我有高分辨率图像的问题.
我使用nodpi-drawable文件夹为1280×720图像,并使用此代码来缩放它.
public static Drawable scaleDrawable(Drawable d, int width, Activity cxt)
{
BitmapDrawable bd = (BitmapDrawable)d;
double oldWidth = bd.getBitmap().getWidth();
double scaleFactor = width / oldWidth;
int newHeight = (int) (d.getIntrinsicHeight() * scaleFactor);
int newWidth = (int) (oldWidth * scaleFactor);
Drawable drawable = new BitmapDrawable(cxt.getResources(),MainScreen.getResizedBitmap(bd.getBitmap(),newHeight,newWidth));
BitmapDrawable bd2 = (BitmapDrawable)drawable;
return drawable;
}
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
我使用该代码将图像缩放到屏幕,所以如果屏幕是320×480,图像将缩放到320并保持比例,我不在乎图像是否从底部离开屏幕.
所有它的工作正常,但尝试在xhdpi设备特别是三星Galaxy Note 2与屏幕正好720×1280.
它在行中出现Out of Memory Exception崩溃:
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
我不明白为什么,图像应该从720到720,但我的代码必须是非常糟糕的优化或其他东西.
我没有试过1080×1920设备,但它似乎也会崩溃.
在查看代码时,有人会看到一些不好的东西吗?