I've got a working Java program and I would like to draw an object on the display every X seconds. What is the best way to do this? I was thinking of using a for loop and some sleep statements, but I'm curious if there is an easier or more efficient way to go about this.
Thanks.
解决方案
The simplest way would be to use a javax.swing.Timer
Timer timer = new Timer(X, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
// Update the variables you need...
repaint();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
You might also like to have a read through
So you can understand why you should never use a while (true) { Thread.sleep(X) } call in Swing (inside the EDT)