linux 修复intel漏洞,【图片】Linux 4.20内核修复了幽灵V2漏洞,但英特尔CPU会损失50%性能【linux游戏吧】_百度贴吧...

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git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/log/

Merge branch 'x86-pti-for-linus'

Pull STIBP fallout fixes from Thomas Gleixner:

"The performance destruction department finally got it's act together

and came up with a cure for the STIPB regression:

- Provide a command line option to control the spectre v2 user space

mitigations. Default is either seccomp or prctl (if seccomp is

disabled in Kconfig). prctl allows mitigation opt-in, seccomp

enables the migitation for sandboxed processes.

- Rework the code to handle the conditional STIBP/IBPB control and

remove the now unused ptrace_may_access_sched() optimization

attempt

- Disable STIBP automatically when SMT is disabled

- Optimize the switch_to() logic to avoid MSR writes and invocations

of __switch_to_xtra().

- Make the asynchronous speculation TIF updates synchronous to

prevent stale mitigation state.

As a general cleanup this also makes retpoline directly depend on

compiler support and removes the 'minimal retpoline' option which just

pretended to provide some form of security while providing none"

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Java 400行的代码可以实现许多不同的功能,具体取决于你想要实现什么样的功能。关于写一个飞翔小鸟游戏的想法,这是个很有趣的项目!下面是一个简单的示例代码,用于实现一个基本的飞翔小鸟游戏: ```java import javax.swing.*; import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; public class FlappyBirdGame extends JFrame { private static final int WIDTH = 400; private static final int HEIGHT = 600; private int birdY; private int birdVelocity; public FlappyBirdGame() { setTitle("Flappy Bird"); setSize(WIDTH, HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false); birdY = HEIGHT / 2; birdVelocity = 0; addKeyListener(new KeyListener() { public void keyTyped(KeyEvent e) {} public void keyReleased(KeyEvent e) {} public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_SPACE) { birdVelocity = -10; } } }); Thread gameThread = new Thread(() -> { while (true) { birdVelocity += 1; birdY += birdVelocity; if (birdY >= HEIGHT - 30) { // 鸟碰到地板,游戏结束 JOptionPane.showMessageDialog(null, "Game Over!"); System.exit(0); } repaint(); try { Thread.sleep(20); } catch (InterruptedException ex) { ex.printStackTrace(); } } }); gameThread.start(); } public void paint(Graphics g) { g.setColor(Color.WHITE); g.fillRect(0, 0, WIDTH, HEIGHT); g.setColor(Color.RED); g.fillOval(WIDTH / 2 - 10, birdY - 10, 20, 20); } public static void main(String[] args) { EventQueue.invokeLater(() -> { FlappyBirdGame game = new FlappyBirdGame(); game.setVisible(true); }); } } ``` 这只是一个简单的示例,你可以根据自己的需求进行扩展和修改。希望对你有帮助!

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