这是一篇C语言编写的一个三子棋小游戏程序
#define _CRT_SECURE_NO_WARNINGS
#include
#include "标头.h"
#pragma once
#define ROW 3
#define COL 3
#include
#include
///函数声明
void InitBoard(int board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void Playermove(char board[ROW][COL], int row, int col);
void ComputereMove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
int Isfull(char board[ROW][COL], int row, int col);
void menu()
{
printf("****************************\n");
printf("****1.游戏开始***2.结束*****\n");
printf("****************************\n");
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{//打印一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x=0, y=0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标被占用");
}
else
printf("坐标非法,请重新输入\n");
}
}
void ComputereMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
判断是否平局
if (1 == Isfull(board, ROW, COL))
{
return 'Q';
}
else
return 'C';
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
Playermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputereMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
printf("开始游戏");
break;
case 2:
printf("退出游戏");
break;
default:
break;
}
}
while(input);
}
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