开源html5小游戏6,html5简易小游戏 - strip_liu的个人空间 - OSCHINA - 中文开源技术交流社区...

有点啰嗦,将就的看看吧

Title

*{margin: 0;padding: 0}

body{background: black}

#div1{background: white;width: 600px;margin: 20px auto;}

window.onload = function () {

var oC = document.getElementById('c1');

var oGC = oC.getContext('2d');

var i = 0;

var yImg = new Image();

yImg.src = '1.png';//准备一个命名为1.png的图片

yImg.onload = function () {

setInterval(function () {

oGC.clearRect(0,0,oC.width,oC.height);

oGC.beginPath();

oGC.arc(300,200,200,-90*Math.PI/180,180*Math.PI/180,false);

oGC.stroke();

oGC.beginPath();

oGC.arc(250,200,150,180*Math.PI/180,360*Math.PI/180,false);

oGC.stroke();

oGC.beginPath();

oGC.arc(400,200,20,0,360*Math.PI/180,false);

oGC.stroke();

for (var i = 0 ; i < ball.length; i++){

oGC.beginPath();

oGC.moveTo(ball[i].x,ball[i].y);

oGC.arc(ball[i].x,ball[i].y,20,0,360*Math.PI/180,false);

oGC.fill();

}

oGC.save();

oGC.translate(300,200);

oGC.rotate(iRotate);

oGC.translate(-40,-40);

oGC.drawImage(yImg,0,0);

oGC.restore();

for (var i = 0 ; i < bullet.length; i++){

oGC.save();

oGC.fillStyle = 'red';

oGC.beginPath();

oGC.moveTo(bullet[i].x,bullet[i].y);

oGC.arc(bullet[i].x,bullet[i].y,20,0,360*Math.PI/180,false);

oGC.fill();

oGC.restore();

}

oGC.save();

oGC.font = '60px impact';

oGC.textBaseline = 'top';

oGC.fillStyle = 'red';

oGC.shadowOffsetX = 10;

oGC.shadowOffsetY = 10;

oGC.shadowColor = 'green';

oGC.shadowBlur = 5;

var w = oGC.measureText('小游戏').width;

var h = 60;

oGC.fillText('小游戏',(oC.width - w)/2,450);

oGC.restore();

},1000/60);

setInterval(function () {

for (var i = 0; i< ball.length; i++){

ball[i].num++;

if (ball[i].num == 270){

ball[i].r = 150;

ball[i].startX = 250;

ball[i].startY = 50;

}

if (ball[i].num == 270 + 180){

alert('游戏结束');

window.location.reload();

}

ball[i].x = Math.sin(ball[i].num*Math.PI/180) * ball[i].r + ball[i].startX;

ball[i].y = ball[i].r - Math.cos(ball[i].num*Math.PI/180) * ball[i].r + ball[i].startY;

}

for (var i = 0; i < bullet.length; i++){

bullet[i].x = bullet[i].x + bullet[i].sX;

bullet[i].y = bullet[i].y + bullet[i].sY;

}

for (var i = 0; i < bullet.length; i++){

for (var j = 0 ; j < ball.length; j++){

if(pz(bullet[i].x,bullet[i].y,ball[j].x,ball[j].y)){

bullet.splice(i,1);

ball.splice(j,1);

break;

}

}

}

},30);

var ball = [];

ball[0] = {

x : 300,

y : 0,

r : 200,

num : 0,

startX : 300,

startY : 0

};

setInterval(function () {

ball.push({

x : 300,

y : 0,

r : 200,

num : 0,

startX : 300,

startY : 0

});

},350);

var iRotate = 0;

oC.onmousemove = function (ev) {

var ev = ev || window.event;

var x = ev.clientX - oC.offsetLeft;

var y = ev.clientY - oC.offsetTop;

var a = x - 300;

var b = y - 200;

var c = Math.sqrt(a*a + b*b);

if (a > 0 && b > 0){

iRotate = Math.asin(b/c) + 90*Math.PI/180;

}else if(a > 0){

iRotate = Math.asin(a/c);

}

if (a < 0 && b > 0){

iRotate = -(Math.asin(b/c) + 90*Math.PI/180);

}else if(a < 0){

iRotate = Math.asin(a/c);

}

};

var bullet = [];

oC.onmousedown = function (ev) {

var ev = ev || window.event;

var x = ev.clientX - oC.offsetLeft;

var y = ev.clientY - oC.offsetTop;

var a = x - 300;

var b = y - 200;

var c = Math.sqrt(a * a + b * b);

var speed = 5;

var sX = speed * a/c;

var sY = speed * b/c;

bullet.push({

x : 300,

y : 200,

sX : sX,

sY : sY

});

}

};

function pz(x1,y1,x2,y2) {

var a = x1 - x2;

var b = y1 - y2;

var c = Math.sqrt(a*a + b*b);

if(c < 40){

return true;

}else{

return false;

}

}

}

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