其实很简单.主要针对D3D游戏.主要思路:Hook IDirect3DDevice9:
resent,在其中加入sleep函数.让系统获得更多的CPU时间片.
试验游戏:剑网三(以D3D9为例)
具体实现步骤:
1.HOOK Direct3DCreate9来获得类型为LPDIRECT3D9的Direct3D对象的接口指针,它有一个成员函数为 IDirect3D9::CreateDevice,所以,只要根据Direct3D对象接口指针找到Direct3D对象的虚函数表,再根据虚函数表确定IDirect3D9::CreateDevice的内存地址,就可以hook这个函数,从而获得类型为LPDIRECT3DDEVICE9的设备对象指针,然后根据设备对象指针找到设备对象的虚函数表,根据虚函数表找到IDirect3DDevice9:
resent在内存中的地址,对其进行 HOOK,在其中加入sleep函数.
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//代码参考runjin
#include
#include
#pragma comment(lib, "D3D9.lib")
#pragma comment(lib, "D3Dx9.lib")
void GameD3D_HOOK();
IDirect3D9 * _stdcall New_Direct3DCreate9(UINT SDKVersion);
HRESULT _stdcall New_CreateDevice(
LPDIRECT3D9 pDx9,
UINT Adapter,
D3DDEVTYPE DeviceType,
HWND hFocusWindow,
DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS * pPresentsentationParameters,
IDirect3DDevice