你好!这是一个示例代码,希望能帮到你:
extends ClippedCamera# 鼠标控制朝向
func _input(event):
if event is InputEventMouseMotion:
yaw -= event.relative.x
pitch = clamp(pitch - event.relative.y, -89, 89)
# 键盘控制移动
func _physics_process(delta):
# 初始化移动向量
var velocity = Vector3()
# 根据键盘输入