用MFC VC++实现的时钟源代码 // MFCFrame1View.cpp : implementation of the CMFCFrame1View class
//
#include "stdafx.h"
#include "MFCFrame1.h"
#include "MFCFrame1Doc.h"
#include "MFCFrame1View.h"
#include "PointDialog.h"
#include "math.h"
GLUquadricObj *objCylinder = gluNewQuadric();
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMFCFrame1View
IMPLEMENT_DYNCREATE(CMFCFrame1View, CView)
BEGIN_MESSAGE_MAP(CMFCFrame1View, CView)
//{{AFX_MSG_MAP(CMFCFrame1View)
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_SIZE()
ON_COMMAND(IDM_ZIXUAN, OnZixuan)
ON_WM_TIMER()
ON_COMMAND(IDM_ChangDirect, OnChangDirect)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMFCFrame1View construction/destruction
CMFCFrame1View::CMFCFrame1View()
{
// TODO: add construction code here
this->m_GLPixelIndex = 0;
this->m_hGLContext = NULL;
Angle1=0.0;
Angle2=30.0;
Timer=0;
x=0.0;
z=0.0;
juli=40.0;
}
CMFCFrame1View::~CMFCFrame1View()
{
}
BOOL CMFCFrame1View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style |= (WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMFCFrame1View drawing
/////////////////////////////////////////////////////////////////////////////
// CMFCFrame1View printing
BOOL CMFCFrame1View::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMFCFrame1View::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMFCFrame1View::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CMFCFrame1View diagnostics
#ifdef _DEBUG
void CMFCFrame1View::AssertValid() const
{
CView::AssertValid();
}
void CMFCFrame1View::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMFCFrame1Doc* CMFCFrame1View::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMFCFrame1Doc)));
return (CMFCFrame1Doc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMFCFrame1View message handlers
BOOL CMFCFrame1View::SetWindowPixelFormat(HDC hDC)
{
PIXELFORMATDESCRIPTOR pixelDesc=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|
PFD_DOUBLEBUFFER|PFD_SUPPORT_GDI,
PFD_TYPE_RGBA,
24,
0,0,0,0,0,0,
0,
0,
0,
0,0,0,0,
32,
0,
0,
PFD_MAIN_PLANE,
0,
0,0,0
};
this->m_GLPixelIndex = ChoosePixelFormat(hDC,&pixelDesc);
if(this->m_GLPixelIndex==0)
{
this->m_GLPixelIndex = 1;
if(DescribePixelFormat(hDC,this->m_GLPixelIndex,sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0)
{
return FALSE;
}
}
if(SetPixelFormat(hDC,this->m_GLPixelIndex,&pixelDesc)==FALSE)
{
return FALSE;
}
return TRUE;
}
int CMFCFrame1View::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
HWND hWnd = this->GetSafeHwnd();
HDC hDC = ::GetDC(hWnd);
if(this->SetWindowPixelFormat(hDC)==FALSE)
{
return 0;
}
if(this->CreateViewGLContext(hDC)==FALSE)
{
return 0;
}
return 0;
}
BOOL CMFCFrame1View::CreateViewGLContext(HDC hDC)
{
this->m_hGLContext = wglCreateContext(hDC);
if(this->m_hGLContext==NULL)
{//创建失败
return FALSE;
}
if(wglMakeCurrent(hDC,this->m_hGLContext)==FALSE)
{//选为当前RC失败
return FALSE;
}
return TRUE;
}
void CMFCFrame1View::OnDestroy()
{
CView::OnDestroy();
// TODO: Add your message handler code here
if(wglGetCurrentContext()!=NULL)
{
wglMakeCurrent(NULL,NULL);
}
if(this->m_hGLContext!=NULL)
{
wglDeleteContext(this->m_hGLContext);
this->m_hGLContext = NULL;
}
}
void CMFCFrame1View::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
GLsizei width,height;
GLdouble aspect;
width = cx;
height = cy;
if(cy==0)
{
aspect = (GLdouble)width;
}
else
{
aspect = (GLdouble)width/(GLdouble)height;
}
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40.0,aspect,5.0,1000.0);
}
void CMFCFrame1View::OnDraw(CDC* pDC)
{
CMFCFrame1Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
CPaintDC dc(this);
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,10.0,0.0,0.0,0.0,0.0,1.0,0.0);
glRotatef(-90.0,1.0,0.0,0.0);/*返回原坐标*/
glTranslatef(-3.0,0.0,0.0);
SwapBuffers(dc.m_ps.hdc);
glDrawBuffer (GL_BACK);
glFlush();
}
void CMFCFrame1View::OnZixuan()
{
// TODO: Add your command handler code here
Timer=1;
SetTimer(1,100,NULL);
}
void CMFCFrame1View::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CPaintDC dc(this);
if (Timer==1)
{ Angle1=Angle1-1;
Angle2=Angle2-1;
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);/**/
glLoadIdentity();
gluLookAt(0.0,20.0,0.000000001,0.0,0.0,0.0,0.0,1.0,0.0);
glPushMatrix();
glColor3f(0.7,0.7,0.7);
glTranslatef(0.0,0.0,1.1);
glRotatef(-90.0,1.0,0.0,0.0);
glutSolidCone(5.0,0.0,60.0,60.0); /*底盘*/
glPopMatrix();
glPushMatrix();
glColor3f(0.0,0.0,0.0);
glTranslatef(3.9,0.99,1.0); /*刻度*/
glRotatef(90.0,0.0,1.0,0.0);
gluCylinder(objCylinder, 0.05, 0.05, 0.8, 9999, 9);
glPopMatrix();
glPushMatrix();
glColor3f(0.0,0.0,0.0);
glTranslatef(-4.7,0.99,1.0); /*刻度*/
glRotatef(90.0,0.0,1.0,0.0);
gluCylinder(objCylinder,0.05, 0.05, 0.8, 9999, 9);
glPopMatrix();
glPushMatrix();
glColor3f(0.0,0.0,0.0);
glTranslatef(0.0,0.99,-2.9); /*刻度*/
glRotatef(180.0,0.0,1.0,0.0);
gluCylinder(objCylinder,0.05, 0.05, 0.8, 9999, 9);
glPopMatrix();
glPushMatrix();
glColor3f(0.0,0.0,0.0);
glTranslatef(0.0,0.99,5.8); /*刻度*/
glRotatef(180.0,0.0,1.0,0.0);
gluCylinder(objCylinder,0.05, 0.05,0.8, 9999, 9);
glPopMatrix();
glPushMatrix();
glColor3f(0.0,1.0,0.0);
glRotatef(45.0,0.0,1.0,0.0);
glTranslatef(-0.67,0.99,0.7); /*时针*/
glRotatef(Angle1/129600,0.0,1.0,0.0);
gluCylinder(objCylinder, 0.07, 0.02, 2.5, 9999, 9);
glPopMatrix();
glPushMatrix();
glColor3f(1.0,0.0,0.0);
glTranslatef(0.0,0.99,1.0); /*分针*/
glRotatef(Angle2/360,0.0,1.0,0.0);
gluCylinder(objCylinder, 0.05, 0.02, 3.5, 9999, 9);
glPopMatrix();
glPushMatrix();
glColor3f(0.0,0.0,0.5);
glTranslatef(0.0,0.99,1.0); /*秒针*/
glRotatef(Angle1,0.0,1.0,0.0);
gluCylinder(objCylinder, 0.07, 0.02, 4.5, 9999, 9);
glPopMatrix();
SwapBuffers(dc.m_ps.hdc);
glDrawBuffer (GL_BACK);
glFlush();
}
else if(Timer==2)
{ glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT);
if (juli>12.0)
{
glMatrixMode(GL_MODELVIEW);/*建立了从世界坐标系到观察坐标系的转换矩阵*/
glLoadIdentity();
gluLookAt(0.0,8.0,juli,0.0,0.0,0.0,0.0,1.0,0.0);
juli=juli-0.1;
glPushMatrix();
glColor3f(0.0,0.0,0.0);
glRotatef(-90.0,1.0,0.0,0.0);
glutWireCone(40.0,0.0,30.0,30.0); /*画高度为0的圆锥*/
glPopMatrix();
glPushMatrix();
glColor3f(1.0,0.0,1.0);
glLineWidth(4.0);
glTranslatef(4.0,1.0,0.0);
glutWireOctahedron(); /*画八面体*/
glLineWidth(1.0);
glPopMatrix();
glPushMatrix();
glColor3f(1.0,0.0,1.0);
glTranslatef(0.0,1.1,0.0);
glRotatef(Angle2,0.0,1.0,0.0);
gluCylinder(objCylinder, 1.0, 1.0, 10.0, 9999, 9); /*画壶*/
glPopMatrix();
}
else if(juli<=12.0)
{
Angle2=Angle2+0.01;
if (Angle2==360.0)
Angle2=0.0;
glMatrixMode(GL_MODELVIEW);/*建立了从世界坐标系到观察坐标系的转换矩阵*/
glLoadIdentity();
x=12.0*sin(Angle2);
z=12.0*cos(Angle2);
gluLookAt(x,5.0,z,0.0,0.0,0.0,0.0,1.0,0.0);
glPushMatrix();
glColor3f(0.0,0.0,0.0);
glRotatef(-90.0,1.0,0.0,0.0);
glutWireCone(40.0,0.0,30.0,30.0); /*画高度为0的圆锥*/
glPopMatrix();
glPushMatrix();
glColor3f(1.0,0.0,1.0);
glLineWidth(4.0);
glTranslatef(4.0,1.0,0.0);
glutWireOctahedron(); /*画八面体*/
glLineWidth(1.0);
glPopMatrix();
glPushMatrix();
glColor3f(1.0,0.0,1.0);
glTranslatef(0.0,1.1,0.0);
gluCylinder(objCylinder, 1.0, 1.0, 10.0, 9999, 9); /*画壶*/
glPopMatrix();
}
SwapBuffers(dc.m_ps.hdc);
glDrawBuffer (GL_BACK);
glFlush();
}
CView::OnTimer(nIDEvent);
}
void CMFCFrame1View::OnChangDirect()
{
// TODO: Add your command handler code here
Timer=2;
SetTimer(1,100 ,NULL);
}