HAVE_ANDROID_OS)

status_t result = ioctl(fd, BINDER_VERSION, &vers);

#else

status_t result = -1;

errno = EPERM;

#endif

if (result == -1) {

LOGE("Binder ioctl to obtain version failed: %s", strerror(errno));

close(fd);

fd = -1;

}

if (result != 0 || vers != BINDER_CURRENT_PROTOCOL_VERSION) {

LOGE("Binder driver protocol does not match user space protocol!");

close(fd);

fd = -1;

}

#if defined(HAVE_ANDROID_OS)

size_t maxThreads = 15;

result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);

if (result == -1) {

LOGE("Binder ioctl to set max threads failed: %s", strerror(errno));

}

#endif

} else {

LOGW("Opening '/dev/binder' failed: %s\n", strerror(errno));

}

return fd;

}

~~~

这个函数的作用主要是通过open文件操作函数来打开/dev/binder设备文件,然后再调用ioctl文件控制函数来分别执行BINDER_VERSION和BINDER_SET_MAX_THREADS两个命令来和Binder驱动程序进行交互,前者用于获得当前Binder驱动程序的版本号,后者用于通知Binder驱动程序,MediaPlayerService最多可同时启动15个线程来处理Client端的请求。

open在Binder驱动程序中的具体实现,请参考前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,这里不再重复描述。打开/dev/binder设备文件后,Binder驱动程序就为MediaPlayerService进程创建了一个struct binder_proc结构体实例来维护MediaPlayerService进程上下文相关信息。

我们来看一下ioctl文件操作函数执行BINDER_VERSION命令的过程:

~~~

status_t result = ioctl(fd, BINDER_VERSION, &vers);

~~~

这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_VERSION相关的部分逻辑:

~~~

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)

{

int ret;

struct binder_proc *proc = filp->private_data;

struct binder_thread *thread;

unsigned int size = _IOC_SIZE(cmd);

void __user *ubuf = (void __user *)arg;

/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/

ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);

if (ret)

return ret;

mutex_lock(&binder_lock);

thread = binder_get_thread(proc);

if (thread == NULL) {

ret = -ENOMEM;

goto err;

}

switch (cmd) {

......

case BINDER_VERSION:

if (size != sizeof(struct binder_version)) {

ret = -EINVAL;

goto err;

}

if (put_user(BINDER_CURRENT_PROTOCOL_VERSION, &((struct binder_version *)ubuf)->protocol_version)) {

ret = -EINVAL;

goto err;

}

break;

......

}

ret = 0;

err:

......

return ret;

}

~~~

很简单,只是将BINDER_CURRENT_PROTOCOL_VERSION写入到传入的参数arg指向的用户缓冲区中去就返回了。BINDER_CURRENT_PROTOCOL_VERSION是一个宏,定义在kernel/common/drivers/staging/android/binder.h文件中:

~~~

/* This is the current protocol version. */

#define BINDER_CURRENT_PROTOCOL_VERSION 7

~~~

这里为什么要把ubuf转换成struct binder_version之后,再通过其protocol_version成员变量再来写入呢,转了一圈,最终内容还是写入到ubuf中。我们看一下struct binder_version的定义就会明白,同样是在**kernel/common/drivers/staging/android/binder.h**文件中:

~~~

/* Use with BINDER_VERSION, driver fills in fields. */

struct binder_version {

/* driver protocol version -- increment with incompatible change */

signed long protocol_version;

};

~~~

从注释中可以看出来,这里是考虑到兼容性,因为以后很有可能不是用signed long来表示版本号。

这里有一个重要的地方要注意的是,由于这里是打开设备文件/dev/binder之后,第一次进入到binder_ioctl函数,因此,这里调用binder_get_thread的时候,就会为当前线程创建一个struct binder_thread结构体变量来维护线程上下文信息,具体可以参考浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文。

接着我们再来看一下ioctl文件操作函数执行BINDER_SET_MAX_THREADS命令的过程:

~~~

result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);

~~~

这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_SET_MAX_THREADS相关的部分逻辑:

~~~

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)

{

int ret;

struct binder_proc *proc = filp->private_data;

struct binder_thread *thread;

unsigned int size = _IOC_SIZE(cmd);

void __user *ubuf = (void __user *)arg;

/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/

ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);

if (ret)

return ret;

mutex_lock(&binder_lock);

thread = binder_get_thread(proc);

if (thread == NULL) {

ret = -ENOMEM;

goto err;

}

switch (cmd) {

......

case BINDER_SET_MAX_THREADS:

if (copy_from_user(&proc->max_threads, ubuf, sizeof(proc->max_threads))) {

ret = -EINVAL;

goto err;

}

break;

......

}

ret = 0;

err:

......

return ret;

}

~~~

这里实现也是非常简单,只是简单地把用户传进来的参数保存在proc->max_threads中就完毕了。注意,这里再调用binder_get_thread函数的时候,就可以在proc->threads中找到当前线程对应的struct binder_thread结构了,因为前面已经创建好并保存在proc->threads红黑树中。

回到ProcessState的构造函数中,这里还通过mmap函数来把设备文件/dev/binder映射到内存中,这个函数在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文也已经有详细介绍,这里不再重复描述。宏BINDER_VM_SIZE就定义在ProcessState.cpp文件中:

~~~

#define BINDER_VM_SIZE ((1*1024*1024) - (4096 *2))

~~~

mmap函数调用完成之后,Binder驱动程序就为当前进程预留了BINDER_VM_SIZE大小的内存空间了。

这样,ProcessState全局唯一变量gProcess就创建完毕了,回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,下一步是调用defaultServiceManager函数来获得Service Manager的远程接口,这个已经在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路有详细描述,读者可以回过头去参考一下。

再接下来,就进入到MediaPlayerService::instantiate函数把MediaPlayerService添加到Service Manger中去了。这个函数定义在**frameworks/base/media/libmediaplayerservice/MediaPlayerService.cpp**文件中:

~~~

void MediaPlayerService::instantiate() {

defaultServiceManager()->addService(

String16("media.player"), new MediaPlayerService());

}

~~~

我们重点看一下IServiceManger::addService的过程,这有助于我们加深对Binder机制的理解。

在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中说到,defaultServiceManager返回的实际是一个BpServiceManger类实例,因此,我们看一下BpServiceManger::addService的实现,这个函数实现在**frameworks/base/libs/binder/IServiceManager.cpp**文件中:

~~~

class BpServiceManager : public BpInterface

{

public:

BpServiceManager(const sp& impl)

: BpInterface(impl)

{

}

......

virtual status_t addService(const String16& name, const sp& service)

{

Parcel data, reply;

data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());

data.writeString16(name);

data.writeStrongBinder(service);

status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);

return err == NO_ERROR ? reply.readExceptionCode()

}

......

};

~~~

这里的Parcel类是用来于序列化进程间通信数据用的。

先来看这一句的调用:

~~~

data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());

~~~

IServiceManager::getInterfaceDescriptor()返回来的是一个字符串,即"android.os.IServiceManager",具体可以参考IServiceManger的实现。我们看一下Parcel::writeInterfaceToken的实现,位于frameworks/base/libs/binder/Parcel.cpp文件中:

~~~

// Write RPC headers. (previously just the interface token)

status_t Parcel::writeInterfaceToken(const String16& interface)

{

writeInt32(IPCThreadState::self()->getStrictModePolicy() |

STRICT_MODE_PENALTY_GATHER);

// currently the interface identification token is just its name as a string

return writeString16(interface);

}

~~~

它的作用是写入一个整数和一个字符串到Parcel中去。

再来看下面的调用:

~~~

data.writeString16(name);

~~~

这里又是写入一个字符串到Parcel中去,这里的name即是上面传进来的“media.player”字符串。

往下看:

~~~

data.writeStrongBinder(service);

~~~

这里定入一个Binder对象到Parcel去。我们重点看一下这个函数的实现,因为它涉及到进程间传输Binder实体的问题,比较复杂,需要重点关注,同时,也是理解Binder机制的一个重点所在。注意,这里的service参数是一个MediaPlayerService对象。

~~~

status_t Parcel::writeStrongBinder(const sp& val)

{

return flatten_binder(ProcessState::self(), val, this);

}

~~~

看到flatten_binder函数,是不是似曾相识的感觉?我们在前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路中,曾经提到在Binder驱动程序中,使用struct flat_binder_object来表示传输中的一个binder对象,它的定义如下所示:

~~~

/*

* This is the flattened representation of a Binder object for transfer

* between processes. The 'offsets' supplied as part of a binder transaction

* contains offsets into the data where these structures occur. The Binder

* driver takes care of re-writing the structure type and data as it moves

* between processes.

*/

struct flat_binder_object {

/* 8 bytes for large_flat_header. */

unsigned long type;

unsigned long flags;

/* 8 bytes of data. */

union {

void *binder; /* local object */

signed long handle; /* remote object */

};

/* extra data associated with local object */

void *cookie;

};

~~~

各个成员变量的含义请参考资料Android Binder设计与实现。

我们进入到flatten_binder函数看看:

~~~

status_t flatten_binder(const sp& proc,

const sp& binder, Parcel* out)

{

flat_binder_object obj;

obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;

if (binder != NULL) {

IBinder *local = binder->localBinder();

if (!local) {

BpBinder *proxy = binder->remoteBinder();

if (proxy == NULL) {

LOGE("null proxy");

}

const int32_t handle = proxy ? proxy->handle() : 0;

obj.type = BINDER_TYPE_HANDLE;

obj.handle = handle;

obj.cookie = NULL;

} else {

obj.type = BINDER_TYPE_BINDER;

obj.binder = local->getWeakRefs();

obj.cookie = local;

}

} else {

obj.type = BINDER_TYPE_BINDER;

obj.binder = NULL;

obj.cookie = NULL;

}

return finish_flatten_binder(binder, obj, out);

}

~~~

首先是初始化flat_binder_object的flags域:

~~~

obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;

~~~

0x7f表示处理本Binder实体请求数据包的线程的最低优先级,FLAT_BINDER_FLAG_ACCEPTS_FDS表示这个Binder实体可以接受文件描述符,Binder实体在收到文件描述符时,就会在本进程中打开这个文件。

传进来的binder即为MediaPlayerService::instantiate函数中new出来的MediaPlayerService实例,因此,不为空。又由于MediaPlayerService继承自BBinder类,它是一个本地Binder实体,因此binder->localBinder返回一个BBinder指针,而且肯定不为空,于是执行下面语句:

~~~

obj.type = BINDER_TYPE_BINDER;

obj.binder = local->getWeakRefs();

obj.cookie = local;

~~~

设置了flat_binder_obj的其他成员变量,注意,指向这个Binder实体地址的指针local保存在flat_binder_obj的成员变量cookie中。

函数调用finish_flatten_binder来将这个flat_binder_obj写入到Parcel中去:

~~~

inline static status_t finish_flatten_binder(

const sp& binder, const flat_binder_object& flat, Parcel* out)

{

return out->writeObject(flat, false);

}

~~~

Parcel::writeObject的实现如下:

~~~

status_t Parcel::writeObject(const flat_binder_object& val, bool nullMetaData)

{

const bool enoughData = (mDataPos+sizeof(val)) <= mDataCapacity;

const bool enoughObjects = mObjectsSize < mObjectsCapacity;

if (enoughData && enoughObjects) {

restart_write:

*reinterpret_cast(mData+mDataPos) = val;

// Need to write meta-data?

if (nullMetaData || val.binder != NULL) {

mObjects[mObjectsSize] = mDataPos;

acquire_object(ProcessState::self(), val, this);

mObjectsSize++;

}

// remember if it's a file descriptor

if (val.type == BINDER_TYPE_FD) {

mHasFds = mFdsKnown = true;

}

return finishWrite(sizeof(flat_binder_object));

}

if (!enoughData) {

const status_t err = growData(sizeof(val));

if (err != NO_ERROR) return err;

}

if (!enoughObjects) {

size_t newSize = ((mObjectsSize+2)*3)/2;

size_t* objects = (size_t*)realloc(mObjects, newSize*sizeof(size_t));

if (objects == NULL) return NO_MEMORY;

mObjects = objects;

mObjectsCapacity = newSize;

}

goto restart_write;

}

~~~

这里除了把flat_binder_obj写到Parcel里面之内,还要记录这个flat_binder_obj在Parcel里面的偏移位置:

~~~

mObjects[mObjectsSize] = mDataPos;

~~~

这里因为,如果进程间传输的数据间带有Binder对象的时候,Binder驱动程序需要作进一步的处理,以维护各个Binder实体的一致性,下面我们将会看到Binder驱动程序是怎么处理这些Binder对象的。

再回到BpServiceManager::addService函数中,调用下面语句:

~~~

status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);

~~~

回到浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文中的类图中去看一下,这里的remote成员函数来自于BpRefBase类,它返回一个BpBinder指针。因此,我们继续进入到BpBinder::transact函数中去看看:

~~~

status_t BpBinder::transact(

uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)

{

// Once a binder has died, it will never come back to life.

if (mAlive) {

status_t status = IPCThreadState::self()->transact(

mHandle, code, data, reply, flags);

if (status == DEAD_OBJECT) mAlive = 0;

return status;

}

return DEAD_OBJECT;

}

~~~

这里又调用了IPCThreadState::transact进执行实际的操作。注意,这里的mHandle为0,code为ADD_SERVICE_TRANSACTION。ADD_SERVICE_TRANSACTION是上面以参数形式传进来的,那mHandle为什么是0呢?因为这里表示的是Service Manager远程接口,它的句柄值一定是0,具体请参考浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文。

再进入到IPCThreadState::transact函数,看看做了些什么事情:

~~~

status_t IPCThreadState::transact(int32_t handle,

uint32_t code, const Parcel& data,

Parcel* reply, uint32_t flags)

{

status_t err = data.errorCheck();

flags |= TF_ACCEPT_FDS;

IF_LOG_TRANSACTIONS() {

TextOutput::Bundle _b(alog);

alog << "BC_TRANSACTION thr " << (void*)pthread_self() << " / hand "

<< handle << " / code " << TypeCode(code) << ": "

<< indent << data << dedent << endl;

}

if (err == NO_ERROR) {

LOG_ONEWAY(">>>> SEND from pid %d uid %d %s", getpid(), getuid(),

(flags & TF_ONE_WAY) == 0 ? "READ REPLY" : "ONE WAY");

err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);

}

if (err != NO_ERROR) {

if (reply) reply->setError(err);

return (mLastError = err);

}

if ((flags & TF_ONE_WAY) == 0) {

#if 0

if (code == 4) { // relayout

LOGI(">>>>>> CALLING transaction 4");

} else {

LOGI(">>>>>> CALLING transaction %d", code);

}

#endif

if (reply) {

err = waitForResponse(reply);

} else {

Parcel fakeReply;

err = waitForResponse(&fakeReply);

}

#if 0

if (code == 4) { // relayout

LOGI("<<<<<< RETURNING transaction 4");

} else {

LOGI("<<<<<< RETURNING transaction %d", code);

}

#endif

IF_LOG_TRANSACTIONS() {

TextOutput::Bundle _b(alog);

alog << "BR_REPLY thr " << (void*)pthread_self() << " / hand "

<< handle << ": ";

if (reply) alog << indent << *reply << dedent << endl;

else alog << "(none requested)" << endl;

}

} else {

err = waitForResponse(NULL, NULL);

}

return err;

}

~~~

IPCThreadState::transact函数的参数flags是一个默认值为0的参数,上面没有传相应的实参进来,因此,这里就为0。

函数首先调用writeTransactionData函数准备好一个struct binder_transaction_data结构体变量,这个是等一下要传输给Binder驱动程序的。struct binder_transaction_data的定义我们在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文中有详细描述,读者不妨回过去读一下。这里为了方便描述,将struct binder_transaction_data的定义再次列出来:

~~~

struct binder_transaction_data {

/* The first two are only used for bcTRANSACTION and brTRANSACTION,

* identifying the target and contents of the transaction.

*/

union {

size_t handle; /* target descriptor of command transaction */

void *ptr; /* target descriptor of return transaction */

} target;

void *cookie; /* target object cookie */

unsigned int code; /* transaction command */

/* General information about the transaction. */

unsigned int flags;

pid_t sender_pid;

uid_t sender_euid;

size_t data_size; /* number of bytes of data */

size_t offsets_size; /* number of bytes of offsets */

/* If this transaction is inline, the data immediately

* follows here; otherwise, it ends with a pointer to

* the data buffer.

*/

union {

struct {

/* transaction data */

const void *buffer;

/* offsets from buffer to flat_binder_object structs */

const void *offsets;

} ptr;

uint8_t buf[8];

} data;

};

~~~

writeTransactionData函数的实现如下:

~~~

status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,

int32_t handle, uint32_t code, const Parcel& data, status_t* statusBuffer)

{

binder_transaction_data tr;

tr.target.handle = handle;

tr.code = code;

tr.flags = binderFlags;

const status_t err = data.errorCheck();

if (err == NO_ERROR) {

tr.data_size = data.ipcDataSize();

tr.data.ptr.buffer = data.ipcData();

tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);

tr.data.ptr.offsets = data.ipcObjects();

} else if (statusBuffer) {

tr.flags |= TF_STATUS_CODE;

*statusBuffer = err;

tr.data_size = sizeof(status_t);

tr.data.ptr.buffer = statusBuffer;

tr.offsets_size = 0;

tr.data.ptr.offsets = NULL;

} else {

return (mLastError = err);

}

mOut.writeInt32(cmd);

mOut.write(&tr, sizeof(tr));

return NO_ERROR;

}

~~~

注意,这里的cmd为BC_TRANSACTION。 这个函数很简单,在这个场景下,就是执行下面语句来初始化本地变量tr:

~~~

tr.data_size = data.ipcDataSize();

tr.data.ptr.buffer = data.ipcData();

tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);

tr.data.ptr.offsets = data.ipcObjects();

~~~

回忆一下上面的内容,写入到tr.data.ptr.buffer的内容相当于下面的内容:

~~~

writeInt32(IPCThreadState::self()->getStrictModePolicy() |

STRICT_MODE_PENALTY_GATHER);

writeString16("android.os.IServiceManager");

writeString16("media.player");

writeStrongBinder(new MediaPlayerService());

~~~

其中包含了一个Binder实体MediaPlayerService,因此需要设置tr.offsets_size就为1,tr.data.ptr.offsets就指向了这个MediaPlayerService的地址在tr.data.ptr.buffer中的偏移量。最后,将tr的内容保存在IPCThreadState的成员变量mOut中。

回到IPCThreadState::transact函数中,接下去看,(flags & TF_ONE_WAY) == 0为true,并且reply不为空,所以最终进入到waitForResponse(reply)这条路径来。我们看一下waitForResponse函数的实现:

~~~

status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)

{

int32_t cmd;

int32_t err;

while (1) {

if ((err=talkWithDriver()) < NO_ERROR) break;

err = mIn.errorCheck();

if (err < NO_ERROR) break;

if (mIn.dataAvail() == 0) continue;

cmd = mIn.readInt32();

IF_LOG_COMMANDS() {

alog << "Processing waitForResponse Command: "

<< getReturnString(cmd) << endl;

}

switch (cmd) {

case BR_TRANSACTION_COMPLETE:

if (!reply && !acquireResult) goto finish;

break;

case BR_DEAD_REPLY:

err = DEAD_OBJECT;

goto finish;

case BR_FAILED_REPLY:

err = FAILED_TRANSACTION;

goto finish;

case BR_ACQUIRE_RESULT:

{

LOG_ASSERT(acquireResult != NULL, "Unexpected brACQUIRE_RESULT");

const int32_t result = mIn.readInt32();

if (!acquireResult) continue;

*acquireResult = result ? NO_ERROR : INVALID_OPERATION;

}

goto finish;

case BR_REPLY:

{

binder_transaction_data tr;

err = mIn.read(&tr, sizeof(tr));

LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");

if (err != NO_ERROR) goto finish;

if (reply) {

if ((tr.flags & TF_STATUS_CODE) == 0) {

reply->ipcSetDataReference(

reinterpret_cast(tr.data.ptr.buffer),

tr.data_size,

reinterpret_cast(tr.data.ptr.offsets),

tr.offsets_size/sizeof(size_t),

freeBuffer, this);

} else {

err = *static_cast(tr.data.ptr.buffer);

freeBuffer(NULL,

reinterpret_cast(tr.data.ptr.buffer),

tr.data_size,

reinterpret_cast(tr.data.ptr.offsets),

tr.offsets_size/sizeof(size_t), this);

}

} else {

freeBuffer(NULL,

reinterpret_cast(tr.data.ptr.buffer),

tr.data_size,

reinterpret_cast(tr.data.ptr.offsets),

tr.offsets_size/sizeof(size_t), this);

continue;

}

}

goto finish;

default:

err = executeCommand(cmd);

if (err != NO_ERROR) goto finish;

break;

}

}

finish:

if (err != NO_ERROR) {

if (acquireResult) *acquireResult = err;

if (reply) reply->setError(err);

mLastError = err;

}

return err;

}

~~~

这个函数虽然很长,但是主要调用了talkWithDriver函数来与Binder驱动程序进行交互:

~~~

status_t IPCThreadState::talkWithDriver(bool doReceive)

{

LOG_ASSERT(mProcess->mDriverFD >= 0, "Binder driver is not opened");

binder_write_read bwr;

// Is the read buffer empty?

const bool needRead = mIn.dataPosition() >= mIn.dataSize();

// We don't want to write anything if we are still reading

// from data left in the input buffer and the caller

// has requested to read the next data.

const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;

bwr.write_size = outAvail;

bwr.write_buffer = (long unsigned int)mOut.data();

// This is what we'll read.

if (doReceive && needRead) {

bwr.read_size = mIn.dataCapacity();

bwr.read_buffer = (long unsigned int)mIn.data();

} else {

bwr.read_size = 0;

}

IF_LOG_COMMANDS() {

TextOutput::Bundle _b(alog);

if (outAvail != 0) {

alog << "Sending commands to driver: " << indent;

const void* cmds = (const void*)bwr.write_buffer;

const void* end = ((const uint8_t*)cmds)+bwr.write_size;

alog << HexDump(cmds, bwr.write_size) << endl;

while (cmds < end) cmds = printCommand(alog, cmds);

alog << dedent;

}

alog << "Size of receive buffer: " << bwr.read_size

<< ", needRead: " << needRead << ", doReceive: " << doReceive << endl;

}

// Return immediately if there is nothing to do.

if ((bwr.write_size == 0) && (bwr.read_size == 0)) return NO_ERROR;

bwr.write_consumed = 0;

bwr.read_consumed = 0;

status_t err;

do {

IF_LOG_COMMANDS() {

alog << "About to read/write, write size = " << mOut.dataSize() << endl;

}

#if defined(HAVE_ANDROID_OS)

if (ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr) >= 0)

err = NO_ERROR;

else

err = -errno;

#else

err = INVALID_OPERATION;

#endif

IF_LOG_COMMANDS() {

alog << "Finished read/write, write size = " << mOut.dataSize() << endl;

}

} while (err == -EINTR);

IF_LOG_COMMANDS() {

alog << "Our err: " << (void*)err << ", write consumed: "

<< bwr.write_consumed << " (of " << mOut.dataSize()

<< "), read consumed: " << bwr.read_consumed << endl;

}

if (err >= NO_ERROR) {

if (bwr.write_consumed > 0) {

if (bwr.write_consumed < (ssize_t)mOut.dataSize())

mOut.remove(0, bwr.write_consumed);

else

mOut.setDataSize(0);

}

if (bwr.read_consumed > 0) {

mIn.setDataSize(bwr.read_consumed);

mIn.setDataPosition(0);

}

IF_LOG_COMMANDS() {

TextOutput::Bundle _b(alog);

alog << "Remaining data size: " << mOut.dataSize() << endl;

alog << "Received commands from driver: " << indent;

const void* cmds = mIn.data();

const void* end = mIn.data() + mIn.dataSize();

alog << HexDump(cmds, mIn.dataSize()) << endl;

while (cmds < end) cmds = printReturnCommand(alog, cmds);

alog << dedent;

}

return NO_ERROR;

}

return err;

}

~~~

这里doReceive和needRead均为1,有兴趣的读者可以自已分析一下。因此,这里告诉Binder驱动程序,先执行write操作,再执行read操作,下面我们将会看到。

最后,通过ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)进行到Binder驱动程序的binder_ioctl函数,我们只关注cmd为BINDER_WRITE_READ的逻辑:

~~~

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)

{

int ret;

struct binder_proc *proc = filp->private_data;

struct binder_thread *thread;

unsigned int size = _IOC_SIZE(cmd);

void __user *ubuf = (void __user *)arg;

/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/

ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);

if (ret)

return ret;

mutex_lock(&binder_lock);

thread = binder_get_thread(proc);

if (thread == NULL) {

ret = -ENOMEM;

goto err;

}

switch (cmd) {

case BINDER_WRITE_READ: {

struct binder_write_read bwr;

if (size != sizeof(struct binder_write_read)) {

ret = -EINVAL;

goto err;

}

if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {

ret = -EFAULT;

goto err;

}

if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)

printk(KERN_INFO "binder: %d:%d write %ld at %08lx, read %ld at %08lx\n",

proc->pid, thread->pid, bwr.write_size, bwr.write_buffer, bwr.read_size, bwr.read_buffer);

if (bwr.write_size > 0) {

ret = binder_thread_write(proc, thread, (void __user *)bwr.write_buffer, bwr.write_size, &bwr.write_consumed);

if (ret < 0) {

bwr.read_consumed = 0;

if (copy_to_user(ubuf, &bwr, sizeof(bwr)))

ret = -EFAULT;

goto err;

}

}

if (bwr.read_size > 0) {

ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);

if (!list_empty(&proc->todo))

wake_up_interruptible(&proc->wait);

if (ret < 0) {

if (copy_to_user(ubuf, &bwr, sizeof(bwr)))

ret = -EFAULT;

goto err;

}

}

if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)

printk(KERN_INFO "binder: %d:%d wrote %ld of %ld, read return %ld of %ld\n",

proc->pid, thread->pid, bwr.write_consumed, bwr.write_size, bwr.read_consumed, bwr.read_size);

if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {

ret = -EFAULT;

goto err;

}

break;

}

......

}

ret = 0;

err:

......

return ret;

}

~~~

函数首先是将用户传进来的参数拷贝到本地变量struct binder_write_read bwr中去。这里bwr.write_size > 0为true,因此,进入到binder_thread_write函数中,我们只关注BC_TRANSACTION部分的逻辑:

~~~

binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,

void __user *buffer, int size, signed long *consumed)

{

uint32_t cmd;

void __user *ptr = buffer + *consumed;

void __user *end = buffer + size;

while (ptr < end && thread->return_error == BR_OK) {

if (get_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {

binder_stats.bc[_IOC_NR(cmd)]++;

proc->stats.bc[_IOC_NR(cmd)]++;

thread->stats.bc[_IOC_NR(cmd)]++;

}

switch (cmd) {

.....

case BC_TRANSACTION:

case BC_REPLY: {

struct binder_transaction_data tr;

if (copy_from_user(&tr, ptr, sizeof(tr)))

return -EFAULT;

ptr += sizeof(tr);

binder_transaction(proc, thread, &tr, cmd == BC_REPLY);

break;

}

......

}

*consumed = ptr - buffer;

}

return 0;

}

~~~

首先将用户传进来的transact参数拷贝在本地变量struct binder_transaction_data tr中去,接着调用binder_transaction函数进一步处理,这里我们忽略掉无关代码:

~~~

static void

binder_transaction(struct binder_proc *proc, struct binder_thread *thread,

struct binder_transaction_data *tr, int reply)

{

struct binder_transaction *t;

struct binder_work *tcomplete;

size_t *offp, *off_end;

struct binder_proc *target_proc;

struct binder_thread *target_thread = NULL;

struct binder_node *target_node = NULL;

struct list_head *target_list;

wait_queue_head_t *target_wait;

struct binder_transaction *in_reply_to = NULL;

struct binder_transaction_log_entry *e;

uint32_t return_error;

......

if (reply) {

......

} else {

if (tr->target.handle) {

......

} else {

target_node = binder_context_mgr_node;

if (target_node == NULL) {

return_error = BR_DEAD_REPLY;

goto err_no_context_mgr_node;

}

}

......

target_proc = target_node->proc;

if (target_proc == NULL) {

return_error = BR_DEAD_REPLY;

goto err_dead_binder;

}

......

}

if (target_thread) {

......

} else {

target_list = &target_proc->todo;

target_wait = &target_proc->wait;

}

......

/* TODO: reuse incoming transaction for reply */

t = kzalloc(sizeof(*t), GFP_KERNEL);

if (t == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_t_failed;

}

......

tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);

if (tcomplete == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_tcomplete_failed;

}

......

if (!reply && !(tr->flags & TF_ONE_WAY))

t->from = thread;

else

t->from = NULL;

t->sender_euid = proc->tsk->cred->euid;

t->to_proc = target_proc;

t->to_thread = target_thread;

t->code = tr->code;

t->flags = tr->flags;

t->priority = task_nice(current);

t->buffer = binder_alloc_buf(target_proc, tr->data_size,

tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));

if (t->buffer == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_alloc_buf_failed;

}

t->buffer->allow_user_free = 0;

t->buffer->debug_id = t->debug_id;

t->buffer->transaction = t;

t->buffer->target_node = target_node;

if (target_node)

binder_inc_node(target_node, 1, 0, NULL);

offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {

......

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {

......

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

......

off_end = (void *)offp + tr->offsets_size;

for (; offp < off_end; offp++) {

struct flat_binder_object *fp;

......

fp = (struct flat_binder_object *)(t->buffer->data + *offp);

switch (fp->type) {

case BINDER_TYPE_BINDER:

case BINDER_TYPE_WEAK_BINDER: {

struct binder_ref *ref;

struct binder_node *node = binder_get_node(proc, fp->binder);

if (node == NULL) {

node = binder_new_node(proc, fp->binder, fp->cookie);

if (node == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_new_node_failed;

}

node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;

node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);

}

if (fp->cookie != node->cookie) {

......

goto err_binder_get_ref_for_node_failed;

}

ref = binder_get_ref_for_node(target_proc, node);

if (ref == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_get_ref_for_node_failed;

}

if (fp->type == BINDER_TYPE_BINDER)

fp->type = BINDER_TYPE_HANDLE;

else

fp->type = BINDER_TYPE_WEAK_HANDLE;

fp->handle = ref->desc;

binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);

......

} break;

......

}

}

if (reply) {

......

} else if (!(t->flags & TF_ONE_WAY)) {

BUG_ON(t->buffer->async_transaction != 0);

t->need_reply = 1;

t->from_parent = thread->transaction_stack;

thread->transaction_stack = t;

} else {

......

}

t->work.type = BINDER_WORK_TRANSACTION;

list_add_tail(&t->work.entry, target_list);

tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;

list_add_tail(&tcomplete->entry, &thread->todo);

if (target_wait)

wake_up_interruptible(target_wait);

return;

......

}

~~~

注意,这里传进来的参数reply为0,tr->target.handle也为0。因此,target_proc、target_thread、target_node、target_list和target_wait的值分别为:

~~~

target_node = binder_context_mgr_node;

target_proc = target_node->proc;

target_list = &target_proc->todo;

target_wait = &target_proc->wait;

~~~

接着,分配了一个待处理事务t和一个待完成工作项tcomplete,并执行初始化工作:

~~~

/* TODO: reuse incoming transaction for reply */

t = kzalloc(sizeof(*t), GFP_KERNEL);

if (t == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_t_failed;

}

......

tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);

if (tcomplete == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_tcomplete_failed;

}

......

if (!reply && !(tr->flags & TF_ONE_WAY))

t->from = thread;

else

t->from = NULL;

t->sender_euid = proc->tsk->cred->euid;

t->to_proc = target_proc;

t->to_thread = target_thread;

t->code = tr->code;

t->flags = tr->flags;

t->priority = task_nice(current);

t->buffer = binder_alloc_buf(target_proc, tr->data_size,

tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));

if (t->buffer == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_alloc_buf_failed;

}

t->buffer->allow_user_free = 0;

t->buffer->debug_id = t->debug_id;

t->buffer->transaction = t;

t->buffer->target_node = target_node;

if (target_node)

binder_inc_node(target_node, 1, 0, NULL);

offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {

......

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {

......

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

~~~

注意,这里的事务t是要交给target_proc处理的,在这个场景之下,就是Service Manager了。因此,下面的语句:

~~~

t->buffer = binder_alloc_buf(target_proc, tr->data_size, tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));

~~~

就是在Service Manager的进程空间中分配一块内存来保存用户传进入的参数了:

~~~

if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {

......

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {

......

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

~~~

由于现在target_node要被使用了,增加它的引用计数:

~~~

if (target_node)

binder_inc_node(target_node, 1, 0, NULL);

~~~

接下去的for循环,就是用来处理传输数据中的Binder对象了。在我们的场景中,有一个类型为BINDER_TYPE_BINDER的Binder实体MediaPlayerService:

~~~

switch (fp->type) {

case BINDER_TYPE_BINDER:

case BINDER_TYPE_WEAK_BINDER: {

struct binder_ref *ref;

struct binder_node *node = binder_get_node(proc, fp->binder);

if (node == NULL) {

node = binder_new_node(proc, fp->binder, fp->cookie);

if (node == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_new_node_failed;

}

node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;

node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);

}

if (fp->cookie != node->cookie) {

......

goto err_binder_get_ref_for_node_failed;

}

ref = binder_get_ref_for_node(target_proc, node);

if (ref == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_get_ref_for_node_failed;

}

if (fp->type == BINDER_TYPE_BINDER)

fp->type = BINDER_TYPE_HANDLE;

else

fp->type = BINDER_TYPE_WEAK_HANDLE;

fp->handle = ref->desc;

binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);

......

} break;

~~~

由于是第一次在Binder驱动程序中传输这个MediaPlayerService,调用binder_get_node函数查询这个Binder实体时,会返回空,于是binder_new_node在proc中新建一个,下次就可以直接使用了。

现在,由于要把这个Binder实体MediaPlayerService交给target_proc,也就是Service Manager来管理,也就是说Service Manager要引用这个MediaPlayerService了,于是通过binder_get_ref_for_node为MediaPlayerService创建一个引用,并且通过binder_inc_ref来增加这个引用计数,防止这个引用还在使用过程当中就被销毁。注意,到了这里的时候,t->buffer中的flat_binder_obj的type已经改为BINDER_TYPE_HANDLE,handle已经改为ref->desc,跟原来不一样了,因为这个flat_binder_obj是最终是要传给Service Manager的,而Service Manager只能够通过句柄值来引用这个Binder实体。

最后,把待处理事务加入到target_list列表中去:

~~~

list_add_tail(&t->work.entry, target_list);

~~~

并且把待完成工作项加入到本线程的todo等待执行列表中去:

~~~

list_add_tail(&tcomplete->entry, &thread->todo);

~~~

现在目标进程有事情可做了,于是唤醒它:

~~~

if (target_wait)

wake_up_interruptible(target_wait);

~~~

这里就是要唤醒Service Manager进程了。回忆一下前面浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章,此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible进入休眠状态。

这里我们先忽略一下Service Manager被唤醒之后的场景,继续MedaPlayerService的启动过程,然后再回来。

回到binder_ioctl函数,bwr.read_size > 0为true,于是进入binder_thread_read函数:

~~~

static int

binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,

void __user *buffer, int size, signed long *consumed, int non_block)

{

void __user *ptr = buffer + *consumed;

void __user *end = buffer + size;

int ret = 0;

int wait_for_proc_work;

if (*consumed == 0) {

if (put_user(BR_NOOP, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

}

retry:

wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);

.......

if (wait_for_proc_work) {

.......

} else {

if (non_block) {

if (!binder_has_thread_work(thread))

ret = -EAGAIN;

} else

ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));

}

......

while (1) {

uint32_t cmd;

struct binder_transaction_data tr;

struct binder_work *w;

struct binder_transaction *t = NULL;

if (!list_empty(&thread->todo))

w = list_first_entry(&thread->todo, struct binder_work, entry);

else if (!list_empty(&proc->todo) && wait_for_proc_work)

w = list_first_entry(&proc->todo, struct binder_work, entry);

else {

if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */

goto retry;

break;

}

if (end - ptr < sizeof(tr) + 4)

break;

switch (w->type) {

......

case BINDER_WORK_TRANSACTION_COMPLETE: {

cmd = BR_TRANSACTION_COMPLETE;

if (put_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

binder_stat_br(proc, thread, cmd);

if (binder_debug_mask & BINDER_DEBUG_TRANSACTION_COMPLETE)

printk(KERN_INFO "binder: %d:%d BR_TRANSACTION_COMPLETE\n",

proc->pid, thread->pid);

list_del(&w->entry);

kfree(w);

binder_stats.obj_deleted[BINDER_STAT_TRANSACTION_COMPLETE]++;

} break;

......

}

if (!t)

continue;

......

}

done:

......

return 0;

}

~~~

这里,thread->transaction_stack和thread->todo均不为空,于是wait_for_proc_work为false,由于binder_has_thread_work的时候,返回true,这里因为thread->todo不为空,因此,线程虽然调用了wait_event_interruptible,但是不会睡眠,于是继续往下执行。

由于thread->todo不为空,执行下列语句:

[cpp] view plain copy

if (!list_empty(&thread->todo))

w = list_first_entry(&thread->todo, struct binder_work, entry);

w->type为BINDER_WORK_TRANSACTION_COMPLETE,这是在上面的binder_transaction函数设置的,于是执行:

[cpp] view plain copy

switch (w->type) {

......

case BINDER_WORK_TRANSACTION_COMPLETE: {

cmd = BR_TRANSACTION_COMPLETE;

if (put_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

......

list_del(&w->entry);

kfree(w);

} break;

......

}

这里就将w从thread->todo删除了。由于这里t为空,重新执行while循环,这时由于已经没有事情可做了,最后就返回到binder_ioctl函数中。注间,这里一共往用户传进来的缓冲区buffer写入了两个整数,分别是BR_NOOP和BR_TRANSACTION_COMPLETE。

binder_ioctl函数返回到用户空间之前,把数据消耗情况拷贝回用户空间中:

[cpp] view plain copy

if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {

ret = -EFAULT;

goto err;

}

最后返回到IPCThreadState::talkWithDriver函数中,执行下面语句:

[cpp] view plain copy

if (err >= NO_ERROR) {

if (bwr.write_consumed > 0) {

if (bwr.write_consumed < (ssize_t)mOut.dataSize())

mOut.remove(0, bwr.write_consumed);

else

mOut.setDataSize(0);

}

if (bwr.read_consumed > 0) {

[cpp] view plain copy

mIn.setDataSize(bwr.read_consumed);

mIn.setDataPosition(0);

} ...... return NO_ERROR; } 首先是把mOut的数据清空:

[cpp] view plain copy

mOut.setDataSize(0);

然后设置已经读取的内容的大小:

[cpp] view plain copy

mIn.setDataSize(bwr.read_consumed);

mIn.setDataPosition(0);

然后返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,先是从mIn读出一个整数,这个便是BR_NOOP了,这是一个空操作,什么也不做。然后继续进入IPCThreadState::talkWithDriver函数中。

这时候,下面语句执行后:

[cpp] view plain copy

const bool needRead = mIn.dataPosition() >= mIn.dataSize();

needRead为false,因为在mIn中,尚有一个整数BR_TRANSACTION_COMPLETE未读出。

这时候,下面语句执行后:

[cpp] view plain copy

const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;

outAvail等于0。因此,最后bwr.write_size和bwr.read_size均为0,IPCThreadState::talkWithDriver函数什么也不做,直接返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,又继续从mIn读出一个整数,这个便是BR_TRANSACTION_COMPLETE:

[cpp] view plain copy

switch (cmd) {

case BR_TRANSACTION_COMPLETE:

if (!reply && !acquireResult) goto finish;

break;

......

}

reply不为NULL,因此,IPCThreadState::waitForResponse的循环没有结束,继续执行,又进入到IPCThreadState::talkWithDrive中。

这次,needRead就为true了,而outAvail仍为0,所以bwr.read_size不为0,bwr.write_size为0。于是通过:

[cpp] view plain copy

ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)

进入到Binder驱动程序中的binder_ioctl函数中。由于bwr.write_size为0,bwr.read_size不为0,这次直接就进入到binder_thread_read函数中。这时候,thread->transaction_stack不等于0,但是thread->todo为空,于是线程就通过:

[cpp] view plain copy

wait_event_interruptible(thread->wait, binder_has_thread_work(thread));

进入睡眠状态,等待Service Manager来唤醒了。

现在,我们可以回到Service Manager被唤醒的过程了。我们接着前面浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章的最后,继续描述。此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible_exclusive进入休眠状态。上面被MediaPlayerService启动后进程唤醒后,继续执行binder_thread_read函数:

[cpp] view plain copy

static int

binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,

void __user *buffer, int size, signed long *consumed, int non_block)

{

void __user *ptr = buffer + *consumed;

void __user *end = buffer + size;

int ret = 0;

int wait_for_proc_work;

if (*consumed == 0) {

if (put_user(BR_NOOP, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

}

retry:

wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);

......

if (wait_for_proc_work) {

......

if (non_block) {

if (!binder_has_proc_work(proc, thread))

ret = -EAGAIN;

} else

ret = wait_event_interruptible_exclusive(proc->wait, binder_has_proc_work(proc, thread));

} else {

......

}

......

while (1) {

uint32_t cmd;

struct binder_transaction_data tr;

struct binder_work *w;

struct binder_transaction *t = NULL;

if (!list_empty(&thread->todo))

w = list_first_entry(&thread->todo, struct binder_work, entry);

else if (!list_empty(&proc->todo) && wait_for_proc_work)

w = list_first_entry(&proc->todo, struct binder_work, entry);

else {

if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */

goto retry;

break;

}

if (end - ptr < sizeof(tr) + 4)

break;

switch (w->type) {

case BINDER_WORK_TRANSACTION: {

t = container_of(w, struct binder_transaction, work);

} break;

......

}

if (!t)

continue;

BUG_ON(t->buffer == NULL);

if (t->buffer->target_node) {

struct binder_node *target_node = t->buffer->target_node;

tr.target.ptr = target_node->ptr;

tr.cookie = target_node->cookie;

......

cmd = BR_TRANSACTION;

} else {

......

}

tr.code = t->code;

tr.flags = t->flags;

tr.sender_euid = t->sender_euid;

if (t->from) {

struct task_struct *sender = t->from->proc->tsk;

tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);

} else {

tr.sender_pid = 0;

}

tr.data_size = t->buffer->data_size;

tr.offsets_size = t->buffer->offsets_size;

tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;

tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));

if (put_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

if (copy_to_user(ptr, &tr, sizeof(tr)))

return -EFAULT;

ptr += sizeof(tr);

......

list_del(&t->work.entry);

t->buffer->allow_user_free = 1;

if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {

t->to_parent = thread->transaction_stack;

t->to_thread = thread;

thread->transaction_stack = t;

} else {

t->buffer->transaction = NULL;

kfree(t);

binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;

}

break;

}

done:

......

return 0;

}

Service Manager被唤醒之后,就进入while循环开始处理事务了。这里wait_for_proc_work等于1,并且proc->todo不为空,所以从proc->todo列表中得到第一个工作项:

[cpp] view plain copy

w = list_first_entry(&proc->todo, struct binder_work, entry);

从上面的描述中,我们知道,这个工作项的类型为BINDER_WORK_TRANSACTION,于是通过下面语句得到事务项:

[cpp] view plain copy

t = container_of(w, struct binder_transaction, work);

接着就是把事务项t中的数据拷贝到本地局部变量struct binder_transaction_data tr中去了:

[cpp] view plain copy

if (t->buffer->target_node) {

struct binder_node *target_node = t->buffer->target_node;

tr.target.ptr = target_node->ptr;

tr.cookie = target_node->cookie;

......

cmd = BR_TRANSACTION;

} else {

......

}

tr.code = t->code;

tr.flags = t->flags;

tr.sender_euid = t->sender_euid;

if (t->from) {

struct task_struct *sender = t->from->proc->tsk;

tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);

} else {

tr.sender_pid = 0;

}

tr.data_size = t->buffer->data_size;

tr.offsets_size = t->buffer->offsets_size;

tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;

tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));

这里有一个非常重要的地方,是Binder进程间通信机制的精髓所在:

[cpp] view plain copy

tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;

tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));

t->buffer->data所指向的地址是内核空间的,现在要把数据返回给Service Manager进程的用户空间,而Service Manager进程的用户空间是不能访问内核空间的数据的,所以这里要作一下处理。怎么处理呢?我们在学面向对象语言的时候,对象的拷贝有深拷贝和浅拷贝之分,深拷贝是把另外分配一块新内存,然后把原始对象的内容搬过去,浅拷贝是并没有为新对象分配一块新空间,而只是分配一个引用,而个引用指向原始对象。Binder机制用的是类似浅拷贝的方法,通过在用户空间分配一个虚拟地址,然后让这个用户空间虚拟地址与 t->buffer->data这个内核空间虚拟地址指向同一个物理地址,这样就可以实现浅拷贝了。怎么样用户空间和内核空间的虚拟地址同时指向同一个物理地址呢?请参考前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,那里有详细描述。这里只要将t->buffer->data加上一个偏移值proc->user_buffer_offset就可以得到t->buffer->data对应的用户空间虚拟地址了。调整了tr.data.ptr.buffer的值之后,不要忘记也要一起调整tr.data.ptr.offsets的值。

接着就是把tr的内容拷贝到用户传进来的缓冲区去了,指针ptr指向这个用户缓冲区的地址:

[cpp] view plain copy

if (put_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

if (copy_to_user(ptr, &tr, sizeof(tr)))

return -EFAULT;

ptr += sizeof(tr);

这里可以看出,这里只是对作tr.data.ptr.bufferr和tr.data.ptr.offsets的内容作了浅拷贝。

最后,由于已经处理了这个事务,要把它从todo列表中删除:

[cpp] view plain copy

list_del(&t->work.entry);

t->buffer->allow_user_free = 1;

if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {

t->to_parent = thread->transaction_stack;

t->to_thread = thread;

thread->transaction_stack = t;

} else {

t->buffer->transaction = NULL;

kfree(t);

binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;

}

注意,这里的cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)为true,表明这个事务虽然在驱动程序中已经处理完了,但是它仍然要等待Service Manager完成之后,给驱动程序一个确认,也就是需要等待回复,于是把当前事务t放在thread->transaction_stack队列的头部:

[cpp] view plain copy

t->to_parent = thread->transaction_stack;

t->to_thread = thread;

thread->transaction_stack = t;

如果cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)为false,那就不需要等待回复了,直接把事务t删掉。

这个while最后通过一个break跳了出来,最后返回到binder_ioctl函数中:

[cpp] view plain copy

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)

{

int ret;

struct binder_proc *proc = filp->private_data;

struct binder_thread *thread;

unsigned int size = _IOC_SIZE(cmd);

void __user *ubuf = (void __user *)arg;

......

switch (cmd) {

case BINDER_WRITE_READ: {

struct binder_write_read bwr;

if (size != sizeof(struct binder_write_read)) {

ret = -EINVAL;

goto err;

}

if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {

ret = -EFAULT;

goto err;

}

......

if (bwr.read_size > 0) {

ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);

if (!list_empty(&proc->todo))

wake_up_interruptible(&proc->wait);

if (ret < 0) {

if (copy_to_user(ubuf, &bwr, sizeof(bwr)))

ret = -EFAULT;

goto err;

}

}

......

if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {

ret = -EFAULT;

goto err;

}

break;

}

......

default:

ret = -EINVAL;

goto err;

}

ret = 0;

err:

......

return ret;

}

从binder_thread_read返回来后,再看看proc->todo是否还有事务等待处理,如果是,就把睡眠在proc->wait队列的线程唤醒来处理。最后,把本地变量struct binder_write_read bwr的内容拷贝回到用户传进来的缓冲区中,就返回了。

这里就是返回到frameworks/base/cmds/servicemanager/binder.c文件中的binder_loop函数了:

[cpp] view plain copy

void binder_loop(struct binder_state *bs, binder_handler func)

{

int res;

struct binder_write_read bwr;

unsigned readbuf[32];

bwr.write_size = 0;

bwr.write_consumed = 0;

bwr.write_buffer = 0;

readbuf[0] = BC_ENTER_LOOPER;

binder_write(bs, readbuf, sizeof(unsigned));

for (;;) {

bwr.read_size = sizeof(readbuf);

bwr.read_consumed = 0;

bwr.read_buffer = (unsigned) readbuf;

res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);

if (res < 0) {

LOGE("binder_loop: ioctl failed (%s)\n", strerror(errno));

break;

}

res = binder_parse(bs, 0, readbuf, bwr.read_consumed, func);

if (res == 0) {

LOGE("binder_loop: unexpected reply?!\n");

break;

}

if (res < 0) {

LOGE("binder_loop: io error %d %s\n", res, strerror(errno));

break;

}

}

}

返回来的数据都放在readbuf中,接着调用binder_parse进行解析:

[cpp] view plain copy

int binder_parse(struct binder_state *bs, struct binder_io *bio,

uint32_t *ptr, uint32_t size, binder_handler func)

{

int r = 1;

uint32_t *end = ptr + (size / 4);

while (ptr < end) {

uint32_t cmd = *ptr++;

......

case BR_TRANSACTION: {

struct binder_txn *txn = (void *) ptr;

if ((end - ptr) * sizeof(uint32_t) < sizeof(struct binder_txn)) {

LOGE("parse: txn too small!\n");

return -1;

}

binder_dump_txn(txn);

if (func) {

unsigned rdata[256/4];

struct binder_io msg;

struct binder_io reply;

int res;

bio_init(&reply, rdata, sizeof(rdata), 4);

bio_init_from_txn(&msg, txn);

res = func(bs, txn, &msg, &reply);

binder_send_reply(bs, &reply, txn->data, res);

}

ptr += sizeof(*txn) / sizeof(uint32_t);

break;

}

......

default:

LOGE("parse: OOPS %d\n", cmd);

return -1;

}

}

return r;

}

首先把从Binder驱动程序读出来的数据转换为一个struct binder_txn结构体,保存在txn本地变量中,struct binder_txn定义在frameworks/base/cmds/servicemanager/binder.h文件中:

[cpp] view plain copy

struct binder_txn

{

void *target;

void *cookie;

uint32_t code;

uint32_t flags;

uint32_t sender_pid;

uint32_t sender_euid;

uint32_t data_size;

uint32_t offs_size;

void *data;

void *offs;

};

函数中还用到了另外一个数据结构struct binder_io,也是定义在frameworks/base/cmds/servicemanager/binder.h文件中:

[cpp] view plain copy

struct binder_io

{

char *data; /* pointer to read/write from */

uint32_t *offs; /* array of offsets */

uint32_t data_avail; /* bytes available in data buffer */

uint32_t offs_avail; /* entries available in offsets array */

char *data0; /* start of data buffer */

uint32_t *offs0; /* start of offsets buffer */

uint32_t flags;

uint32_t unused;

};

接着往下看,函数调bio_init来初始化reply变量:

[cpp] view plain copy

void bio_init(struct binder_io *bio, void *data,

uint32_t maxdata, uint32_t maxoffs)

{

uint32_t n = maxoffs * sizeof(uint32_t);

if (n > maxdata) {

bio->flags = BIO_F_OVERFLOW;

bio->data_avail = 0;

bio->offs_avail = 0;

return;

}

bio->data = bio->data0 = data + n;

bio->offs = bio->offs0 = data;

bio->data_avail = maxdata - n;

bio->offs_avail = maxoffs;

bio->flags = 0;

}

接着又调用bio_init_from_txn来初始化msg变量:

[cpp] view plain copy

void bio_init_from_txn(struct binder_io *bio, struct binder_txn *txn)

{

bio->data = bio->data0 = txn->data;

bio->offs = bio->offs0 = txn->offs;

bio->data_avail = txn->data_size;

bio->offs_avail = txn->offs_size / 4;

bio->flags = BIO_F_SHARED;

}

最后,真正进行处理的函数是从参数中传进来的函数指针func,这里就是定义在frameworks/base/cmds/servicemanager/service_manager.c文件中的svcmgr_handler函数:

[cpp] view plain copy

int svcmgr_handler(struct binder_state *bs,

struct binder_txn *txn,

struct binder_io *msg,

struct binder_io *reply)

{

struct svcinfo *si;

uint16_t *s;

unsigned len;

void *ptr;

uint32_t strict_policy;

if (txn->target != svcmgr_handle)

return -1;

// Equivalent to Parcel::enforceInterface(), reading the RPC

// header with the strict mode policy mask and the interface name.

// Note that we ignore the strict_policy and don't propagate it

// further (since we do no outbound RPCs anyway).

strict_policy = bio_get_uint32(msg);

s = bio_get_string16(msg, &len);

if ((len != (sizeof(svcmgr_id) / 2)) ||

memcmp(svcmgr_id, s, sizeof(svcmgr_id))) {

fprintf(stderr,"invalid id %s\n", str8(s));

return -1;

}

switch(txn->code) {

......

case SVC_MGR_ADD_SERVICE:

s = bio_get_string16(msg, &len);

ptr = bio_get_ref(msg);

if (do_add_service(bs, s, len, ptr, txn->sender_euid))

return -1;

break;

......

}

bio_put_uint32(reply, 0);

return 0;

}

回忆一下,在BpServiceManager::addService时,传给Binder驱动程序的参数为:

[cpp] view plain copy

writeInt32(IPCThreadState::self()->getStrictModePolicy() | STRICT_MODE_PENALTY_GATHER);

writeString16("android.os.IServiceManager");

writeString16("media.player");

writeStrongBinder(new MediaPlayerService());

这里的语句:

[cpp] view plain copy

strict_policy = bio_get_uint32(msg);

s = bio_get_string16(msg, &len);

s = bio_get_string16(msg, &len);

ptr = bio_get_ref(msg);

就是依次把它们读取出来了,这里,我们只要看一下bio_get_ref的实现。先看一个数据结构struct binder_obj的定义:

[cpp] view plain copy

struct binder_object

{

uint32_t type;

uint32_t flags;

void *pointer;

void *cookie;

};

这个结构体其实就是对应struct flat_binder_obj的。

接着看bio_get_ref实现:

[cpp] view plain copy

void *bio_get_ref(struct binder_io *bio)

{

struct binder_object *obj;

obj = _bio_get_obj(bio);

if (!obj)

return 0;

if (obj->type == BINDER_TYPE_HANDLE)

return obj->pointer;

return 0;

}

_bio_get_obj这个函数就不跟进去看了,它的作用就是从binder_io中取得第一个还没取获取过的binder_object。在这个场景下,就是我们最开始传过来代表MediaPlayerService的flat_binder_obj了,这个原始的flat_binder_obj的type为BINDER_TYPE_BINDER,binder为指向MediaPlayerService的弱引用的地址。在前面我们说过,在Binder驱动驱动程序里面,会把这个flat_binder_obj的type改为BINDER_TYPE_HANDLE,handle改为一个句柄值。这里的handle值就等于obj->pointer的值。

回到svcmgr_handler函数,调用do_add_service进一步处理:

[cpp] view plain copy

int do_add_service(struct binder_state *bs,

uint16_t *s, unsigned len,

void *ptr, unsigned uid)

{

struct svcinfo *si;

// LOGI("add_service('%s',%p) uid=%d\n", str8(s), ptr, uid);

if (!ptr || (len == 0) || (len > 127))

return -1;

if (!svc_can_register(uid, s)) {

LOGE("add_service('%s',%p) uid=%d - PERMISSION DENIED\n",

str8(s), ptr, uid);

return -1;

}

si = find_svc(s, len);

if (si) {

if (si->ptr) {

LOGE("add_service('%s',%p) uid=%d - ALREADY REGISTERED\n",

str8(s), ptr, uid);

return -1;

}

si->ptr = ptr;

} else {

si = malloc(sizeof(*si) + (len + 1) * sizeof(uint16_t));

if (!si) {

LOGE("add_service('%s',%p) uid=%d - OUT OF MEMORY\n",

str8(s), ptr, uid);

return -1;

}

si->ptr = ptr;

si->len = len;

memcpy(si->name, s, (len + 1) * sizeof(uint16_t));

si->name[len] = '\0';

si->death.func = svcinfo_death;

si->death.ptr = si;

si->next = svclist;

svclist = si;

}

binder_acquire(bs, ptr);

binder_link_to_death(bs, ptr, &si->death);

return 0;

}

这个函数的实现很简单,就是把MediaPlayerService这个Binder实体的引用写到一个struct svcinfo结构体中,主要是它的名称和句柄值,然后插入到链接svclist的头部去。这样,Client来向Service Manager查询服务接口时,只要给定服务名称,Service Manger就可以返回相应的句柄值了。

这个函数执行完成后,返回到svcmgr_handler函数,函数的最后,将一个错误码0写到reply变量中去,表示一切正常:

[cpp] view plain copy

bio_put_uint32(reply, 0);

svcmgr_handler函数执行完成后,返回到binder_parse函数,执行下面语句:

[cpp] view plain copy

binder_send_reply(bs, &reply, txn->data, res);

我们看一下binder_send_reply的实现,从函数名就可以猜到它要做什么了,告诉Binder驱动程序,它完成了Binder驱动程序交给它的任务了。

[cpp] view plain copy

void binder_send_reply(struct binder_state *bs,

struct binder_io *reply,

void *buffer_to_free,

int status)

{

struct {

uint32_t cmd_free;

void *buffer;

uint32_t cmd_reply;

struct binder_txn txn;

} __attribute__((packed)) data;

data.cmd_free = BC_FREE_BUFFER;

data.buffer = buffer_to_free;

data.cmd_reply = BC_REPLY;

data.txn.target = 0;

data.txn.cookie = 0;

data.txn.code = 0;

if (status) {

data.txn.flags = TF_STATUS_CODE;

data.txn.data_size = sizeof(int);

data.txn.offs_size = 0;

data.txn.data = &status;

data.txn.offs = 0;

} else {

data.txn.flags = 0;

data.txn.data_size = reply->data - reply->data0;

data.txn.offs_size = ((char*) reply->offs) - ((char*) reply->offs0);

data.txn.data = reply->data0;

data.txn.offs = reply->offs0;

}

binder_write(bs, &data, sizeof(data));

}

从这里可以看出,binder_send_reply告诉Binder驱动程序执行BC_FREE_BUFFER和BC_REPLY命令,前者释放之前在binder_transaction分配的空间,地址为buffer_to_free,buffer_to_free这个地址是Binder驱动程序把自己在内核空间用的地址转换成用户空间地址再传给Service Manager的,所以Binder驱动程序拿到这个地址后,知道怎么样释放这个空间;后者告诉MediaPlayerService,它的addService操作已经完成了,错误码是0,保存在data.txn.data中。

再来看binder_write函数:

[cpp] view plain copy

int binder_write(struct binder_state *bs, void *data, unsigned len)

{

struct binder_write_read bwr;

int res;

bwr.write_size = len;

bwr.write_consumed = 0;

bwr.write_buffer = (unsigned) data;

bwr.read_size = 0;

bwr.read_consumed = 0;

bwr.read_buffer = 0;

res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);

if (res < 0) {

fprintf(stderr,"binder_write: ioctl failed (%s)\n",

strerror(errno));

}

return res;

}

这里可以看出,只有写操作,没有读操作,即read_size为0。

这里又是一个ioctl的BINDER_WRITE_READ操作。直入到驱动程序的binder_ioctl函数后,执行BINDER_WRITE_READ命令,这里就不累述了。

最后,从binder_ioctl执行到binder_thread_write函数,我们首先看第一个命令BC_FREE_BUFFER:

[cpp] view plain copy

int

binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,

void __user *buffer, int size, signed long *consumed)

{

uint32_t cmd;

void __user *ptr = buffer + *consumed;

void __user *end = buffer + size;

while (ptr < end && thread->return_error == BR_OK) {

if (get_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {

binder_stats.bc[_IOC_NR(cmd)]++;

proc->stats.bc[_IOC_NR(cmd)]++;

thread->stats.bc[_IOC_NR(cmd)]++;

}

switch (cmd) {

......

case BC_FREE_BUFFER: {

void __user *data_ptr;

struct binder_buffer *buffer;

if (get_user(data_ptr, (void * __user *)ptr))

return -EFAULT;

ptr += sizeof(void *);

buffer = binder_buffer_lookup(proc, data_ptr);

if (buffer == NULL) {

binder_user_error("binder: %d:%d "

"BC_FREE_BUFFER u%p no match\n",

proc->pid, thread->pid, data_ptr);

break;

}

if (!buffer->allow_user_free) {

binder_user_error("binder: %d:%d "

"BC_FREE_BUFFER u%p matched "

"unreturned buffer\n",

proc->pid, thread->pid, data_ptr);

break;

}

if (binder_debug_mask & BINDER_DEBUG_FREE_BUFFER)

printk(KERN_INFO "binder: %d:%d BC_FREE_BUFFER u%p found buffer %d for %s transaction\n",

proc->pid, thread->pid, data_ptr, buffer->debug_id,

buffer->transaction ? "active" : "finished");

if (buffer->transaction) {

buffer->transaction->buffer = NULL;

buffer->transaction = NULL;

}

if (buffer->async_transaction && buffer->target_node) {

BUG_ON(!buffer->target_node->has_async_transaction);

if (list_empty(&buffer->target_node->async_todo))

buffer->target_node->has_async_transaction = 0;

else

list_move_tail(buffer->target_node->async_todo.next, &thread->todo);

}

binder_transaction_buffer_release(proc, buffer, NULL);

binder_free_buf(proc, buffer);

break;

}

......

*consumed = ptr - buffer;

}

return 0;

}

首先通过看这个语句:

[cpp] view plain copy

get_user(data_ptr, (void * __user *)ptr)

这个是获得要删除的Buffer的用户空间地址,接着通过下面这个语句来找到这个地址对应的struct binder_buffer信息:

[cpp] view plain copy

buffer = binder_buffer_lookup(proc, data_ptr);

因为这个空间是前面在binder_transaction里面分配的,所以这里一定能找到。

最后,就可以释放这块内存了:

[cpp] view plain copy

binder_transaction_buffer_release(proc, buffer, NULL);

binder_free_buf(proc, buffer);

再来看另外一个命令BC_REPLY:

[cpp] view plain copy

int

binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,

void __user *buffer, int size, signed long *consumed)

{

uint32_t cmd;

void __user *ptr = buffer + *consumed;

void __user *end = buffer + size;

while (ptr < end && thread->return_error == BR_OK) {

if (get_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {

binder_stats.bc[_IOC_NR(cmd)]++;

proc->stats.bc[_IOC_NR(cmd)]++;

thread->stats.bc[_IOC_NR(cmd)]++;

}

switch (cmd) {

......

case BC_TRANSACTION:

case BC_REPLY: {

struct binder_transaction_data tr;

if (copy_from_user(&tr, ptr, sizeof(tr)))

return -EFAULT;

ptr += sizeof(tr);

binder_transaction(proc, thread, &tr, cmd == BC_REPLY);

break;

}

......

*consumed = ptr - buffer;

}

return 0;

}

又再次进入到binder_transaction函数:

[cpp] view plain copy

static void

binder_transaction(struct binder_proc *proc, struct binder_thread *thread,

struct binder_transaction_data *tr, int reply)

{

struct binder_transaction *t;

struct binder_work *tcomplete;

size_t *offp, *off_end;

struct binder_proc *target_proc;

struct binder_thread *target_thread = NULL;

struct binder_node *target_node = NULL;

struct list_head *target_list;

wait_queue_head_t *target_wait;

struct binder_transaction *in_reply_to = NULL;

struct binder_transaction_log_entry *e;

uint32_t return_error;

......

if (reply) {

in_reply_to = thread->transaction_stack;

if (in_reply_to == NULL) {

......

return_error = BR_FAILED_REPLY;

goto err_empty_call_stack;

}

binder_set_nice(in_reply_to->saved_priority);

if (in_reply_to->to_thread != thread) {

.......

goto err_bad_call_stack;

}

thread->transaction_stack = in_reply_to->to_parent;

target_thread = in_reply_to->from;

if (target_thread == NULL) {

return_error = BR_DEAD_REPLY;

goto err_dead_binder;

}

if (target_thread->transaction_stack != in_reply_to) {

......

return_error = BR_FAILED_REPLY;

in_reply_to = NULL;

target_thread = NULL;

goto err_dead_binder;

}

target_proc = target_thread->proc;

} else {

......

}

if (target_thread) {

e->to_thread = target_thread->pid;

target_list = &target_thread->todo;

target_wait = &target_thread->wait;

} else {

......

}

/* TODO: reuse incoming transaction for reply */

t = kzalloc(sizeof(*t), GFP_KERNEL);

if (t == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_t_failed;

}

tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);

if (tcomplete == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_tcomplete_failed;

}

if (!reply && !(tr->flags & TF_ONE_WAY))

t->from = thread;

else

t->from = NULL;

t->sender_euid = proc->tsk->cred->euid;

t->to_proc = target_proc;

t->to_thread = target_thread;

t->code = tr->code;

t->flags = tr->flags;

t->priority = task_nice(current);

t->buffer = binder_alloc_buf(target_proc, tr->data_size,

tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));

if (t->buffer == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_alloc_buf_failed;

}

t->buffer->allow_user_free = 0;

t->buffer->debug_id = t->debug_id;

t->buffer->transaction = t;

t->buffer->target_node = target_node;

if (target_node)

binder_inc_node(target_node, 1, 0, NULL);

offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {

binder_user_error("binder: %d:%d got transaction with invalid "

"data ptr\n", proc->pid, thread->pid);

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {

binder_user_error("binder: %d:%d got transaction with invalid "

"offsets ptr\n", proc->pid, thread->pid);

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

......

if (reply) {

BUG_ON(t->buffer->async_transaction != 0);

binder_pop_transaction(target_thread, in_reply_to);

} else if (!(t->flags & TF_ONE_WAY)) {

......

} else {

......

}

t->work.type = BINDER_WORK_TRANSACTION;

list_add_tail(&t->work.entry, target_list);

tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;

list_add_tail(&tcomplete->entry, &thread->todo);

if (target_wait)

wake_up_interruptible(target_wait);

return;

......

}

注意,这里的reply为1,我们忽略掉其它无关代码。

前面Service Manager正在binder_thread_read函数中被MediaPlayerService启动后进程唤醒后,在最后会把当前处理完的事务放在thread->transaction_stack中:

[cpp] view plain copy

if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {

t->to_parent = thread->transaction_stack;

t->to_thread = thread;

thread->transaction_stack = t;

}

所以,这里,首先是把它这个binder_transaction取回来,并且放在本地变量in_reply_to中:

[cpp] view plain copy

in_reply_to = thread->transaction_stack;

接着就可以通过in_reply_to得到最终发出这个事务请求的线程和进程:

[cpp] view plain copy

target_thread = in_reply_to->from;

target_proc = target_thread->proc;

然后得到target_list和target_wait:

[cpp] view plain copy

target_list = &target_thread->todo;

target_wait = &target_thread->wait;

下面这一段代码:

[cpp] view plain copy

/* TODO: reuse incoming transaction for reply */

t = kzalloc(sizeof(*t), GFP_KERNEL);

if (t == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_t_failed;

}

tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);

if (tcomplete == NULL) {

return_error = BR_FAILED_REPLY;

goto err_alloc_tcomplete_failed;

}

if (!reply && !(tr->flags & TF_ONE_WAY))

t->from = thread;

else

t->from = NULL;

t->sender_euid = proc->tsk->cred->euid;

t->to_proc = target_proc;

t->to_thread = target_thread;

t->code = tr->code;

t->flags = tr->flags;

t->priority = task_nice(current);

t->buffer = binder_alloc_buf(target_proc, tr->data_size,

tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));

if (t->buffer == NULL) {

return_error = BR_FAILED_REPLY;

goto err_binder_alloc_buf_failed;

}

t->buffer->allow_user_free = 0;

t->buffer->debug_id = t->debug_id;

t->buffer->transaction = t;

t->buffer->target_node = target_node;

if (target_node)

binder_inc_node(target_node, 1, 0, NULL);

offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {

binder_user_error("binder: %d:%d got transaction with invalid "

"data ptr\n", proc->pid, thread->pid);

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {

binder_user_error("binder: %d:%d got transaction with invalid "

"offsets ptr\n", proc->pid, thread->pid);

return_error = BR_FAILED_REPLY;

goto err_copy_data_failed;

}

我们在前面已经分析过了,这里不再重复。但是有一点要注意的是,这里target_node为NULL,因此,t->buffer->target_node也为NULL。

函数本来有一个for循环,用来处理数据中的Binder对象,这里由于没有Binder对象,所以就略过了。到了下面这句代码:

[cpp] view plain copy

binder_pop_transaction(target_thread, in_reply_to);

我们看看做了什么事情:

[cpp] view plain copy

static void

binder_pop_transaction(

struct binder_thread *target_thread, struct binder_transaction *t)

{

if (target_thread) {

BUG_ON(target_thread->transaction_stack != t);

BUG_ON(target_thread->transaction_stack->from != target_thread);

target_thread->transaction_stack =

target_thread->transaction_stack->from_parent;

t->from = NULL;

}

t->need_reply = 0;

if (t->buffer)

t->buffer->transaction = NULL;

kfree(t);

binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;

}

由于到了这里,已经不需要in_reply_to这个transaction了,就把它删掉。

回到binder_transaction函数:

[cpp] view plain copy

t->work.type = BINDER_WORK_TRANSACTION;

list_add_tail(&t->work.entry, target_list);

tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;

list_add_tail(&tcomplete->entry, &thread->todo);

和前面一样,分别把t和tcomplete分别放在target_list和thread->todo队列中,这里的target_list指的就是最初调用IServiceManager::addService的MediaPlayerService的Server主线程的的thread->todo队列了,而thread->todo指的是Service Manager中用来回复IServiceManager::addService请求的线程。

最后,唤醒等待在target_wait队列上的线程了,就是最初调用IServiceManager::addService的MediaPlayerService的Server主线程了,它最后在binder_thread_read函数中睡眠在thread->wait上,就是这里的target_wait了:

[cpp] view plain copy

if (target_wait)

wake_up_interruptible(target_wait);

这样,Service Manger回复调用IServiceManager::addService请求就算完成了,重新回到frameworks/base/cmds/servicemanager/binder.c文件中的binder_loop函数等待下一个Client请求的到来。事实上,Service Manger回到binder_loop函数再次执行ioctl函数时候,又会再次进入到binder_thread_read函数。这时个会发现thread->todo不为空,这是因为刚才我们调用了:

[cpp] view plain copy

list_add_tail(&tcomplete->entry, &thread->todo);

把一个工作项tcompelete放在了在thread->todo中,这个tcompelete的type为BINDER_WORK_TRANSACTION_COMPLETE,因此,Binder驱动程序会执行下面操作:

[cpp] view plain copy

switch (w->type) {

case BINDER_WORK_TRANSACTION_COMPLETE: {

cmd = BR_TRANSACTION_COMPLETE;

if (put_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

list_del(&w->entry);

kfree(w);

} break;

......

}

binder_loop函数执行完这个ioctl调用后,才会在下一次调用ioctl进入到Binder驱动程序进入休眠状态,等待下一次Client的请求。

上面讲到调用IServiceManager::addService的MediaPlayerService的Server主线程被唤醒了,于是,重新执行binder_thread_read函数:

[cpp] view plain copy

static int

binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,

void __user *buffer, int size, signed long *consumed, int non_block)

{

void __user *ptr = buffer + *consumed;

void __user *end = buffer + size;

int ret = 0;

int wait_for_proc_work;

if (*consumed == 0) {

if (put_user(BR_NOOP, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

}

retry:

wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);

......

if (wait_for_proc_work) {

......

} else {

if (non_block) {

if (!binder_has_thread_work(thread))

ret = -EAGAIN;

} else

ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));

}

......

while (1) {

uint32_t cmd;

struct binder_transaction_data tr;

struct binder_work *w;

struct binder_transaction *t = NULL;

if (!list_empty(&thread->todo))

w = list_first_entry(&thread->todo, struct binder_work, entry);

else if (!list_empty(&proc->todo) && wait_for_proc_work)

w = list_first_entry(&proc->todo, struct binder_work, entry);

else {

if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */

goto retry;

break;

}

......

switch (w->type) {

case BINDER_WORK_TRANSACTION: {

t = container_of(w, struct binder_transaction, work);

} break;

......

}

if (!t)

continue;

BUG_ON(t->buffer == NULL);

if (t->buffer->target_node) {

......

} else {

tr.target.ptr = NULL;

tr.cookie = NULL;

cmd = BR_REPLY;

}

tr.code = t->code;

tr.flags = t->flags;

tr.sender_euid = t->sender_euid;

if (t->from) {

......

} else {

tr.sender_pid = 0;

}

tr.data_size = t->buffer->data_size;

tr.offsets_size = t->buffer->offsets_size;

tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;

tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));

if (put_user(cmd, (uint32_t __user *)ptr))

return -EFAULT;

ptr += sizeof(uint32_t);

if (copy_to_user(ptr, &tr, sizeof(tr)))

return -EFAULT;

ptr += sizeof(tr);

......

list_del(&t->work.entry);

t->buffer->allow_user_free = 1;

if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {

......

} else {

t->buffer->transaction = NULL;

kfree(t);

binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;

}

break;

}

done:

......

return 0;

}

在while循环中,从thread->todo得到w,w->type为BINDER_WORK_TRANSACTION,于是,得到t。从上面可以知道,Service Manager反回了一个0回来,写在t->buffer->data里面,现在把t->buffer->data加上proc->user_buffer_offset,得到用户空间地址,保存在tr.data.ptr.buffer里面,这样用户空间就可以访问这个返回码了。由于cmd不等于BR_TRANSACTION,这时就可以把t删除掉了,因为以后都不需要用了。

执行完这个函数后,就返回到binder_ioctl函数,执行下面语句,把数据返回给用户空间:

[cpp] view plain copy

if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {

ret = -EFAULT;

goto err;

}

接着返回到用户空间IPCThreadState::talkWithDriver函数,最后返回到IPCThreadState::waitForResponse函数,最终执行到下面语句:

[cpp] view plain copy

status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)

{

int32_t cmd;

int32_t err;

while (1) {

if ((err=talkWithDriver()) < NO_ERROR) break;

......

cmd = mIn.readInt32();

......

switch (cmd) {

......

case BR_REPLY:

{

binder_transaction_data tr;

err = mIn.read(&tr, sizeof(tr));

LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");

if (err != NO_ERROR) goto finish;

if (reply) {

if ((tr.flags & TF_STATUS_CODE) == 0) {

reply->ipcSetDataReference(

reinterpret_cast(tr.data.ptr.buffer),

tr.data_size,

reinterpret_cast(tr.data.ptr.offsets),

tr.offsets_size/sizeof(size_t),

freeBuffer, this);

} else {

......

}

} else {

......

}

}

goto finish;

......

}

}

finish:

......

return err;

}

注意,这里的tr.flags等于0,这个是在上面的binder_send_reply函数里设置的。最终把结果保存在reply了:

[cpp] view plain copy

reply->ipcSetDataReference(

reinterpret_cast(tr.data.ptr.buffer),

tr.data_size,

reinterpret_cast(tr.data.ptr.offsets),

tr.offsets_size/sizeof(size_t),

freeBuffer, this);

这个函数我们就不看了,有兴趣的读者可以研究一下。

从这里层层返回,最后回到MediaPlayerService::instantiate函数中。

至此,IServiceManager::addService终于执行完毕了。这个过程非常复杂,但是如果我们能够深刻地理解这一过程,将能很好地理解Binder机制的设计思想和实现过程。这里,对IServiceManager::addService过程中MediaPlayerService、ServiceManager和BinderDriver之间的交互作一个小结:

![](http://hi.csdn.net/attachment/201107/24/0_1311530322F5jj.gif)

回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,接下去还要执行下面两个函数:

[cpp] view plain copy

ProcessState::self()->startThreadPool();

IPCThreadState::self()->joinThreadPool();

首先看ProcessState::startThreadPool函数的实现:

[cpp] view plain copy

void ProcessState::startThreadPool()

{

AutoMutex _l(mLock);

if (!mThreadPoolStarted) {

mThreadPoolStarted = true;

spawnPooledThread(true);

}

}

这里调用spwanPooledThread:

[cpp] view plain copy

void ProcessState::spawnPooledThread(bool isMain)

{

if (mThreadPoolStarted) {

int32_t s = android_atomic_add(1, &mThreadPoolSeq);

char buf[32];

sprintf(buf, "Binder Thread #%d", s);

LOGV("Spawning new pooled thread, name=%s\n", buf);

sp t = new PoolThread(isMain);

t->run(buf);

}

}

这里主要是创建一个线程,PoolThread继续Thread类,Thread类定义在frameworks/base/libs/utils/Threads.cpp文件中,其run函数最终调用子类的threadLoop函数,这里即为PoolThread::threadLoop函数:

[cpp] view plain copy

virtual bool threadLoop()

{

IPCThreadState::self()->joinThreadPool(mIsMain);

return false;

}

这里和frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数一样,最终都是调用了IPCThreadState::joinThreadPool函数,它们的区别是,一个参数是true,一个是默认值false。我们来看一下这个函数的实现:

[cpp] view plain copy

void IPCThreadState::joinThreadPool(bool isMain)

{

LOG_THREADPOOL("**** THREAD %p (PID %d) IS JOINING THE THREAD POOL\n", (void*)pthread_self(), getpid());

mOut.writeInt32(isMain ? BC_ENTER_LOOPER : BC_REGISTER_LOOPER);

......

status_t result;

do {

int32_t cmd;

.......

// now get the next command to be processed, waiting if necessary

result = talkWithDriver();

if (result >= NO_ERROR) {

size_t IN = mIn.dataAvail();

if (IN < sizeof(int32_t)) continue;

cmd = mIn.readInt32();

......

}

result = executeCommand(cmd);

}

......

} while (result != -ECONNREFUSED && result != -EBADF);

.......

mOut.writeInt32(BC_EXIT_LOOPER);

talkWithDriver(false);

}

这个函数最终是在一个无穷循环中,通过调用talkWithDriver函数来和Binder驱动程序进行交互,实际上就是调用talkWithDriver来等待Client的请求,然后再调用executeCommand来处理请求,而在executeCommand函数中,最终会调用BBinder::transact来真正处理Client的请求:

[cpp] view plain copy

status_t IPCThreadState::executeCommand(int32_t cmd)

{

BBinder* obj;

RefBase::weakref_type* refs;

status_t result = NO_ERROR;

switch (cmd) {

......

case BR_TRANSACTION:

{

binder_transaction_data tr;

result = mIn.read(&tr, sizeof(tr));

......

Parcel reply;

......

if (tr.target.ptr) {

sp b((BBinder*)tr.cookie);

const status_t error = b->transact(tr.code, buffer, &reply, tr.flags);

if (error < NO_ERROR) reply.setError(error);

} else {

const status_t error = the_context_object->transact(tr.code, buffer, &reply, tr.flags);

if (error < NO_ERROR) reply.setError(error);

}

......

}

break;

.......

}

if (result != NO_ERROR) {

mLastError = result;

}

return result;

}

接下来再看一下BBinder::transact的实现:

[cpp] view plain copy

status_t BBinder::transact(

uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)

{

data.setDataPosition(0);

status_t err = NO_ERROR;

switch (code) {

case PING_TRANSACTION:

reply->writeInt32(pingBinder());

break;

default:

err = onTransact(code, data, reply, flags);

break;

}

if (reply != NULL) {

reply->setDataPosition(0);

}

return err;

}

最终会调用onTransact函数来处理。在这个场景中,BnMediaPlayerService继承了BBinder类,并且重载了onTransact函数,因此,这里实际上是调用了BnMediaPlayerService::onTransact函数,这个函数定义在frameworks/base/libs/media/libmedia/IMediaPlayerService.cpp文件中:

[cpp] view plain copy

status_t BnMediaPlayerService::onTransact(

uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)

{

switch(code) {

case CREATE_URL: {

......

} break;

case CREATE_FD: {

......

} break;

case DECODE_URL: {

......

} break;

case DECODE_FD: {

......

} break;

case CREATE_MEDIA_RECORDER: {

......

} break;

case CREATE_METADATA_RETRIEVER: {

......

} break;

case GET_OMX: {

......

} break;

default:

return BBinder::onTransact(code, data, reply, flags);

}

}

至此,我们就以MediaPlayerService为例,完整地介绍了Android系统进程间通信Binder机制中的Server启动过程。Server启动起来之后,就会在一个无穷循环中等待Client的请求了。在下一篇文章中,我们将介绍Client如何通过Service Manager远程接口来获得Server远程接口,进而调用Server远程接口来使用Server提供的服务,敬请关注。

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