积分排行榜设计 mysql,求帮忙储存下游戏的积分到mysql 我想做个排行榜

求帮忙储存下游戏的积分到mysql 我想做个排行榜 [悬赏50元]

2015-6-30 16:15:02

chanshar(班班号码:70441750,来自:艺视娱乐)

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贪吃蛇啊...喵

*{margin:0;padding: 0;font-family: "Microsoft YaHei";font-size:50px; }

#page{margin-right: auto;margin-left: auto; margin-top: 20px;height: 800px; width: 800px; }

#yard{ width: 800px;border: 1px Solid white;box-shadow: 0 0 10px black; }

#mark{font-weight: 800px;}

#mark_con{ color: red; }

button{width: 262px; height:130px;}

a{text-decoration:none;}

//伪常量

var BLOCK_SIZE = 20;        //格子大小

var COLS = 40;                        //列数

var ROWS = 30;                        //行数

//变量

var snakes = [];                //保存蛇坐标

var c = null;                        //绘图对象

var toGo = 3;                        //行进方向

var snakecount = 4;                //蛇身数量

var interval = null;        //计时器

var foodX = 0;                        //食物X轴坐标

var foodY = 0;                        //食物Y轴坐标

var oMark = null;                //分数显示框

var isPause = false;        //是否暂停

// 绘图函数

function draw(){

c.clearRect(0,0,BLOCK_SIZE * COLS, BLOCK_SIZE * ROWS);

//画出横线

for( var i = 1; i <= ROWS; i++ ) {

c.beginPath();

c.moveTo(0, i * BLOCK_SIZE);

c.lineTo(BLOCK_SIZE * COLS, i * BLOCK_SIZE);

c.strokeStyle = "gray";

c.stroke();

}

//画出竖线

for(var i = 1; i <= COLS; i++){

c.beginPath();

c.moveTo(i * BLOCK_SIZE, 0);

c.lineTo(i * BLOCK_SIZE, BLOCK_SIZE * ROWS);

c.stroke();

}

//画出蛇

for (var i = 0; i < snakes.length; i++){

c.beginPath();

c.fillStyle = "green";

c.fillRect(snakes[i].x, snakes[i].y, BLOCK_SIZE, BLOCK_SIZE);

c.moveTo(snakes[i].x, snakes[i].y);

c.lineTo(snakes[i].x + BLOCK_SIZE, snakes[i].y);

c.lineTo(snakes[i].x + BLOCK_SIZE, snakes[i].y + BLOCK_SIZE);

c.lineTo(snakes[i].x, snakes[i].y + BLOCK_SIZE);

c.closePath();

c.strokeStyle = "white";

c.stroke();

}

//画出食物

c.beginPath();

c.fillStyle = "yellow";

c.fillRect(foodX, foodY, BLOCK_SIZE, BLOCK_SIZE);

c.moveTo(foodX, foodY);

c.lineTo(foodX + BLOCK_SIZE, foodY);

c.lineTo(foodX + BLOCK_SIZE, foodY + BLOCK_SIZE);

c.lineTo(foodX, foodY + BLOCK_SIZE);

c.closePath();

c.strokeStyle = "red";

c.stroke();

}

//游戏初始化

function start(){

for( var i = 0; i < snakecount; i++){

snakes[i] = {x: i * BLOCK_SIZE, y: 0};

}

addFood();

draw();

oMark.innerHTML = 0;

}

//移动函数

function move(){

switch(toGo){

case 1: //左边

snakes.push({x: snakes[snakecount - 1].x - BLOCK_SIZE, y: snakes[snakecount - 1].y});

break;

case 2: //上边

snakes.push({x: snakes[snakecount - 1].x, y: snakes[snakecount - 1].y - BLOCK_SIZE});

break;

case 3: //右边

snakes.push({x: snakes[snakecount - 1].x + BLOCK_SIZE, y: snakes[snakecount - 1].y});

break;

case 4: //下边

snakes.push({x: snakes[snakecount - 1].x, y: snakes[snakecount - 1].y + BLOCK_SIZE});

break;

default:;

}

snakes.shift();

isEat();

isDie();

draw();

}

//吃到食物判断

function isEat(){

if (snakes[snakecount - 1].x == foodX && snakes[snakecount - 1].y == foodY) {

oMark.innerHTML = (parseInt(oMark.innerHTML) + 1).toString();

addFood();

addSnake();

}

}

//添加蛇身

function addSnake(){

snakecount++;

snakes.unshift({x:BLOCK_SIZE * COLS, y:BLOCK_SIZE * ROWS});

}

//交互响应函数

function keydown(keyCode){

switch(keyCode){

case 37: //左边

if(toGo != 1 && toGo != 3)  toGo = 1;break;

case 38: //上边

if(toGo != 2 && toGo != 4)        toGo = 2;break;

case 39: //右边

if(toGo != 3 && toGo != 1)         toGo = 3;break;

case 40: //下的

if(toGo != 4 && toGo != 2)        toGo = 4;break;

case 80: //开始/暂停

if(isPause){

interval = setInterval(move,100);

isPause = false;

document.getElementById('pause').innerHTML = "Pause";

}else{

clearInterval(interval);

isPause = true;

document.getElementById('pause').innerHTML = "Start";

}

break;

}

}

//制造食物

function addFood(){

foodX = Math.floor(Math.random() * (COLS - 1)) * BLOCK_SIZE;

foodY = Math.floor(Math.random() * (ROWS - 1)) * BLOCK_SIZE;

// console.log(foodX + " -- " + foodY);

}

//死亡判断

function isDie(){

if(snakes[snakecount - 1].x == -20 || snakes[snakecount - 1].x == BLOCK_SIZE * COLS

|| snakes[snakecount - 1].y == -20 || snakes[snakecount - 1].y == BLOCK_SIZE * ROWS){

alert("喵亲登陆后截图可以获取喵币哦!10分以上奖励1000喵币,多一分多100哦!活动奖励领取QQ:896495260");

clearInterval(interval);

}

for(var i = 0; i < snakecount - 1; i++){

if(snakes[snakecount - 1].x == snakes[i].x && snakes[snakecount - 1].y == snakes[i].y){

clearInterval(interval);

alert("Game Over!");

}

}

}

// 启动函数

window.onload = function(){

c = document.getElementById('canvas').getContext('2d');

oMark = document.getElementById('mark_con');

start();

interval = setInterval(move,100);

document.onkeydown = function(event){

var event = event || window.event;

keydown(event.keyCode);

}

}


暂停
           

求能想个办法储存下游戏得到的积分储存到数据库 灰常感谢

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