Universal Image Loader
Android library
Project News
Really have no time for development... so I stop project maintaining since Nov 27 :(
UIL [27.11.2011 - 27.11.2015]
Thanks to all developers for your support :)
Features
Multithread image loading (async or sync)
Wide customization of ImageLoader's configuration (thread executors, downloader, decoder, memory and disk cache, display image options, etc.)
Many customization options for every display image call (stub images, caching switch, decoding options, Bitmap processing and displaying, etc.)
Image caching in memory and/or on disk (device's file system or SD card)
Listening loading process (including downloading progress)
Android 2.0+ support
Downloads
Useful Info - Read it before asking a question
User Support - Read it before creating new issue
Sample project - Learn it to understand the right way of library usage
ChangeLog - Info about API changes is here
Usage
Acceptable URIs examples
"http://site.com/image.png" // from Web
"file:///mnt/sdcard/image.png" // from SD card
"file:///mnt/sdcard/video.mp4" // from SD card (video thumbnail)
"content://media/external/images/media/13" // from content provider
"content://media/external/video/media/13" // from content provider (video thumbnail)
"assets://image.png" // from assets
"drawable://" + R.drawable.img // from drawables (non-9patch images)
NOTE: Use drawable:// only if you really need it! Always consider the native way to load drawables - ImageView.setImageResource(...) instead of using of ImageLoader.
Simple
ImageLoader imageLoader = ImageLoader.getInstance(); // Get singleton instance
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view
//which implements ImageAware interface)
imageLoader.displayImage(imageUri, imageView);
// Load image, decode it to Bitmap and return Bitmap to callback
imageLoader.loadImage(imageUri, new SimpleImageLoadingListener() {
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
// Do whatever you want with Bitmap
}
});
// Load image, decode it to Bitmap and return Bitmap synchronously
Bitmap bmp = imageLoader.loadImageSync(imageUri);
Complete
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view
//which implements ImageAware interface)
imageLoader.displayImage(imageUri, imageView, options, new ImageLoadingListener() {
@Override
public void onLoadingStarted(String imageUri, View view) {
...
}
@Override
public void onLoadingFailed(String imageUri, View view, FailReason failReason) {
...
}
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
...
}
@Override
public void onLoadingCancelled(String imageUri, View view) {
...
}
}, new ImageLoadingProgressListener() {
@Override
public void onProgressUpdate(String imageUri, View view, int current, int total) {
...
}
});
// Load image, decode it to Bitmap and return Bitmap to callback
ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size
imageLoader.loadImage(imageUri, targetSize, options, new SimpleImageLoadingListener() {
@Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
// Do whatever you want with Bitmap
}
});
// Load image, decode it to Bitmap and return Bitmap synchronously
ImageSize targetSize = new ImageSize(80, 50); // result Bitmap will be fit to this size
Bitmap bmp = imageLoader.loadImageSync(imageUri, targetSize, options);
Load & Display Task Flow
Applications using Universal Image Loader
Donation
You can support the project and thank the author for his hard work :)
PayPal - nostra.uil[at]gmail[dot]com
Alternative libraries
License
Copyright 2011-2015 Sergey Tarasevich
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.