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Advanced下设置,或者玩家可以修改Config.json为多人服务器设置难度.
物品配置:
下面是物品配置列表
Items
Value
Config.json
Description
Spawn Chance [0-1]
Spawn_Chance
The chance for items to spawn, decimals representing a percentage.
Despawn Dropped Time
Despawn_Dropped_Time
The time for dropped items to despawn, in seconds.
Despawn Natural Time
Despawn_Natural_Time
The time for unclaimed items to despawn, in seconds.
Respawn Time
Respawn_Time
The time for item drops to be replenished, in seconds.
Quality Full Chance [0-1]
Quality_Full_Chance
Percentage chance for 100% quality on an item.
Quality Multiplier
Quality_Multiplier
Multiplier value boost for the amount of quality an item has.
Gun Bullets Full Chance [0-1]
Gun_Bullets_Full_Chance
Percentage chance for a fully loaded Ranged Weapon can spawn with.
Gun Bullets Multiplier
Gun_Bullets_Multiplier
Multiplier value boost for the amount of rounds that end up spawning in a Ranged Weapon.
Magazine Bullets Full Chance [0-1]
Magazine_Bullets_Full_Chance
Percentage chance for a fully loaded Magazine Attachment can spawn with.
Magazine Bullets Multiplier
Magazine_Bullets_Multiplier
Multiplier value boost for the amount of rounds that end up spawning in a Magazine Attachment.
Crate Bullets Full Chance [0-1]
Crate_Bullets_Full_Chance
Percentage chance for a full magazine attachment refill can spawn with.
Crate Bullets Multiplier
Crate_Bullets_Multiplier
Multiplier value boost for the amount of rounds that end up spawning in a magazine attachment refill.
Has Durability
Has_Durability
Toggle for whether or not items have durability, and can thus degrade.
车辆配置:
下面是车辆配置列表
Vehicles
Value
Config.json
Description
Respawn Time
Respawn_Time
How long it takes for vehicles to respond, in seconds.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for vehicle health.
僵尸配置:
下面是僵尸配置列表
Zombies
Value
Config.json
Description
Spawn Chance [0-1]
Spawn_Chance
The chance for a node to spawn a zombie, decimals representing a percentage.
Loot Chance [0-1]
Loot_Chance
The chance for a zombie to drop loot, decimals representing a percentage.
Crawler Chance [0-0.5]
Crawler_Chance
The chance for a zombie to be a crawler, decimals representing a percentage.
Sprinter Chance [0-0.5]
Sprinter_Chance
The chance for a zombie to be a sprinter, decimals representing a percentage.
Flanker Chance [0-0.5]
Flanker_Chance
The chance for a zombie to be a flanker, decimals representing a percentage.
Burner Chance [0-0.5]
Burner_Chance
The chance for a zombie to be a burner, decimals representing a percentage.
Acid Chance [0-0.5]
Acid_Chance
The chance for a zombie to be a acid, decimals representing a percentage.
Respawn Day Time
Respawn_Day_Time
The length of respawn for zombies during the day.
Respawn Night Time
Respawn_Night_Time
The length of respawn for zombies during the night.
Respawn Beacon Time
Respawn_Beacon_Time
The length of respawn for zombies during a Horde Beacon.
Damage Multiplier
Damage_Multiplier
Numerical multiplier for zombie damage.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for zombie health.
Beacon Experience Multiplier
Beacon_Experience_Multiplier
Numerical multiplier value for experience from during a 部落信标.
Full Moon Experience Multiplier
Full_Moon_Experience_Multiplier
Numerical multiplier value for experience from during a full moon.
Can Stun
Can_Stun
Toggle for whether or not zombies can be stunned.
动物配置:
下面是动物配置列表
Animals
Value
Config.json
Description
Respawn Time
Respawn_Time
The length of time for animals to respawn.
Damage Multiplier
Damage_Multiplier
Numerical multiplier for animal damage.
Armor Multiplier
Armor_Multiplier
Numerical multiplier for animal health.
玩家配置:
下面是玩家配置列表
Players
Value
Config.json
Description
Health Regeneration Min Food
Health_Regen_Min_Food
Minimum Food requirement for health regeneration to be possible.
Health Regeneration Min Water
Health_Regen_Min_Water
Minimum Water requirement for health regeneration to be possible.
Health Regeneration Ticks
Health_Regen_Ticks
The length of time to pass before regenerating Health.
Food Use Ticks
Food_Use_Ticks
The length of time to pass before lowering Food.
Food Damage Ticks
Food_Damage_Ticks
The amount of damage done when Food is at 0%.
Water Use Ticks
Water_Use_Ticks
The length of time to pass before lowering Water.
Water Damage Ticks
Water_Damage_Ticks
The amount of damage done when Water is at 0%.
Virus Infect Threshold
Virus_Infect
The minimum requirement to be infected.
Virus Use Ticks
Virus_Use_Ticks
The length of time to pass before lowering Immunity due to Infection.
Virus Damage Ticks
Virus_Damage_Ticks
The amount of damage done when Immunity is at 0%.
Broken Leg Regeneration Ticks
Leg_Regen_Ticks
The length of time to pass before Broken Leg is healed.
Bleeding Damage Ticks
Bleed_Damage_Ticks
The length of time to pass before lowering Health due to bleed.
Bleeding Regeneration Ticks
Bleed_Regen_Ticks
The length of time to pass before Bleeding is healed.
Armor Multiplier
Armor_Multiplier
Numerical multiplier value boost to armor effectiveness.
Experience Multiplier
Experience_Multiplier
Numerical multiplier for experience gain.
NPC Detection Radius Multiplier
Detect_Radius_Multiplier
Numerical multiplier for animal and zombie detection radius.
Lose Skills On Combat Death
Lose_Skills_PvP
Percentage amount of skills you lose from death by combat.
Lose Skills on Environment Death
Lose_Skills_PvE
Percentage amount of skills you lose from death by environment.
Lose Items On Combat Death
Lose_Items_PvP
Percentage amount of items lost after death from combat.
Lose Items On Environment Death
Lose_Items_PvE
Percentage amount of items lost after death from the environment.
Lose Clothes On Combat Death
Lose_Clothes_PvP
Toggle for if clothing is lost from dying in combat.
Lose Clothes On Environment Death
Lose_Clothes_PvE
Toggle for if clothing is lost from dying to the environment.
Can Hurt Legs
Can_Hurt_Legs
Toggle for whether or not The Player can receive fall damage.
Can Break Legs
Can_Break_Legs
Toggle for whether or not a player can obtain the Broken Leg status.
Can Fix Legs
Can_Fix_Legs
Toggle for whether or not a player can automatically heal their Broken Leg over time.
Can Start Bleeding
Can_Start_Bleeding
Toggle for whether or not a play can obtain the Bleeding status.
Can Stop Bleeding
Can_Stop_Bleeding
Toggle for whether or not a player can automatically heal their Bleeding over time.
物品配置:
下面是物品配置列表
Objects
Value
Config.json
Description
Binary State Reset Time Multiplier
Binary_State_Reset_Multiplier
Numerical multiplier for the length of time to pass before binary state resets.
Fuel Respawn Time Multiplier
Fuel_Reset_Multiplier
Numerical multiplier for the length of time to pass before Fuel respawns.
Water Respawn Time Multiplier
Water_Reset_Multiplier
Numerical multiplier for the length of time to pass before Water respawns.
Resource Respawn Time Multiplier
Resource_Reset_Multiplier
Numerical multiplier for the length of time to pass before Resource respawns.
Rubble Respawn Time Multiplier
Rubble_Reset_Multiplier
Numerical multiplier for the length of time until a destroyed object respawns.
事件配置:
下面是事件配置列表
Lighting
Value
Config.json
Description
Min Rain Frequency
Rain_Frequency_Min
Minimum frequency for a Rainstorm to occur.
Max Rain Frequency
Rain_Frequency_Max
Maximum frequency for a Rainstorm to occur.
Min Rain Duration
Rain_Duration_Min
Minimum duration for a Rainstorm to span.
Max Rain Duration
Rain_Duration_Max
Maximum duration for a Rainstorm to span.
Min Airdrop Frequency
Airdrop_Frequency_Min
The minimum frequency chance of which an airdrop event can occur.
Max Airdrop Frequency
Airdrop_Frequency_Max
The maximum frequency chance of which an airdrop event can occur.
还原默认:
如果玩家想还原默认配置,在单人游戏和多人游戏下还原的方法是不一样的.
单人游戏:找到Advanced按钮,打开Gameplay Config.点击Restore Defaults
多人游戏:将下面的代码复制粘贴到游戏目录中,然后替换Config.json
{
"Easy": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 30.0,
"Quality_Full_Chance": 0.1,
"Quality_Multiplier": 1.0,
"Gun_Bullets_Full_Chance": 0.1,
"Gun_Bullets_Multiplier": 1.0,
"Magazine_Bullets_Full_Chance": 0.1,
"Magazine_Bullets_Multiplier": 1.0,
"Crate_Bullets_Full_Chance": 0.1,
"Crate_Bullets_Multiplier": 1.0,
"Has_Durability": false
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.2,
"Loot_Chance": 0.55,
"Crawler_Chance": 0.0,
"Sprinter_Chance": 0.0,
"Flanker_Chance": 0.0,
"Burner_Chance": 0.0,
"Acid_Chance": 0.0,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 0.75,
"Armor_Multiplier": 1.25,
"Beacon_Experience_Multiplier": 1.0,
"Full_Moon_Experience_Multiplier": 2.0,
"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 0.75,
"Armor_Multiplier": 1.25
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 350,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 320,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Armor_Multiplier": 1.0,
"Experience_Multiplier": 1.5,
"Detect_Radius_Multiplier": 0.5,
"Lose_Skills_PvP": 0.75,
"Lose_Skills_PvE": 0.75,
"Lose_Items_PvP": 1.0,
"Lose_Items_PvE": 1.0,
"Lose_Clothes_PvP": true,
"Lose_Clothes_PvE": true,
"Can_Hurt_Legs": true,
"Can_Break_Legs": false,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": false,
"Can_Stop_Bleeding": true
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
},
"Events": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 5.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15,
"Airdrop_Frequency_Min": 0.8,
"Airdrop_Frequency_Max": 6.5
}
},
"Normal": {
"Items": {
"Spawn_Chance": 0.35,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 45.0,
"Quality_Full_Chance": 0.1,
"Quality_Multiplier": 1.0,
"Gun_Bullets_Full_Chance": 0.05,
"Gun_Bullets_Multiplier": 0.25,
"Magazine_Bullets_Full_Chance": 0.05,
"Magazine_Bullets_Multiplier": 0.5,
"Crate_Bullets_Full_Chance": 0.05,
"Crate_Bullets_Multiplier": 1.0,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.25,
"Loot_Chance": 0.5,
"Crawler_Chance": 0.15,
"Sprinter_Chance": 0.15,
"Flanker_Chance": 0.025,
"Burner_Chance": 0.025,
"Acid_Chance": 0.025,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0,
"Beacon_Experience_Multiplier": 1.0,
"Full_Moon_Experience_Multiplier": 2.0,
"Can_Stun": true
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.0,
"Armor_Multiplier": 1.0
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 300,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 270,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Armor_Multiplier": 1.0,
"Experience_Multiplier": 1.0,
"Detect_Radius_Multiplier": 1.0,
"Lose_Skills_PvP": 0.75,
"Lose_Skills_PvE": 0.75,
"Lose_Items_PvP": 1.0,
"Lose_Items_PvE": 1.0,
"Lose_Clothes_PvP": true,
"Lose_Clothes_PvE": true,
"Can_Hurt_Legs": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": true,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": true
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
},
"Events": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 5.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15,
"Airdrop_Frequency_Min": 0.8,
"Airdrop_Frequency_Max": 6.5
}
},
"Hard": {
"Items": {
"Spawn_Chance": 0.15,
"Despawn_Dropped_Time": 600.0,
"Despawn_Natural_Time": 900.0,
"Respawn_Time": 60.0,
"Quality_Full_Chance": 0.01,
"Quality_Multiplier": 1.0,
"Gun_Bullets_Full_Chance": 0.025,
"Gun_Bullets_Multiplier": 0.1,
"Magazine_Bullets_Full_Chance": 0.025,
"Magazine_Bullets_Multiplier": 0.25,
"Crate_Bullets_Full_Chance": 0.025,
"Crate_Bullets_Multiplier": 0.75,
"Has_Durability": true
},
"Vehicles": {
"Respawn_Time": 300.0,
"Armor_Multiplier": 1.0
},
"Zombies": {
"Spawn_Chance": 0.3,
"Loot_Chance": 0.3,
"Crawler_Chance": 0.125,
"Sprinter_Chance": 0.175,
"Flanker_Chance": 0.05,
"Burner_Chance": 0.05,
"Acid_Chance": 0.05,
"Respawn_Day_Time": 360.0,
"Respawn_Night_Time": 30.0,
"Respawn_Beacon_Time": 0.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 0.75,
"Beacon_Experience_Multiplier": 1.0,
"Full_Moon_Experience_Multiplier": 2.0,
"Can_Stun": false
},
"Animals": {
"Respawn_Time": 180.0,
"Damage_Multiplier": 1.5,
"Armor_Multiplier": 0.75
},
"Barricades": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Structures": {
"Decay_Time": 604800,
"Armor_Multiplier": 1.0
},
"Players": {
"Health_Regen_Min_Food": 90,
"Health_Regen_Min_Water": 90,
"Health_Regen_Ticks": 60,
"Food_Use_Ticks": 250,
"Food_Damage_Ticks": 15,
"Water_Use_Ticks": 220,
"Water_Damage_Ticks": 20,
"Virus_Infect": 50,
"Virus_Use_Ticks": 125,
"Virus_Damage_Ticks": 25,
"Leg_Regen_Ticks": 750,
"Bleed_Damage_Ticks": 10,
"Bleed_Regen_Ticks": 750,
"Armor_Multiplier": 1.0,
"Experience_Multiplier": 1.5,
"Detect_Radius_Multiplier": 1.25,
"Lose_Skills_PvP": 0.75,
"Lose_Skills_PvE": 0.75,
"Lose_Items_PvP": 1.0,
"Lose_Items_PvE": 1.0,
"Lose_Clothes_PvP": true,
"Lose_Clothes_PvE": true,
"Can_Hurt_Legs": true,
"Can_Break_Legs": true,
"Can_Fix_Legs": false,
"Can_Start_Bleeding": true,
"Can_Stop_Bleeding": false
},
"Objects": {
"Binary_State_Reset_Multiplier": 1.0,
"Fuel_Reset_Multiplier": 1.0,
"Water_Reset_Multiplier": 1.0,
"Resource_Reset_Multiplier": 1.0,
"Rubble_Reset_Multiplier": 1.0
},
"Events": {
"Rain_Frequency_Min": 2.3,
"Rain_Frequency_Max": 5.6,
"Rain_Duration_Min": 0.05,
"Rain_Duration_Max": 0.15,
"Airdrop_Frequency_Min": 0.8,
"Airdrop_Frequency_Max": 6.5
}
}
}