c语言自动向下移动,角色向下移动.cpp

void Gamedown(int row,int col)

{

int flag = 0;

int fall;

int ID;//攻击次数与角色损失血量,弹框返回值,商店购买增加的血量

char con;

hwnd = GetHWnd(); //弹窗前置

switch (map[level][row + 1][col])

{

case 0://墙

map[level][row][col] = 23;

break;

case 1://地板

map[level][row + 1][col] = 23;

map[level][row][col] = 1;

break;

case 2://艾伦

h_Alan = SetWindowsHookEx(WH_CBT, (HOOKPROC)Alan, NULL, GetCurrentThreadId());

ID = MessageBox(hwnd, "艾伦:我是谁??", "碰到艾伦", MB_YESNO);

if (ID == IDYES)

{

break;

}

else

{

MessageBox(hwnd, "真的吗,那我为什么在这里,啊啊啊啊,我头好痛!(艾伦逃跑)", "触发隐藏任务,打败变异艾伦", MB_OK);

map[level][row + 1][col] = 23;

map[level][row][col] = 1;

map[level + 1][3][6] = 3;

flag = 1;

}

break;

case 3://变异艾伦

h_bAlan = SetWindowsHookEx(WH_CBT, (HOOKPROC)bAlan, NULL, GetCurrentThreadId());

ID = MessageBox(hwnd, "我要把你们都撕碎!!", "碰到变异艾伦", MB_YESNO);

if (ID == IDYES)

{

break;

}

else

{

if (PK(var_Ailun) == true)

{

map[level][row + 1][col] = 16;

Ailun.bkey++;

if (var_Ailun.fall >= 0 && var_Ailun.fall < 10)

{

fall = var_Ailun.fall;

var_Ailun.att += fall * 20;

MessageBox(hwnd, "你获得了30金币,70经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (var_Ailun.fall >= 10 && var_Ailun.fall < 20)

{

fall = var_Ailun.fall - 10;

var_Ailun.att += fall * 2;

MessageBox(hwnd, "你获得了30金币,70经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (var_Ailun.fall >= 20 && var_Ailun.fall < 30)

{

fall = var_Ailun.fall - 20;

var_Ailun.def += fall * 2;

MessageBox(hwnd, "你获得了30金币,70经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 4://三笠

h_mikasa = SetWindowsHookEx(WH_CBT, (HOOKPROC)mikasa, NULL, GetCurrentThreadId());

MessageBox(hwnd, "艾伦,你在哪啊!", "三笠", MB_OK);

MessageBox(hwnd, "艾伦是谁!", "你", MB_OK);

ID = MessageBox(hwnd, "他是一个很要强的傻瓜,但我会一直守护他。\n你能帮我找到他吗?", "三笠", MB_YESNO);

if (ID == IDYES)

{

break;

}

else

{

MessageBox(hwnd, "你能说说你们怎么分开的吗?", "你", MB_OK);

MessageBox(hwnd, "因为一场外敌入侵,艾伦为了救我,服用了能变异的药剂,后来我醒了之后艾伦就不见了。但那药剂对他肯定会有副作用,不知道艾伦现在好不好。", "三笠", MB_OK);

MessageBox(hwnd, "他长什么样?", "你", MB_OK);

MessageBox(hwnd, "棕色中分短发,穿着和我一样的衣服,和我一样高。", "三笠", MB_OK);

MessageBox(hwnd, "我之前好像见过这样一个人。", "你", MB_OK);

MessageBox(hwnd, "真的吗?他在哪里!!", "三笠", MB_OK);

MessageBox(hwnd, " 你别急,我去找他。", "你", MB_OK);

}

break;

case 5://梅梅

map[level][row][col] = 23;

if (Ailun.experience == 16030)

{

Ailun.bkey++;

map[level][row + 1][col] = 1;

}

else

{

MessageBox(hwnd, "想进入终极关卡吗?那就去打败所有妖怪吧,打败所有妖怪我给你终极关卡的钥匙。", "梅梅", MB_OK);

}

break;

case 6://小胖

map[level][row][col] = 23;

MessageBox(hwnd, "我这里有很多食物,只要998就可以随便吃喔", "小胖", MB_OK);

ID = MessageBox(hwnd, "你要购买吗?", "小胖", MB_YESNO);

if (ID == IDYES)

{

if (Ailun.money >= 998)

{

Ailun.HP += 2000;

Ailun.money -= 998;

}

else

{

MessageBox(hwnd, "你钱都没有,买什么东西!", "小胖", MB_OK);

}

}

else

{

MessageBox(hwnd, "切,穷鬼,去吃奥里给吧!", "小胖", MB_OK);

}

break;

case 7://黑门

if (Ailun.bkey > 0)

{

Ailun.bkey--;

map[level][row + 1][col] = 23;

map[level][row][col] = 17;

}

else

{

MessageBox(hwnd, "你没有黑钥匙欸", "系统提示", MB_OK);

map[level][row][col] = 23;

}

break;

case 8://商人吕不韦

map[level][row][col] = 23;

ID = MessageBox(hwnd, "少年,我看你骨骼精奇,是万中无一的武学奇才,维护世界和平就靠你了,我这有什么可以帮助到你的物品。", "商人吕不韦", MB_YESNO);

if (ID == IDYES)

{

solidrectangle(GAP + 180, GAP + 240, GAP + 380, GAP + 385);

rectangle(GAP + 180, GAP + 240, GAP + 380, GAP + 385);

outtextxy(GAP + 185, GAP + 245, "1.力量药水(+8攻击力)400金币");

outtextxy(GAP + 185, GAP + 265, "2.小宝剑(+13攻击力)600金币");

outtextxy(GAP + 185, GAP + 285, "3.小血瓶(+400血)300金币");

outtextxy(GAP + 185, GAP + 305, "4.宝石(+8防御值)400金币");

outtextxy(GAP + 185, GAP + 325, "5.无限宝石(+13防御值)600金币");

outtextxy(GAP + 185, GAP + 345, "6.离开");

while (1)

{

con = _getch();

switch (con)

{

case '1':

if (Ailun.money >= 400)

{

Ailun.experience -= 400;

Ailun.att += 8;

}

else

{

MessageBox(hwnd, "穷逼,你金币不足!", "商人吕不韦", MB_OK);

}

return;

case '2':

if (Ailun.money >= 600)

{

Ailun.money -= 600;

Ailun.att+= 13;

}

else

{

MessageBox(hwnd, "穷逼,你金币不足!", "商人吕不韦", MB_OK);

}

return;

case '3':

if (Ailun.money >= 300)

{

Ailun.money -= 300;

Ailun.HP += 400;

}

else

{

MessageBox(hwnd, "穷逼,你金币不足!", "商人吕不韦", MB_OK);

}

return;

case '4':

if (Ailun.money >= 400)

{

Ailun.experience -= 400;

Ailun.def += 8;

}

else

{

MessageBox(hwnd, "穷逼,你金币不足!", "商人吕不韦", MB_OK);

}

return;

case '5':

if (Ailun.money >= 600)

{

Ailun.experience -= 600;

Ailun.def += 13;

}

else

{

MessageBox(hwnd, "穷逼,你金币不足!", "商人吕不韦", MB_OK);

}

return;

case '6':

return;

}

}

break;

}

else

{

MessageBox(hwnd, "好吧,祝你好运", "商人吕不韦", MB_OK);

}

break;

case 9://妙蛙种子

ID = MessageBox(hwnd, "遇到妙蛙种子,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(Frog_seed) == true)

{

map[level][row + 1][col] = 1;

if (Frog_seed.fall >= 0 && Frog_seed.fall < 10)

{

fall = Frog_seed.fall;

Frog_seed.att += fall * 20;

MessageBox(hwnd, "你获得了70金币,320经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (Frog_seed.fall >= 10 && Frog_seed.fall < 20)

{

fall = Frog_seed.fall - 10;

Frog_seed.att += fall * 2;

MessageBox(hwnd, "你获得了70金币,320经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (Frog_seed.fall >= 20 && Frog_seed.fall < 30)

{

fall = Frog_seed.fall - 20;

Frog_seed.def += fall * 2;

MessageBox(hwnd, "你获得了70金币,320经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 10://海姣

ID = MessageBox(hwnd, "遇到海姣,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(Haijiao) == true)

{

map[level][row + 1][col] = 1;

if (Haijiao.fall >= 0 && Haijiao.fall < 10)

{

fall = Haijiao.fall;

Haijiao.att += fall * 20;

MessageBox(hwnd, "你获得了60金币,90经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (Haijiao.fall >= 10 && Haijiao.fall < 20)

{

fall = Haijiao.fall - 10;

Haijiao.att += fall * 2;

MessageBox(hwnd, "你获得了60金币,90经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (Haijiao.fall >= 20 && Haijiao.fall < 30)

{

fall = Haijiao.fall - 20;

Haijiao.def += fall * 2;

MessageBox(hwnd, "你获得了60金币,90经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 11://火箭怪

ID = MessageBox(hwnd, "遇到火箭怪,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(Rocket) == true)

{

map[level][row + 1][col] = 1;

if (Rocket.fall >= 0 && Rocket.fall < 10)

{

fall = Rocket.fall;

Rocket.att += fall * 20;

MessageBox(hwnd, "你获得了70金币,130经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (Rocket.fall >= 10 && Rocket.fall < 20)

{

fall = Rocket.fall - 10;

Rocket.att += fall * 2;

MessageBox(hwnd, "你获得了70金币,130经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (Rocket.fall >= 20 && Rocket.fall < 30)

{

fall = Rocket.fall - 20;

Rocket.def += fall * 2;

MessageBox(hwnd, "你获得了70金币,130经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 12://小动物

ID = MessageBox(hwnd, "遇到小动物,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(Lit_animal) == true)

{

map[level][row + 1][col] = 1;

if (Lit_animal.fall >= 0 && Lit_animal.fall < 10)

{

fall = Lit_animal.fall;

Lit_animal.att += fall * 20;

MessageBox(hwnd, "你获得了20金币,30经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (Lit_animal.fall >= 10 && Lit_animal.fall < 20)

{

fall = Lit_animal.fall - 10;

Lit_animal.att += fall * 2;

MessageBox(hwnd, "你获得了20金币,30经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (Lit_animal.fall >= 20 && Lit_animal.fall < 30)

{

fall = Lit_animal.fall - 20;

Lit_animal.def += fall * 2;

MessageBox(hwnd, "你获得了20金币,30经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 13://虚空海豹

ID = MessageBox(hwnd, "遇到虚空海豹,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(Void_seal) == true)

{

map[level][row + 1][col] = 1;

if (Void_seal.fall >= 0 && Void_seal.fall < 10)

{

fall = Void_seal.fall;

Void_seal.att += fall * 20;

MessageBox(hwnd, "你获得了60金币,400经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (Void_seal.fall >= 10 && Void_seal.fall < 20)

{

fall = Void_seal.fall - 10;

Void_seal.att += fall * 2;

MessageBox(hwnd, "你获得了60金币,400经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (Void_seal.fall >= 20 && Void_seal.fall < 30)

{

fall = Void_seal.fall - 20;

Void_seal.def += fall * 2;

MessageBox(hwnd, "你获得了60金币,400经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 14://白眉须龙

ID = MessageBox(hwnd, "遇到白眉须龙,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(White_dragon) == true)

{

map[level][row + 1][col] = 1;

if (White_dragon.fall >= 0 && White_dragon.fall < 10)

{

fall = White_dragon.fall;

White_dragon.att += fall * 20;

MessageBox(hwnd, "你获得了70金币,540经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (White_dragon.fall >= 10 && White_dragon.fall < 20)

{

fall = White_dragon.fall - 10;

White_dragon.att += fall * 2;

MessageBox(hwnd, "你获得了70金币,540经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (White_dragon.fall >= 20 && White_dragon.fall < 30)

{

fall = White_dragon.fall - 20;

White_dragon.def += fall * 2;

MessageBox(hwnd, "你获得了70金币,540经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 15://工程怪

ID = MessageBox(hwnd, "遇到工程怪,是否攻击?", "", MB_YESNO);

map[level][row][col] = 23;

if (ID == IDYES)

{

if (PK(Engineer_geek) == true)

{

map[level][row + 1][col] = 1;

if (Engineer_geek.fall >= 0 && Engineer_geek.fall < 10)

{

fall = Engineer_geek.fall;

Engineer_geek.att += fall * 20;

MessageBox(hwnd, "你获得了70金币,200经验和随机等级的生命药水,已使用", "战斗胜利", MB_OK);

}

else if (Engineer_geek.fall >= 10 && Engineer_geek.fall < 20)

{

fall = Engineer_geek.fall - 10;

Engineer_geek.att += fall * 2;

MessageBox(hwnd, "你获得了70金币,200经验和随机等级的力量药水,已使用", "战斗胜利", MB_OK);

}

else if (Engineer_geek.fall >= 20 && Engineer_geek.fall < 30)

{

fall = Engineer_geek.fall - 20;

Engineer_geek.def += fall * 2;

MessageBox(hwnd, "你获得了70金币,200经验和随机等级的宝石,已使用", "战斗胜利", MB_OK);

}

}

else

{

MessageBox(hwnd, "打不过!", "", MB_OK);

}

}

break;

case 16://被打败后的艾伦

MessageBox(hwnd, "谢谢你让我恢复了正常", "艾伦", MB_OK);

break;

case 17://白门

level++;

break;

case 18://黄门

level--;

break;

case 19://引导者

if (flag == 0)

{

MessageBox(hwnd, "这个门的钥匙似乎被艾伦拿走了", "路人", MB_OK);

}

else

{

MessageBox(hwnd, "就是他,打败他就可以拿到大门钥匙", "路人", MB_OK);

}

break;

}

}

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