I'm trying to run a simple update loop of a simulation on the GPU. Basically there are a bunch of "creatures" represented by circles that in each update loop will move and then there will be a check of whether any of them intersect.
import numpy as np
import math
from numba import cuda
@cuda.jit('void(float32[:], float32[:], float32[:], uint8[:], float32[:], float32[:], float32, uint32, uint32)')
def update(p_x, p_y, radii, types, velocities, max_velocities, acceleration, num_creatures, cycles):
for c in range(cycles):
for i in range(num_creatures):
velocities[i] = velocities[i] + acceleration
if velocities[i] > max_velocities[i]:
velocities[i] = max_velocities[i]
p_x[i] = p_x[i] + (math.cos(1.0) * velocities[i])
p_y[i] = p_y[i] + (math.sin(1.0) * velocities[i])
for i in range(num_creatures):
for j in range(i, num_creatures):
delta_x = p_x[j] - p_x[i]
delta_y = p_y[j] - p_y[i]
distance_squared = (delta_x * delta_x) + (delta_y * delta_y)
sum_of_radii = radii[types[i]] + radii[types[i]]
if distance_squared < sum_of_radii * sum_of_radii:
pass
acceleration = .1
creature_radius = 10
spacing = 20
food_radius = 3
max_num_creatures = 1500
num_creatures = 0
max_num_food = 500
num_food = 0
max_num_entities = max_num_creatures + max_num_food
num_entities = 0
cycles = 1
p_x = np.empty((max_num_entities, 1), dtype=np.float32)
p_y = np.empty((max_num_entities, 1), dtype=np.float32)
radii = np.array([creature_radius, creature_radius, food_radius], dtype=np.float32)
types = np.empty((max_num_entities, 1), dtype=np.uint8)
velocities = np.empty((max_num_creatures, 1), dtype=np.float32)
max_velocities = np.empty((max_num_creatures, 1), dtype=np.float32)
# types:
# male - 0
# female - 1
# food - 2
for x in range(1, 800 // spacing):
for y in range(1, 600 // spacing):
if num_creatures % 2 == 0:
types[num_creatures] = 0
else:
types[num_creatures] = 1
p_x[num_creatures] = x * spacing
p_y[num_creatures] = y * spacing
max_velocities[num_creatures] = 5
num_creatures += 1
device_p_x = cuda.to_device(p_x)
device_p_y = cuda.to_device(p_y)
device_radii = cuda.to_device(radii)
device_types = cuda.to_device(types)
device_velocities = cuda.to_device(velocities)
device_max_velocities = cuda.to_device(max_velocities)
update(device_p_x, device_p_y, device_radii, device_types, device_velocities, device_max_velocities,
acceleration, num_creatures, cycles)
print(device_p_x.copy_to_host()[0])
The 1.0 in math.cos and math.sin is just a placeholder for the directions of the individual creatures
I have a surrounding loop executed cycles amount of times. If I try to remove it and only leave the block of code moving the creatures neither p_x, p_y or velocities have changed, even if I add a constant to them. Why not?
解决方案
There are at least two problems:
You aren't initializing velocities:
velocities = np.empty((max_num_creatures, 1), dtype=np.float32)
we can fix that for a trivial test with:
velocities = np.ones((max_num_creatures, 1), dtype=np.float32)
This isn't the correct array shape:
p_x = np.empty((max_num_entities, 1), dtype=np.float32)
^^^^^^^^^^^^^^^^^^^^^
to match your kernel signature:
@cuda.jit('void(float32[:], float32[:], float32[:], uint8[:], float32[:], float32[:], float32, uint32, uint32)')
^^^^^^^^^^
we can fix that with:
p_x = np.empty(max_num_entities, dtype=np.float32)
and likewise for p_y, types, velocities, and max_velocities. (I imagine some change may possibly be in order also for radii, but it's not entirely clear what you intend with that, since it appears you want a multi-dimensional array, but are accessing it in-kernel as a single-dimensional array, AFAICT. Furthermore, that section of your kernel code is a do-nothing, so it is more or less irrelevant for the problem at hand).
When I make those changes, I get what appears to be rational output:
$ cat t9.py
import numpy as np
import math
from numba import cuda
@cuda.jit('void(float32[:], float32[:], float32[:], uint8[:], float32[:], float32[:], float32, uint32, uint32)')
def update(p_x, p_y, radii, types, velocities, max_velocities, acceleration, num_creatures, cycles):
for c in range(cycles):
for i in range(num_creatures):
velocities[i] = velocities[i] + acceleration
if velocities[i] > max_velocities[i]:
velocities[i] = max_velocities[i]
p_x[i] = p_x[i] + (math.cos(1.0) * velocities[i])
p_y[i] = p_y[i] + (math.sin(1.0) * velocities[i])
for i in range(num_creatures):
for j in range(i, num_creatures):
delta_x = p_x[j] - p_x[i]
delta_y = p_y[j] - p_y[i]
distance_squared = (delta_x * delta_x) + (delta_y * delta_y)
sum_of_radii = radii[types[i]] + radii[types[i]]
if distance_squared < sum_of_radii * sum_of_radii:
pass
acceleration = .1
creature_radius = 10
spacing = 20
food_radius = 3
max_num_creatures = 1500
num_creatures = 0
max_num_food = 500
num_food = 0
max_num_entities = max_num_creatures + max_num_food
num_entities = 0
cycles = 1
p_x = np.empty(max_num_entities, dtype=np.float32)
p_y = np.empty(max_num_entities, dtype=np.float32)
radii = np.array([creature_radius, creature_radius, food_radius], dtype=np.float32)
types = np.empty(max_num_entities, dtype=np.uint8)
velocities = np.ones(max_num_creatures, dtype=np.float32)
max_velocities = np.empty(max_num_creatures, dtype=np.float32)
# types:
# male - 0
# female - 1
# food - 2
for x in range(1, 800 // spacing):
for y in range(1, 600 // spacing):
if num_creatures % 2 == 0:
types[num_creatures] = 0
else:
types[num_creatures] = 1
p_x[num_creatures] = x * spacing
p_y[num_creatures] = y * spacing
max_velocities[num_creatures] = 5
num_creatures += 1
device_p_x = cuda.to_device(p_x)
device_p_y = cuda.to_device(p_y)
device_radii = cuda.to_device(radii)
device_types = cuda.to_device(types)
device_velocities = cuda.to_device(velocities)
device_max_velocities = cuda.to_device(max_velocities)
update(device_p_x, device_p_y, device_radii, device_types, device_velocities, device_max_velocities,
acceleration, num_creatures, cycles)
print(device_p_x.copy_to_host())
$ python t9.py
[ 2.05943317e+01 2.05943317e+01 2.05943317e+01 ..., 3.64769361e-11
1.52645868e-19 1.80563260e+28]
$
Also note that currently you are only launching one block of one thread, but I assume that is not pertinent to your request, currently.