playease.js 2.1
This is not only an HTML5 FLV Player, which supports HTTP/WS-FLV live streaming, but also supports HTTP/WS-fMP4, MPEG-DASH, HLS and Original HTML5 Media Resources (eg. Ogg, Mpeg4, WebM), with an independent UI framework.
Note:
The open-sourced version (v1.2) is no longer being maintained. You can still find the source under branch "v1.2.xx". But it is outdated and not recommended to use in productions.
Instead, we've started a new version (v2) for business usage, which is much more professional, high-performance and stable, and compatiable with all of the browsers that supports MSE, including iPad Safari and Android Chrome. In this build, an UI framework is developed separately from the core SDK (known as API), and is much easier to understand and extend. In the meantime, the UI framework is open-sourced since v2.1.49 to help building customized UI, plugins and components.
The new core SDK provides more professional configurations, interfaces and events. In allusion to entertainment, monitoring, education and VR scenes, it is able to run in multi-instance mode and destroy dynamically, detect tracks automatically, synchronize audio and video while missing frames. In addition, configurable time range collector makes it functional 24/7. Tying in with reducing latency due to the cumulative ack of tcp, the latency of live broadcast can remain low. Besides, it also supports frame capture, progressive fMP4 recording at any time, real-time fetching and event reporting of media info, log feedback and so on.
The UI framework is built independently from the core SDK, driven by the interfaces and events. It is designed with multiple scalable and registering plugins, each instance supports simple skin switching. Among these plugins, Display and Controlbar provide a flexible way to setup components, such as customization, deleting or re-sorting.
If you are interested in this player, and or solutions about live media streaming, please contact us for details.
Roadmap
Core Modules
SRC (original html5 media resources, eg. Ogg, Mpeg4, WebM, etc.)
FLV (http[s]/ws[s])
FMP4 (http[s]/ws[s])
DASH (ll-cmaf)
HLS (ll-cmaf)
RTC
Flash
UI Plugins
Poster
v2.1.00 - Danmu
Display
AD
Share
Logo
Controlbar
ContextMenu
Playlist
Features
v2.0.89 - Synchronize video with audio while some frames are missing.
v2.1.07 - Carry api.id while dispatching events.
v2.1.10 - Remove media segments within a specific time range to release memory usage.
v2.1.20 - Capture the current frame, and save as a picture.
v2.1.45 - New event for screenshot, and capture() will no longer auto download, but return the image data.
v2.1.27 - Reduce latency by simply seeking.
v2.1.77 - Reduce latency smoothly, due to the cumulative ack of tcp.
v2.1.33 - Ignore track depending on flv flags, to optimize audio only or video only streaming.
v2.1.36 - Optimize track data into interleaved mode.
v2.1.37 - Fix audio time issue.
v2.1.38 - Fix incorrect ui display when exiting fullscreen by pressing esc.
v2.1.43 - Buffer before starting to play.
v2.1.50 - New interface[s]: create, destroy.
v2.1.54 - New interface[s]: record.
v2.1.59 - StreamSaver using ServiceWorker.
v2.1.69 - StreamWriter starts while the first keyframe is detected.
v2.1.67 - Implemented Logger class. New interface[s]: getProperty.
Log feedback.
v2.1.73 - New module[s]: FMP4.
Breakpoint download for http-flv playback (Send a HEAD request at first).
Experience statistics and analysis.
Solutions
Example
Use the SDK directly
var utils = playease.utils,
events = playease.events,
Event = events.Event,
IOEvent = events.IOEvent,
MediaEvent = events.MediaEvent,
SaverEvent = events.SaverEvent,
index = 0;
var api = playease();
api.addEventListener(Event.READY, onReady);
api.addEventListener(Event.PLAY, console.log);
api.addEventListener(IOEvent.LOADSTART, console.log);
api.addEventListener(Event.WAITING, console.log);
api.addEventListener(IOEvent.STALLED, console.log);
api.addEventListener(IOEvent.ABORT, console.log);
api.addEventListener(IOEvent.TIMEOUT, console.log);
api.addEventListener(Event.DURATIONCHANGE, console.log);
api.addEventListener(Event.LOADEDMETADATA, console.log);
api.addEventListener(Event.LOADEDDATA, console.log);
api.addEventListener(IOEvent.PROGRESS, console.log);
api.addEventListener(Event.CANPLAY, console.log);
api.addEventListener(Event.PLAYING, console.log);
api.addEventListener(Event.CANPLAYTHROUGH, console.log);
api.addEventListener(IOEvent.SUSPEND, console.log);
api.addEventListener(Event.PAUSE, console.log);
api.addEventListener(Event.SEEKING, console.log);
api.addEventListener(Event.SEEKED, console.log);
api.addEventListener(Event.SWITCHING, console.log);
api.addEventListener(Event.SWITCHED, console.log);
api.addEventListener(Event.RATECHANGE, console.log);
api.addEventListener(Event.TIMEUPDATE, console.log);
api.addEventListener(Event.VOLUMECHANGE, console.log);
api.addEventListener(IOEvent.LOAD, console.log);
api.addEventListener(MediaEvent.INFOCHANGE, console.log);
api.addEventListener(MediaEvent.STATSUPDATE, console.log);
api.addEventListener(MediaEvent.SEI, console.log);
api.addEventListener(MediaEvent.SCREENSHOT, onScreenshot);
api.addEventListener(SaverEvent.WRITERSTART, console.log);
api.addEventListener(SaverEvent.WRITEREND, console.log);
api.addEventListener(Event.ENDED, console.log);
api.addEventListener(Event.ERROR, console.error);
api.setup(container, {
file: 'http://127.0.0.1/vod/sample.flv',
});
function onReady(e) {
// ui.record('fragmented.mp4');
}
function onScreenshot(e) {
var arr = e.data.image.split(',');
var ret = arr[0].match(/^data:(image\/(.+));base64$/);
if (ret === null) {
console.error('The string did not match the expected pattern.');
return;
}
var link = document.createElement('a');
link.href = e.data.image;
link.download = 'screenshot-' + utils.padStart(index++, 3, '0') + '.' + ret[2];
link.click();
}
Use the built-in extendible UI framework
var events = playease.events,
Event = events.Event,
UIEvent = events.UIEvent,
MouseEvent = events.MouseEvent;
var ui = playease.ui(0, { mode: 'file' });
ui.addEventListener(Event.READY, onReady);
ui.addEventListener(MouseEvent.CLICK, onClick);
ui.addEventListener(UIEvent.SHOOTING, console.log);
ui.addEventListener(UIEvent.FULLPAGE, console.log);
ui.addEventListener(UIEvent.FULLSCREEN, console.log);
ui.addEventListener(UIEvent.RESIZE, console.log);
ui.setup(container, {
...
service: {
script: 'js/sw.js',
scope: 'js/',
enable: false,
},
});
function onReady(e) {
// ui.record('fragmented.mp4');
}
function onClick(e) {
switch (e.data.name) {
case 'report':
ui.logger.flush();
break;
}
}
Add Callback
api.onready = function(e) {
// do something
};
Or:
api.addEventListener('ready', onReady);
function onReady(e) {
// do something
}
Configuration
Properties for SDK
{
airplay: 'allow',
autoplay: false,
dynamic: false, // dynamic streaming
bufferLength: 0.3, // sec.
file: '',
lowlatency: true, // ll-dash, ll-hls, ll-flv/fmp4 (auto reduce latency due to cumulative ack of tcp)
maxBufferLength: 1.2, // sec.
maxPlaybackLength: 10, // sec. for live mode only
maxRetries: 0, // maximum number of retries while some types of error occurs. -1 means always
mode: 'live', // live, vod
module: '', // SRC, FLV, FMP4, DASH, HLS, RTC, Flash
muted: false,
objectfit: 'contain', // fill, contain, cover, none, scale-down
playsinline: true,
preload: 'none', // none, metadata, auto
retrying: 0, // ms. retrying interval
smoothing: false, // smooth switching
volume: 0.8,
loader: {
name: 'auto',
mode: 'cors', // cors, no-cors, same-origin
credentials: 'omit', // omit, include, same-origin
},
service: {
script: 'js/sw.js',
scope: 'js/',
enable: false,
},
sources: [{ // ignored if "file" is presented
file: '',
module: '',
label: '',
default: false,
}],
}
Extension for UI
{
aspectratio: '', // deprecated! 16:9 etc.
skin: 'classic',
plugins: [{
kind: 'Poster',
file: 'images/poster.png',
cors: 'anonymous', // anonymous, use-credentials
objectfit: 'fill', // fill, contain, cover, none, scale-down
visibility: true,
}, {
kind: 'Danmu',
speed: 100,
lineHeight: 32,
enable: true,
visibility: true,
}, {
kind: 'Display',
layout: '[Button:play=][Button:waiting=][Label:error=][Panel:info=][Panel:stats=]',
ondoubleclick: 'fullscreen', // fullpage, fullscreen
visibility: true,
}, {
kind: 'AD',
visibility: true,
}, {
kind: 'Share',
visibility: true,
}, {
kind: 'Logo',
file: 'image/logo.png',
link: 'http://studease.cn/playease',
cors: 'anonymous', // anonymous, use-credentials
target: '_blank',
style: 'margin: 3% 5%; width: 36px; height: 36px; top: 0px; right: 0px;',
visibility: true,
}, {
kind: 'Controlbar',
layout: '[Slider:timebar=Preview]|[Button:play=Play][Button:pause=Pause][Button:reload=Reload][Button:stop=Stop][Label:quote=Live broadcast][Label:time=00:00/00:00]||[Button:report=Report][Button:capture=Capture][Button:download=Download][Button:mute=Mute][Button:unmute=Unmute][Slider:volumebar=80][Select:definition=Definition][Button:danmuoff=Danmu Off][Button:danmuon=Danmu On][Button:fullpage=Fullpage][Button:exitfullpage=Exit Fullpage][Button:fullscreen=Fullscreen][Button:exitfullscreen=Exit Fullscreen]',
autohide: false,
visibility: true,
}, {
kind: 'ContextMenu',
visibility: true,
items: [{
mode: '', // '', featured, disable
icon: 'image/github.png',
text: 'github.com',
shortcut: '',
handler: function () { window.open('https://github.com/studease/playease'); },
}],
}]
};
Config of Logger
{
level: 'log', // debug, log, warn, error
mode: 'console', // console, file, feedback
maxLines: 60,
}
API
Statics of SDK
Method
Arguments
Description
get
id = 0, option = undefined
Gets the SDK instance by id, create one if it doesn't exist. Option is the config of Logger.
create
option = undefined
Creates an API instance with an auto-increased id, or return the one already exist. Option is the config of Logger.
Note:
playease(id, option) is short for playease.API.get(id, option).
playease.create(option) is short for playease.API.create(option).
API of SDK Instance
Method
Arguments
Description
setup
container, config
Setup the SDK with the given configuration.
play
url = '', options = null
Plays the specified media file or live stream, or the current item of the sources if the url doesn't provided.
pause
Pauses playing. Calling this method does nothing if the video is already paused.
seek
offset
Seeks the keyframe (also called an I-frame in the video industry) closest to the specified location.
stop
Stops playing, sets the time property to 0.
reload
Releases all the resources, reloads the media file or live stream.
muted
status
Mutes or unmutes the audio/video elements, if status is a boolean. Otherwise, returns the current status.
volume
f
Sets volume, which in the range of 0 to 1, if f is a number. Otherwise, returns the current volume.
definition
index
Switches to the specified definition, if index is a number. Otherwise, returns the current definition.
capture
width, height, mime
Captures the current frame, dispatches an screenshot event, and returns the image.
record
filename
Records a stream once the ServiceWorker is activated, and returns a StreamWriter. The current writer will be closed if filename equals false.
element
Gets the current rendering element, such as video, flash, canvas, etc.
getProperty
key
Gets property by key. Currently, key could be "info" and "stats".
duration
Gets the media duration.
state
Gets the player state.
destroy
Destroy this instance, removes dom elements.
Statics of UI
Method
Arguments
Description
get
id = 0, option = undefined
Gets the UI instance by id, create one if it doesn't exist. Option is the config of Logger.
create
option = undefined
Create an UI instance with an auto-increment id, or return the one already exist. Option is the config of Logger.
Note:
playease.ui(id, option) is short for playease.UI.get(id, option).
playease.ui.create(option) is short for playease.UI.create(option).
API of UI Instance
Note: All of the SDK methods are also supported by UI.
Method
Arguments
Description
setup
container, config
Setup the UI with the given configuration.
danmu
enable
Enables or disables the danmu plugin, if enable is a boolean. Otherwise, returns the current status.
shoot
text, data = null
Shoots the text with the data binded to.
displayAD
element
Displays the AD element.
removeAD
Removes the AD element.
fullpage
status
Requests or exits fullpage, if status is a boolean. Otherwise, returns the current status.
fullscreen
status
Requests or exits fullscreen, if status is a boolean. Otherwise, returns the current status.
resize
Resizes the player to fit to the parent node. However, if aspectratio is set, such as '16:9', the height will be calculated.
destroy
Destroy this instance, removes dom elements.
Events
The SDK supports Event and IOEvent. All of the SDK events will be forward to UI.
Event
Type
Properties
Meaning
READY
The ready event occurs when a module is ready.
PLAY
The play event occurs when it has been started or is no longer paused.
WAITING
The waiting event occurs when it stops because it needs to buffer the next frame.
DURATIONCHANGE
duration
The durationchange event occurs when the duration data is changed.
LOADEDMETADATA
metadata
The loadedmetadata event occurs when metadata has been loaded.
LOADEDDATA
The loadeddata event occurs when data for the current frame is loaded, but not enough data to play next frame.
CANPLAY
The canplay event occurs when the browser can start playing (when it has buffered enough to begin).
PLAYING
The playing event occurs when it is playing after having been paused or stopped for buffering.
CANPLAYTHROUGH
The canplaythrough event occurs when the browser estimates it can play through the specified media without having to stop for buffering.
PAUSE
timestamp
The pause event occurs when it is paused either by the user or programmatically.
SEEKING
timestamp
The seeking event occurs when the user starts moving/skipping to a new position.
SEEKED
timestamp
The seeked event occurs when the user is finished moving/skipping to a new position.
SWITCHING
index
The switching event occurs when the user starts switching to a different definition.
SWITCHED
index
The switching event occurs when the user is finished switching to a different definition.
RATECHANGE
rate
The ratechange event occurs when the playing speed is changed, which is invoked by the playbackRate method.
TIMEUPDATE
timestamp, buffered
The timeupdate event occurs when the playing position has changed.
VOLUMECHANGE
volume
The volumechange event occurs each time the volume has been changed.
ENDED
The ended event occurs when the media has reached the end.
ERROR
code, message
The error event occurs when an error occurred.
IOEvent
Type
Properties
Meaning
LOADSTART
The loadstart event occurs when the browser starts loading.
STALLED
The stalled event occurs when the browser is trying to get media data, but data is not available.
ABORT
The abort event occurs when the loading is aborted.
TIMEOUT
The timeout event occurs when progression is terminated due to preset time expiring.
PROGRESS
loaded, total, buffer
The progress event occurs when the browser is downloading.
SUSPEND
The suspend event occurs when the browser is intentionally not getting media data.
LOAD
The load event occurs when an object has been loaded.
LOADEND
The loadend event occurs when a request has completed, whether successfully (after load) or unsuccessfully (after abort or error).
MediaEvent
Type
Properties
Meaning
INFOCHANGE
info
The infochange event occurs when the meida info is changed.
STATSUPDATE
stats
The statsupdate event occurs when the media stats is changed.
SEI
packet, nalu
The sei event occurs when a SEI NalUnit is detected.
SCREENSHOT
image
The screenshot event occurs when an image is captured.
UIEvent
Type
Properties
Meaning
SHOOTING
text, data
The shooting event occurs when a damnu message is shot.
FULLPAGE
status
The fullpage event occurs when the fullpage status is changed.
FULLSCREEN
status
The fullscreen event occurs when the fullscreen status is changed.
RESIZE
width, height
The resize event occurs when the UI is resized.
GlobalEvent
Type
Properties
Meaning
CHANGE
name, value
The change event occurs when the value of the named target is changed.
VISIBILITYCHANGE
name, state
The visibilitychange event occurs when the visibility of the named target is changed. The state could be "visible" "hidden".
MouseEvent
Type
Properties
Meaning
CLICK
name, value
The click event occurs when the user clicked the named target.
DOUBLE_CLICK
name, state
The doubleclick event occurs when the user double clicked the named target.
MOUSE_MOVE
name, value
The mousemove event occurs when the mouse is moved upon the named target.
KeyboardEvent
Type
Properties
Meaning
KEY_DOWN
code, alt, control, shift, command
The keydown event occurs when the key is pressed.
KEY_UP
code, alt, control, shift, command
The keyup event occurs when the key is released.
TimerEvent
Type
Properties
Meaning
TIMER
The timer event occurs when the timer clock.
COMPLETE
The complete event occurs when the timer is completed.
License
BSD 3-Clause License (NOTICE)