相机跟随脚本,挂在相机上面
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowPlayer : MonoBehaviour {
Transform m_player;
Vector3 m_offset;
float speed = 20;
private void Awake()
{
m_player = GameObject.FindWithTag(Tag.player).transform;
m_offset = transform.position - m_player.position;
}
private void Update()
{
transform.position = Vector3.Lerp(transform.position,m_offset + m_player.position,speed * Time.deltaTime);
}
}