转载:https://blog.csdn.net/weixin_39449466/article/details/80628534
参照参考3,新建文件夹与cpp文件,实现jstest功能:
cpp文件建立执行参照
gedit first.cpp
g++ first.cpp -o test
./test
代码如下:
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <linux/input.h>
#include <linux/joystick.h>
#define XBOX_TYPE_BUTTON 0x01
#define XBOX_TYPE_AXIS 0x02
#define XBOX_BUTTON_A 0x00
#define XBOX_BUTTON_B 0x01
#define XBOX_BUTTON_X 0x02
#define XBOX_BUTTON_Y 0x03
#define XBOX_BUTTON_LB 0x04
#define XBOX_BUTTON_RB 0x05
#define XBOX_BUTTON_START 0x06
#define XBOX_BUTTON_BACK 0x07
#define XBOX_BUTTON_HOME 0x08
#define XBOX_BUTTON_LO 0x09 /* 左摇杆按键 */
#define XBOX_BUTTON_RO 0x0a /* 右摇杆按键 */
#define XBOX_BUTTON_ON 0x01
#define XBOX_BUTTON_OFF 0x00
#define XBOX_AXIS_LX 0x00 /* 左摇杆X轴 */
#define XBOX_AXIS_LY 0x01 /* 左摇杆Y轴 */
#define XBOX_AXIS_RX 0x03 /* 右摇杆X轴 */
#define XBOX_AXIS_RY 0x04 /* 右摇杆Y轴 */
#define XBOX_AXIS_LT 0x02
#define XBOX_AXIS_RT 0x05
#define XBOX_AXIS_XX 0x06 /* 方向键X轴 */
#define XBOX_AXIS_YY 0x07 /* 方向键Y轴 */
#define XBOX_AXIS_VAL_UP -32767
#define XBOX_AXIS_VAL_DOWN 32767
#define XBOX_AXIS_VAL_LEFT -32767
#define XBOX_AXIS_VAL_RIGHT 32767
#define XBOX_AXIS_VAL_MIN -32767
#define XBOX_AXIS_VAL_MAX 32767
#define XBOX_AXIS_VAL_MID 0x00
typedef struct xbox_map
{
int time;
int a;
int b;
int x;
int y;
int lb;
int rb;
int start;
int back;
int home;
int lo;
int ro;
int lx;
int ly;
int rx;
int ry;
int lt;
int rt;
int xx;
int yy;
}xbox_map_t;
int xbox_open(const char *file_name)
{
int xbox_fd;
xbox_fd = open(file_name, O_RDONLY);
if (xbox_fd < 0)
{
perror("open");
return -1;
}
return xbox_fd;
}
int xbox_map_read(int xbox_fd, xbox_map_t *map)
{
int len, type, number, value;
struct js_event js;
len = read(xbox_fd, &js, sizeof(struct js_event));
if (len < 0)
{
perror("read");
return -1;
}
type = js.type;
number = js.number;
value = js.value;
map->time = js.time;
if (type == JS_EVENT_BUTTON)
{
switch (number)
{
case XBOX_BUTTON_A:
map->a = value;
break;
case XBOX_BUTTON_B:
map->b = value;
break;
case XBOX_BUTTON_X:
map->x = value;
break;
case XBOX_BUTTON_Y:
map->y = value;
break;
case XBOX_BUTTON_LB:
map->lb = value;
break;
case XBOX_BUTTON_RB:
map->rb = value;
break;
case XBOX_BUTTON_START:
map->start = value;
break;
case XBOX_BUTTON_BACK:
map->back = value;
break;
case XBOX_BUTTON_HOME:
map->home = value;
break;
case XBOX_BUTTON_LO:
map->lo = value;
break;
case XBOX_BUTTON_RO:
map->ro = value;
break;
default:
break;
}
}
else if (type == JS_EVENT_AXIS)
{
switch(number)
{
case XBOX_AXIS_LX:
map->lx = value;
break;
case XBOX_AXIS_LY:
map->ly = value;
break;
case XBOX_AXIS_RX:
map->rx = value;
break;
case XBOX_AXIS_RY:
map->ry = value;
break;
case XBOX_AXIS_LT:
map->lt = value;
break;
case XBOX_AXIS_RT:
map->rt = value;
break;
case XBOX_AXIS_XX:
map->xx = value;
break;
case XBOX_AXIS_YY:
map->yy = value;
break;
default:
break;
}
}
else
{
/* Init do nothing */
}
return len;
}
void xbox_close(int xbox_fd)
{
close(xbox_fd);
return;
}
int main(void)
{
int xbox_fd ;
xbox_map_t map;
int len, type;
int axis_value, button_value;
int number_of_axis, number_of_buttons ;
memset(&map, 0, sizeof(xbox_map_t));
xbox_fd = xbox_open("/dev/input/js0");
if(xbox_fd < 0)
{
return -1;
}
while(1)
{
len = xbox_map_read(xbox_fd, &map);
if (len < 0)
{
usleep(10*1000);
continue;
}
printf("\rTime:%8d A:%d B:%d X:%d Y:%d LB:%d RB:%d start:%d back:%d home:%d LO:%d RO:%d XX:%-6d YY:%-6d LX:%-6d LY:%-6d RX:%-6d RY:%-6d LT:%-6d RT:%-6d",
map.time, map.a, map.b, map.x, map.y, map.lb, map.rb, map.start, map.back, map.home, map.lo, map.ro,
map.xx, map.yy, map.lx, map.ly, map.rx, map.ry, map.lt, map.rt);
fflush(stdout);
}
xbox_close(xbox_fd);
return 0;
}
运行结果如图: 

这篇博客详细介绍了如何在Linux环境下使用C++编写程序来读取Xbox游戏手柄的输入事件,包括按钮和摇杆的状态。通过`open`、`read`和`close`系统调用,实现了读取设备文件 `/dev/input/js0` 的功能,并展示了实时打印手柄状态的代码示例。

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