#include "graphics.h"
#include "stdio.h"
#define MAX 200
#define MAXX 30
#define MAXY 30
#define UP
18432
#define DOWN
20480
#define LEFT
19200
#define RIGHT 19712
#define ESC
283
#define ENTER 7181
#define PAGEUP
18688
#define PAGEDOWN 20736
#define KEY_U
5749
#define KEY_K
9579
#define CTRL_P
6512
#define TRUE
1
#define FALSE 0
#define GAMEINIT
1
#define GAMESTART
2
#define GAMEHAPPY 3
#define GAMEOVER
4
struct SPlace
{
int x;
int y;
int st;
} place[MAX];
int speed;
int count;
int score;
int control;
int head;
int tear;
int x,y;
int babyx,babyy;
int class;
int eat;
int game;
int gamedelay[]={5000,4000,3000,2000,1000,500,250,100};
int gamedelay2[]={1000,1};