html5 zoom,javascript - HTML5 Canvas: Zooming - Stack Overflow

Just try this out:

body {

margin: 0px;

padding: 0px;

}

#wrapper {

position: relative;

border: 1px solid #9C9898;

width: 578px;

height: 200px;

}

#buttonWrapper {

position: absolute;

width: 30px;

top: 2px;

right: 2px;

}

input[type =

"button"] {

padding: 5px;

width: 30px;

margin: 0px 0px 2px 0px;

}

function draw(scale, translatePos){

var canvas = document.getElementById("myCanvas");

var context = canvas.getContext("2d");

// clear canvas

context.clearRect(0, 0, canvas.width, canvas.height);

context.save();

context.translate(translatePos.x, translatePos.y);

context.scale(scale, scale);

context.beginPath(); // begin custom shape

context.moveTo(-119, -20);

context.bezierCurveTo(-159, 0, -159, 50, -59, 50);

context.bezierCurveTo(-39, 80, 31, 80, 51, 50);

context.bezierCurveTo(131, 50, 131, 20, 101, 0);

context.bezierCurveTo(141, -60, 81, -70, 51, -50);

context.bezierCurveTo(31, -95, -39, -80, -39, -50);

context.bezierCurveTo(-89, -95, -139, -80, -119, -20);

context.closePath(); // complete custom shape

var grd = context.createLinearGradient(-59, -100, 81, 100);

grd.addColorStop(0, "#8ED6FF"); // light blue

grd.addColorStop(1, "#004CB3"); // dark blue

context.fillStyle = grd;

context.fill();

context.lineWidth = 5;

context.strokeStyle = "#0000ff";

context.stroke();

context.restore();

}

window.onload = function(){

var canvas = document.getElementById("myCanvas");

var translatePos = {

x: canvas.width / 2,

y: canvas.height / 2

};

var scale = 1.0;

var scaleMultiplier = 0.8;

var startDragOffset = {};

var mouseDown = false;

// add button event listeners

document.getElementById("plus").addEventListener("click", function(){

scale /= scaleMultiplier;

draw(scale, translatePos);

}, false);

document.getElementById("minus").addEventListener("click", function(){

scale *= scaleMultiplier;

draw(scale, translatePos);

}, false);

// add event listeners to handle screen drag

canvas.addEventListener("mousedown", function(evt){

mouseDown = true;

startDragOffset.x = evt.clientX - translatePos.x;

startDragOffset.y = evt.clientY - translatePos.y;

});

canvas.addEventListener("mouseup", function(evt){

mouseDown = false;

});

canvas.addEventListener("mouseover", function(evt){

mouseDown = false;

});

canvas.addEventListener("mouseout", function(evt){

mouseDown = false;

});

canvas.addEventListener("mousemove", function(evt){

if (mouseDown) {

translatePos.x = evt.clientX - startDragOffset.x;

translatePos.y = evt.clientY - startDragOffset.y;

draw(scale, translatePos);

}

});

draw(scale, translatePos);

};

jQuery(document).ready(function(){

$("#wrapper").mouseover(function(e){

$('#status').html(e.pageX +', '+ e.pageY);

});

})

0, 0

Works perfect for me with zooming and mouse movement.. you can customize it to mouse wheel up & down

Njoy!!!

Here is fiddle for this Fiddle

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