html5 ondoubleclick,GitHub - double2li/playease: This is not only an HTML5 FLV Player, but also supp...

playease.js 2.1

This is not only an HTML5 FLV Player, which supports HTTP/WS-FLV live streaming, but also supports HTTP/WS-fMP4, MPEG-DASH, HLS and Original HTML5 Media Resources (eg. Ogg, Mpeg4, WebM), with an independent UI framework.

Note:

The open-sourced version (v1.2) is no longer being maintained. You can still find the source under branch "v1.2.xx". But it is outdated and not recommended to use in productions.

Instead, we've started a new version (v2) for business usage, which is much more professional, high-performance and stable, and compatiable with all of the browsers that supports MSE, including iPad Safari and Android Chrome. In this build, an UI framework is developed separately from the core SDK (known as API), and is much easier to understand and extend. In the meantime, the UI framework is open-sourced since v2.1.49 to help building customized UI, plugins and components.

The new core SDK provides more professional configurations, interfaces and events. In allusion to entertainment, monitoring, education and VR scenes, it is able to run in multi-instance mode and destroy dynamically, detect tracks automatically, synchronize audio and video while missing frames. In addition, configurable time range collector makes it functional 24/7. Tying in with reducing latency due to the cumulative ack of tcp, the latency of live broadcast can remain low. Besides, it also supports frame capture, progressive fMP4 recording at any time, real-time fetching and event reporting of media info, log feedback and so on.

The UI framework is built independently from the core SDK, driven by the interfaces and events. It is designed with multiple scalable and registering plugins, each instance supports simple skin switching. Among these plugins, Display and Controlbar provide a flexible way to setup components, such as customization, deleting or re-sorting.

If you are interested in this player, and or solutions about live media streaming, please contact us for details.

Roadmap

Core Modules

SRC (original html5 media resources, eg. Ogg, Mpeg4, WebM, etc.)

FLV (http[s]/ws[s])

FMP4 (http[s]/ws[s])

DASH (ll-cmaf)

HLS (ll-cmaf)

RTC

Flash

UI Plugins

Poster

v2.1.00 - Danmu

Display

AD

Share

Logo

Controlbar

ContextMenu

Playlist

Features

v2.0.89 - Synchronize video with audio while some frames are missing.

v2.1.07 - Carry api.id while dispatching events.

v2.1.10 - Remove media segments within a specific time range to release memory usage.

v2.1.20 - Capture the current frame, and save as a picture.

v2.1.45 - New event for screenshot, and capture() will no longer auto download, but return the image data.

v2.1.27 - Reduce latency by simply seeking.

v2.1.77 - Reduce latency smoothly, due to the cumulative ack of tcp.

v2.1.33 - Ignore track depending on flv flags, to optimize audio only or video only streaming.

v2.1.36 - Optimize track data into interleaved mode.

v2.1.37 - Fix audio time issue.

v2.1.38 - Fix incorrect ui display when exiting fullscreen by pressing esc.

v2.1.43 - Buffer before starting to play.

v2.1.50 - New interface[s]: create, destroy.

v2.1.54 - New interface[s]: record.

v2.1.59 - StreamSaver using ServiceWorker.

v2.1.69 - StreamWriter starts while the first keyframe is detected.

v2.1.67 - Implemented Logger class. New interface[s]: getProperty.

Log feedback.

v2.1.73 - New module[s]: FMP4.

Breakpoint download for http-flv playback (Send a HEAD request at first).

Experience statistics and analysis.

Solutions

Example

Use the SDK directly

var utils = playease.utils,

events = playease.events,

Event = events.Event,

IOEvent = events.IOEvent,

MediaEvent = events.MediaEvent,

SaverEvent = events.SaverEvent,

index = 0;

var api = playease();

api.addEventListener(Event.READY, onReady);

api.addEventListener(Event.PLAY, console.log);

api.addEventListener(IOEvent.LOADSTART, console.log);

api.addEventListener(Event.WAITING, console.log);

api.addEventListener(IOEvent.STALLED, console.log);

api.addEventListener(IOEvent.ABORT, console.log);

api.addEventListener(IOEvent.TIMEOUT, console.log);

api.addEventListener(Event.DURATIONCHANGE, console.log);

api.addEventListener(Event.LOADEDMETADATA, console.log);

api.addEventListener(Event.LOADEDDATA, console.log);

api.addEventListener(IOEvent.PROGRESS, console.log);

api.addEventListener(Event.CANPLAY, console.log);

api.addEventListener(Event.PLAYING, console.log);

api.addEventListener(Event.CANPLAYTHROUGH, console.log);

api.addEventListener(IOEvent.SUSPEND, console.log);

api.addEventListener(Event.PAUSE, console.log);

api.addEventListener(Event.SEEKING, console.log);

api.addEventListener(Event.SEEKED, console.log);

api.addEventListener(Event.SWITCHING, console.log);

api.addEventListener(Event.SWITCHED, console.log);

api.addEventListener(Event.RATECHANGE, console.log);

api.addEventListener(Event.TIMEUPDATE, console.log);

api.addEventListener(Event.VOLUMECHANGE, console.log);

api.addEventListener(IOEvent.LOAD, console.log);

api.addEventListener(MediaEvent.INFOCHANGE, console.log);

api.addEventListener(MediaEvent.STATSUPDATE, console.log);

api.addEventListener(MediaEvent.SEI, console.log);

api.addEventListener(MediaEvent.SCREENSHOT, onScreenshot);

api.addEventListener(SaverEvent.WRITERSTART, console.log);

api.addEventListener(SaverEvent.WRITEREND, console.log);

api.addEventListener(Event.ENDED, console.log);

api.addEventListener(Event.ERROR, console.error);

api.setup(container, {

file: 'http://127.0.0.1/vod/sample.flv',

});

function onReady(e) {

// ui.record('fragmented.mp4');

}

function onScreenshot(e) {

var arr = e.data.image.split(',');

var ret = arr[0].match(/^data:(image\/(.+));base64$/);

if (ret === null) {

console.error('The string did not match the expected pattern.');

return;

}

var link = document.createElement('a');

link.href = e.data.image;

link.download = 'screenshot-' + utils.padStart(index++, 3, '0') + '.' + ret[2];

link.click();

}

Use the built-in extendible UI framework

var events = playease.events,

Event = events.Event,

UIEvent = events.UIEvent,

MouseEvent = events.MouseEvent;

var ui = playease.ui(0, { mode: 'file' });

ui.addEventListener(Event.READY, onReady);

ui.addEventListener(MouseEvent.CLICK, onClick);

ui.addEventListener(UIEvent.SHOOTING, console.log);

ui.addEventListener(UIEvent.FULLPAGE, console.log);

ui.addEventListener(UIEvent.FULLSCREEN, console.log);

ui.addEventListener(UIEvent.RESIZE, console.log);

ui.setup(container, {

...

service: {

script: 'js/sw.js',

scope: 'js/',

enable: false,

},

});

function onReady(e) {

// ui.record('fragmented.mp4');

}

function onClick(e) {

switch (e.data.name) {

case 'report':

ui.logger.flush();

break;

}

}

Add Callback

api.onready = function(e) {

// do something

};

Or:

api.addEventListener('ready', onReady);

function onReady(e) {

// do something

}

Configuration

Properties for SDK

{

airplay: 'allow',

autoplay: false,

dynamic: false, // dynamic streaming

bufferLength: 0.3, // sec.

file: '',

lowlatency: true, // ll-dash, ll-hls, ll-flv/fmp4 (auto reduce latency due to cumulative ack of tcp)

maxBufferLength: 1.2, // sec.

maxPlaybackLength: 10, // sec. for live mode only

maxRetries: 0, // maximum number of retries while some types of error occurs. -1 means always

mode: 'live', // live, vod

module: '', // SRC, FLV, FMP4, DASH, HLS, RTC, Flash

muted: false,

objectfit: 'contain', // fill, contain, cover, none, scale-down

playsinline: true,

preload: 'none', // none, metadata, auto

retrying: 0, // ms. retrying interval

smoothing: false, // smooth switching

volume: 0.8,

loader: {

name: 'auto',

mode: 'cors', // cors, no-cors, same-origin

credentials: 'omit', // omit, include, same-origin

},

service: {

script: 'js/sw.js',

scope: 'js/',

enable: false,

},

sources: [{ // ignored if "file" is presented

file: '',

module: '',

label: '',

default: false,

}],

}

Extension for UI

{

aspectratio: '', // deprecated! 16:9 etc.

skin: 'classic',

plugins: [{

kind: 'Poster',

file: 'images/poster.png',

cors: 'anonymous', // anonymous, use-credentials

objectfit: 'fill', // fill, contain, cover, none, scale-down

visibility: true,

}, {

kind: 'Danmu',

speed: 100,

lineHeight: 32,

enable: true,

visibility: true,

}, {

kind: 'Display',

layout: '[Button:play=][Button:waiting=][Label:error=][Panel:info=][Panel:stats=]',

ondoubleclick: 'fullscreen', // fullpage, fullscreen

visibility: true,

}, {

kind: 'AD',

visibility: true,

}, {

kind: 'Share',

visibility: true,

}, {

kind: 'Logo',

file: 'image/logo.png',

link: 'http://studease.cn/playease',

cors: 'anonymous', // anonymous, use-credentials

target: '_blank',

style: 'margin: 3% 5%; width: 36px; height: 36px; top: 0px; right: 0px;',

visibility: true,

}, {

kind: 'Controlbar',

layout: '[Slider:timebar=Preview]|[Button:play=Play][Button:pause=Pause][Button:reload=Reload][Button:stop=Stop][Label:quote=Live broadcast][Label:time=00:00/00:00]||[Button:report=Report][Button:capture=Capture][Button:download=Download][Button:mute=Mute][Button:unmute=Unmute][Slider:volumebar=80][Select:definition=Definition][Button:danmuoff=Danmu Off][Button:danmuon=Danmu On][Button:fullpage=Fullpage][Button:exitfullpage=Exit Fullpage][Button:fullscreen=Fullscreen][Button:exitfullscreen=Exit Fullscreen]',

autohide: false,

visibility: true,

}, {

kind: 'ContextMenu',

visibility: true,

items: [{

mode: '', // '', featured, disable

icon: 'image/github.png',

text: 'github.com',

shortcut: '',

handler: function () { window.open('https://github.com/studease/playease'); },

}],

}]

};

Config of Logger

{

level: 'log', // debug, log, warn, error

mode: 'console', // console, file, feedback

maxLines: 60,

}

API

Statics of SDK

Method

Arguments

Description

get

id = 0, option = undefined

Gets the SDK instance by id, create one if it doesn't exist. Option is the config of Logger.

create

option = undefined

Creates an API instance with an auto-increased id, or return the one already exist. Option is the config of Logger.

Note:

playease(id, option) is short for playease.API.get(id, option).

playease.create(option) is short for playease.API.create(option).

API of SDK Instance

Method

Arguments

Description

setup

container, config

Setup the SDK with the given configuration.

play

url = '', options = null

Plays the specified media file or live stream, or the current item of the sources if the url doesn't provided.

pause

Pauses playing. Calling this method does nothing if the video is already paused.

seek

offset

Seeks the keyframe (also called an I-frame in the video industry) closest to the specified location.

stop

Stops playing, sets the time property to 0.

reload

Releases all the resources, reloads the media file or live stream.

muted

status

Mutes or unmutes the audio/video elements, if status is a boolean. Otherwise, returns the current status.

volume

f

Sets volume, which in the range of 0 to 1, if f is a number. Otherwise, returns the current volume.

definition

index

Switches to the specified definition, if index is a number. Otherwise, returns the current definition.

capture

width, height, mime

Captures the current frame, dispatches an screenshot event, and returns the image.

record

filename

Records a stream once the ServiceWorker is activated, and returns a StreamWriter. The current writer will be closed if filename equals false.

element

Gets the current rendering element, such as video, flash, canvas, etc.

getProperty

key

Gets property by key. Currently, key could be "info" and "stats".

duration

Gets the media duration.

state

Gets the player state.

destroy

Destroy this instance, removes dom elements.

Statics of UI

Method

Arguments

Description

get

id = 0, option = undefined

Gets the UI instance by id, create one if it doesn't exist. Option is the config of Logger.

create

option = undefined

Create an UI instance with an auto-increment id, or return the one already exist. Option is the config of Logger.

Note:

playease.ui(id, option) is short for playease.UI.get(id, option).

playease.ui.create(option) is short for playease.UI.create(option).

API of UI Instance

Note: All of the SDK methods are also supported by UI.

Method

Arguments

Description

setup

container, config

Setup the UI with the given configuration.

danmu

enable

Enables or disables the danmu plugin, if enable is a boolean. Otherwise, returns the current status.

shoot

text, data = null

Shoots the text with the data binded to.

displayAD

element

Displays the AD element.

removeAD

Removes the AD element.

fullpage

status

Requests or exits fullpage, if status is a boolean. Otherwise, returns the current status.

fullscreen

status

Requests or exits fullscreen, if status is a boolean. Otherwise, returns the current status.

resize

Resizes the player to fit to the parent node. However, if aspectratio is set, such as '16:9', the height will be calculated.

destroy

Destroy this instance, removes dom elements.

Events

The SDK supports Event and IOEvent. All of the SDK events will be forward to UI.

Event

Type

Properties

Meaning

READY

The ready event occurs when a module is ready.

PLAY

The play event occurs when it has been started or is no longer paused.

WAITING

The waiting event occurs when it stops because it needs to buffer the next frame.

DURATIONCHANGE

duration

The durationchange event occurs when the duration data is changed.

LOADEDMETADATA

metadata

The loadedmetadata event occurs when metadata has been loaded.

LOADEDDATA

The loadeddata event occurs when data for the current frame is loaded, but not enough data to play next frame.

CANPLAY

The canplay event occurs when the browser can start playing (when it has buffered enough to begin).

PLAYING

The playing event occurs when it is playing after having been paused or stopped for buffering.

CANPLAYTHROUGH

The canplaythrough event occurs when the browser estimates it can play through the specified media without having to stop for buffering.

PAUSE

timestamp

The pause event occurs when it is paused either by the user or programmatically.

SEEKING

timestamp

The seeking event occurs when the user starts moving/skipping to a new position.

SEEKED

timestamp

The seeked event occurs when the user is finished moving/skipping to a new position.

SWITCHING

index

The switching event occurs when the user starts switching to a different definition.

SWITCHED

index

The switching event occurs when the user is finished switching to a different definition.

RATECHANGE

rate

The ratechange event occurs when the playing speed is changed, which is invoked by the playbackRate method.

TIMEUPDATE

timestamp, buffered

The timeupdate event occurs when the playing position has changed.

VOLUMECHANGE

volume

The volumechange event occurs each time the volume has been changed.

ENDED

The ended event occurs when the media has reached the end.

ERROR

code, message

The error event occurs when an error occurred.

IOEvent

Type

Properties

Meaning

LOADSTART

The loadstart event occurs when the browser starts loading.

STALLED

The stalled event occurs when the browser is trying to get media data, but data is not available.

ABORT

The abort event occurs when the loading is aborted.

TIMEOUT

The timeout event occurs when progression is terminated due to preset time expiring.

PROGRESS

loaded, total, buffer

The progress event occurs when the browser is downloading.

SUSPEND

The suspend event occurs when the browser is intentionally not getting media data.

LOAD

The load event occurs when an object has been loaded.

LOADEND

The loadend event occurs when a request has completed, whether successfully (after load) or unsuccessfully (after abort or error).

MediaEvent

Type

Properties

Meaning

INFOCHANGE

info

The infochange event occurs when the meida info is changed.

STATSUPDATE

stats

The statsupdate event occurs when the media stats is changed.

SEI

packet, nalu

The sei event occurs when a SEI NalUnit is detected.

SCREENSHOT

image

The screenshot event occurs when an image is captured.

UIEvent

Type

Properties

Meaning

SHOOTING

text, data

The shooting event occurs when a damnu message is shot.

FULLPAGE

status

The fullpage event occurs when the fullpage status is changed.

FULLSCREEN

status

The fullscreen event occurs when the fullscreen status is changed.

RESIZE

width, height

The resize event occurs when the UI is resized.

GlobalEvent

Type

Properties

Meaning

CHANGE

name, value

The change event occurs when the value of the named target is changed.

VISIBILITYCHANGE

name, state

The visibilitychange event occurs when the visibility of the named target is changed. The state could be "visible" "hidden".

MouseEvent

Type

Properties

Meaning

CLICK

name, value

The click event occurs when the user clicked the named target.

DOUBLE_CLICK

name, state

The doubleclick event occurs when the user double clicked the named target.

MOUSE_MOVE

name, value

The mousemove event occurs when the mouse is moved upon the named target.

KeyboardEvent

Type

Properties

Meaning

KEY_DOWN

code, alt, control, shift, command

The keydown event occurs when the key is pressed.

KEY_UP

code, alt, control, shift, command

The keyup event occurs when the key is released.

TimerEvent

Type

Properties

Meaning

TIMER

The timer event occurs when the timer clock.

COMPLETE

The complete event occurs when the timer is completed.

License

BSD 3-Clause License (NOTICE)

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