#include
#include "STM32_Init.h"
#include "stm32f10x_it.h"
#include "main.h"
#include "delay.h"
#include "sys.h"
#include "lcd12864.h"
#include "scale_key.h"
#include "scale_lcd.h"
#include "keyboard.h"
#include "hx711.h"
#include "timer.h"
#define weightNum 0x1FF22
//定义变量
u8 keyNum; //按键位
u16 outWeightNum; //去皮重
u8 pointNum; //小数点的位置
u8 saveMoneyFlag; //保存单价的次数
u8 countNum; //当前数的位置
Thing curr, moneyOne, moneyTwo, moneyThree;
//按键反应函数
void funManage(void)
{
switch(keyNum)
{
case Clear : //清除:去皮指示、去皮量、单价、E2PROM价格
Skey_Clear();
break;
case Total