private void onRayCast(Vector3 worldPos)
{
//Debug.Log("worldPos:"+worldPos);
Ray ray = Camera.main.ScreenPointToRay(worldPos);
//Raycastall存放碰撞到的所有物体
RaycastHit[] hits = Physics.RaycastAll(ray);
//Debug.Log("hits.Length:"+hits.Length);
for (int i = 0; i < hits.Length; i++)
{
Debug.Log((hits[i].collider.name));
}
unity 输出点击物体的名称
于 2024-07-15 18:13:27 首次发布