解决方法:
1.在DecodeHandler.java中,修改decode方法
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height);
为
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width; // Here we are swapping, that's the difference to #11
width = height;
height = tmp;
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(rotatedData, width, height);
2.在CameraManager.java中,注释代码:
// rect.left = rect.left * cameraResolution.x / screenResolution.x;
// rect.right = rect.right * cameraResolution.x / screenResolution.x;
// rect.top = rect.top * cameraResolution.y / screenResolution.y;
// rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
修改为
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
3.在CameraConfigurationManager.java中,在setDesiredCameraParameters方法中添加一句
camera.setDisplayOrientation(90);
4.在AndroidManifest.xml中,把Activity的属性android:screenOrientation="landscape"
改为
1.在DecodeHandler.java中,修改decode方法
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(data, width, height);
为
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width; // Here we are swapping, that's the difference to #11
width = height;
height = tmp;
PlanarYUVLuminanceSource source = CameraManager.get().buildLuminanceSource(rotatedData, width, height);
2.在CameraManager.java中,注释代码:
// rect.left = rect.left * cameraResolution.x / screenResolution.x;
// rect.right = rect.right * cameraResolution.x / screenResolution.x;
// rect.top = rect.top * cameraResolution.y / screenResolution.y;
// rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
修改为
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
3.在CameraConfigurationManager.java中,在setDesiredCameraParameters方法中添加一句
camera.setDisplayOrientation(90);
4.在AndroidManifest.xml中,把Activity的属性android:screenOrientation="landscape"
改为
android:screenOrientation="portrait"
5.竖屏扫描图像拉伸变长的问题:
CameraConfigurationManager文件findBestPreviewSizeValue()中将 int newDiff = Math.abs(newX - screenResolution.x) + Math.abs(newY - screenResolution.y); 改为 int newDiff=Math.abs(newY - screenResolution.x) + Math.abs(newX - screenResolution.y); 原文那样计算是因为计算的是横屏扫描的分辨率