(苹果电脑)
我尝试了名称空间,包括警卫,编译指示一次等.
基本上,这是结构:
的CMakeLists.txt
add_executable(Game Game/main.cpp Game/rtexture.cpp)
游戏/ main.cpp中
#include "cleanup.h"
//...
cleanup(foobar);
游戏/ rtexture.cpp
#include "cleanup.h"
//...
cleanup(foobar);
cleanup.h
//varIoUs includes
template
void cleanup(T *t,Args&&... args){
//Cleanup the first item in the list
cleanup(t);
//Recurse to clean up the remaining arguments
cleanup(std::forward(args)...);
}
/*
* These specializations serve to free the passed argument and also provide the
* base cases for the recursive call above,eg. when args is only a single item
* one of the specializations below will be called by
* Cleanup(std::forward(args)...),ending the recursion
* We also make it safe to pass nullptrs to handle situations where we
* don't want to bother finding out which values Failed to load (and thus are null)
* but rather just want to clean everything up and let cleanup sort it out
*/
template<>
void cleanup(SDL_Window *win){
if (!win){
return;
}
SDL_DestroyWindow(win);
}
template<>
void cleanup(SDL_Renderer *ren){
if (!ren){
return;
}
SDL_DestroyRenderer(ren);
}
template<>
void cleanup(SDL_Texture *tex){
if (!tex){
return;
}
SDL_DestroyTexture(tex);
}
template<>
void cleanup(SDL_Surface *surf){
if (!surf){
return;
}
SDL_FreeSurface(surf);
}
如果有人问,我确实从教程中获取了这个“cleanup.h”,但是却找不到将它包含在多个类中的方法,而没有声明重复的符号.
Home at cruz45488-y19-MBA13-12 in ~/desktop/sdlworkspace/tmp
$make
Linking CXX executable Game
duplicate symbol __ZN5RUtil7cleanupI10SDL_WindowJEEEvPT_DpOT0_ in:
CMakeFiles/Game.dir/Game/main.cpp.o
CMakeFiles/Game.dir/Game/rtexture.cpp.o
duplicate symbol __ZN5RUtil7cleanupI12SDL_RendererJEEEvPT_DpOT0_ in:
CMakeFiles/Game.dir/Game/main.cpp.o
CMakeFiles/Game.dir/Game/rtexture.cpp.o
duplicate symbol __ZN5RUtil7cleanupI11SDL_TextureJEEEvPT_DpOT0_ in:
CMakeFiles/Game.dir/Game/main.cpp.o
CMakeFiles/Game.dir/Game/rtexture.cpp.o
duplicate symbol __ZN5RUtil7cleanupI11SDL_SurfaceJEEEvPT_DpOT0_ in:
CMakeFiles/Game.dir/Game/main.cpp.o
CMakeFiles/Game.dir/Game/rtexture.cpp.o
有帮助吗?谢谢.